Ten Minutes Of Star Citizen's First Person Mode

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Those of you looking forward to Star Citizen will definitely want to check out this ten minute video of the game in action. Listening to these guys call out to each other is hilariously bad ("head on a swivel, etc. etc.") and the crowd yelling stuff is annoying but, other than that, the video is still worth checking out.
 
Note that this is the first alpha version of the first person shooter feature and therefore very unpolished.
 
Don't rush on SC. It's still just the Arena Commander in which you can fly a ship that's probably not the ship you paid for when you bought in. I wanna fly my 315 dammit! I don't want to fly a 300 like some peasant!

The fps stuff is probably a year away from appearing in this very VERY long beta.

That said! The new flight controls are much improved. I am liking the dogfighting in this game.
 
Actually the game isn't in beta. This is still considered pre-alpha until all the modules come together to form the beginnings of the Persistent Universe. When that happens it will be in alpha.
 
Don't rush on SC. It's still just the Arena Commander in which you can fly a ship that's probably not the ship you paid for when you bought in. I wanna fly my 315 dammit! I don't want to fly a 300 like some peasant!

:D :D :D

Me too! My 315 just sits there looking pretty...
 
:D :D :D

Me too! My 315 just sits there looking pretty...

Does your 315 also have some weird glitching when you climb inside. I don't know how to describe it but I go to sit down and my view kinda snaps back and forth. It also happens when I finish climbing the ladder?

I figured they'd have that ironed out by now but it's been that way since we could enter our ships.
 
Even in the pre-alpha state I've found this game to be worth every penny of my investment. I was an original back at the $100 Hornet mark and have enough hours logged already to be happy about my purchase.

If you're pretty sure you're going to purchase the final copy you might as well do it now and save 50%. The game will sell for $60 at release and can be had for $30 right now. If you want in on the alpha/beta it's an extra $5-$10.
 
Saw that this morning, not great and a bit stale, but fine as a undeveloped starter and considering its only one component of a vast game.
 
Does your 315 also have some weird glitching when you climb inside. I don't know how to describe it but I go to sit down and my view kinda snaps back and forth. It also happens when I finish climbing the ladder?

I figured they'd have that ironed out by now but it's been that way since we could enter our ships.

I don't think I've noticed this, but I'll double check. I haven't actually played with it for a couple of weeks now.
 
From the writer and director of "Wing Commander" staring Freddie Prinz Jr we present : Star Citizen.

Sorry. Nothing can redeem that exercise in vanity.

Cannot wait to see how cliche laden this thing is. If you're really quiet will bad guy spaceships not hear you? Wouldn't want the sound of your voice to travel through the vacuum of space and give away your position!

Nice caned poser animation they have there. LOL. Didn't exactly go all out with the mocap.
 
About the animation. They recently have their mocap studio up and will be shooting all of these animations. So that is destined to be fixed.

In regards to game state. This is pre Alpha folks. It still looks better than many. But I've always been a fan of space station FPS stuff. Perhaps because my first was with Descent WAY back when flying ships through mining facilities.

And DOOM of course.

I'm a bit of an old school gamer so there is that.

In regards to Chris Roberts movies. Yes he did handle Wing Commander. But he has learned since then.

Lucky Number Selvin
Lord of War
The Punisher (2004)
The Jacket


So he has had some success.. and quite a few lesser films as well. But he is no Ue Bowell
 
Don't rush on SC. It's still just the Arena Commander in which you can fly a ship that's probably not the ship you paid for when you bought in. I wanna fly my 315 dammit! I don't want to fly a 300 like some peasant!

The fps stuff is probably a year away from appearing in this very VERY long beta.

That said! The new flight controls are much improved. I am liking the dogfighting in this game.

Actually the FPS is sched. for release around the end of the year or beginning of next year so that means it is only 3-4 months away from when we can get our hand on it and test it in pre alpha state.
 
The game is stupidly ambitious. And yes it's very very early and rough alpha stuff right now.

If you want to play something more resembling a beta... wait at least another six months.

If you want to be a part of watching one of the most complex games ever conceived get built, buy in now and enjoy the process.

It looks like (at the time I write this) that CIG is actually going to succeed at making this game. Nobody knows for sure though. They could be stalled in tech hell a year from now, burning money like no tomorrow and not be able to finish... that's the risk we take.

But it looks like Chris Roberts knows how to run a big studio properly. That's the best anyone can say.
 
The problem with Star Citizen is that I go to the web page and I have no idea how much it's going to cost to be satisfied. Will I have access to all the content via playing or will I need to pay more to "unlock" ships? I get so over whelmed, that I just close the web page muttering something about EVE online.

So, is there a reasonable price point where I get Freelancer 2.0?
 
Looks good for what it is but they really need to tweak/build the gameplay quite a bit. Great achievement in the grand scheme of things.
 
The problem with Star Citizen is that I go to the web page and I have no idea how much it's going to cost to be satisfied. Will I have access to all the content via playing or will I need to pay more to "unlock" ships? I get so over whelmed, that I just close the web page muttering something about EVE online.

So, is there a reasonable price point where I get Freelancer 2.0?

$45 will get you EVERYTHING that comes with the retail game, and you will not be locked out of ANY content there is no reason to spend any more than that unless you wish to help fund development or want a different ship to start with than the bare minimum.

Every ship you can pledge for is in game and waiting for you to earn with in game credits.

the only thing that will cost extra is if you want in the FPS alpha phase which will be a $5 module, but it is not required to pay for that module to enjoy any of the actual game from beta to release (we are in pre alpha still) every package currently includes beta access. but alpha modules cost $5 each and the $45 package includes the space sim Arena commander alpha module.

$45 gets you the full single player/co-op campaign like wing commander as well as full access to the persistent universe, and there are no pay walls for the PU, no monthly fee and all content added in future single player mission disks (like expansions) the first mission disk is Squadron 42 and is 50 missions 50+ hours long and when a new mission disk comes out its content is added to the PU FREE as it is made available to it, like new ships or other assets, so you can choose to pay for more single player story or just enjoy the new assets in the PU no exclusive access for paying for the single player mission disks, you just don't get to play those mission/story arcs which are not directly tied into the pu as they are essentially like playing squadron 42 again but with a different story and missions.

https://robertsspaceindustries.com/pledge/Packages/Arena-Commander-Starter

that is the package that includes the full PU, Full single player story, beta access and alpha access to the dog fight module known as arena commander, the FPS module will likely be $5 if you choose to want to play in it or you can opt out and just wait till beta.
 
$45 will get you EVERYTHING that comes with the retail game, and you will not be locked out of ANY content there is no reason to spend any more than that unless you wish to help fund development or want a different ship to start with than the bare minimum.
If there is no pay-to-win aspect to guys that are dropping as much as $15K on the complete package, then I have a feeling all these guys that spent hundreds of dollars on the best spaceships and so forth will be pretty pissed if they realize their investment is completely worthless in game and only cosmetic.

More likely is that these really expensive ships will be possible to purchase with just in game currency for free, but it will be such an unbelievable grind, that it won't be realistic for most.

Noobs coming in fresh to the game when it actually launches, will also find themselves in these dinky tin cans as mere fodder for those that dropped big benjamins on theirs, and quickly get turned off as well.

Its never a good idea to sell in-game merchandise for real money (especially butt loads of money as we've seen in Star Citizen), as its a lose-lose no matter how its implemented.
 
The problem with Star Citizen is that I go to the web page and I have no idea how much it's going to cost to be satisfied. Will I have access to all the content via playing or will I need to pay more to "unlock" ships? I get so over whelmed, that I just close the web page muttering something about EVE online.

So, is there a reasonable price point where I get Freelancer 2.0?

$30 right now is essentially a preorder for the complete Star Citizen online universe (think Freelancer mmo) and Squadron 42 Single Player game (think Wing Commander). That's it, that's what you'd buy for $60 off the shelf or from steam at release.

Currently early adopters can pay more money and get ships as well as alpha or beta access. But every ship can be earned ingame and WON'T be sold for real money after beta closes. There are ZERO blocks to content for the full release of the game.
 
If there is no pay-to-win aspect to guys that are dropping as much as $15K on the complete package, then I have a feeling all these guys that spent hundreds of dollars on the best spaceships and so forth will be pretty pissed if they realize their investment is completely worthless in game and only cosmetic.

More likely is that these really expensive ships will be possible to purchase with just in game currency for free, but it will be such an unbelievable grind, that it won't be realistic for most.

Noobs coming in fresh to the game when it actually launches, will also find themselves in these dinky tin cans as mere fodder for those that dropped big benjamins on theirs, and quickly get turned off as well.

Its never a good idea to sell in-game merchandise for real money (especially butt loads of money as we've seen in Star Citizen), as its a lose-lose no matter how its implemented.

The "grind" has been a hot topic. Current estimates from the game developers put earning a $250 ship (Constellation) at about 60 hours of play time. With that in mind the most expensive ship (the Idris) would take about 250 hours for you to earn with ingame credits. Surprisingly the community is extremely mature and most people realize the situation and what exactly their money is buying them.
 
If there is no pay-to-win aspect to guys that are dropping as much as $15K on the complete package, then I have a feeling all these guys that spent hundreds of dollars on the best spaceships and so forth will be pretty pissed if they realize their investment is completely worthless in game and only cosmetic.

More likely is that these really expensive ships will be possible to purchase with just in game currency for free, but it will be such an unbelievable grind, that it won't be realistic for most.

Noobs coming in fresh to the game when it actually launches, will also find themselves in these dinky tin cans as mere fodder for those that dropped big benjamins on theirs, and quickly get turned off as well.

Its never a good idea to sell in-game merchandise for real money (especially butt loads of money as we've seen in Star Citizen), as its a lose-lose no matter how its implemented.

ALL ships are available in game for free if you earn the credits by flying missions and doing trade runs ie "playing the game". After beta you will not be able to buy ships with real money.

Even if everyone started with a tin can you'd still have people showing up months or weeks later that would feel like they are fodder. This is completely unavoidable in any type of mmo game with progression. There are ways of discouraging actions against new players though and it's openly discussed by the devs and community.
 
That's only in the multiplayer aspect of the game though. I'm pretty sure it has a single player only option, and local MP servers.
 
The "grind" has been a hot topic. Current estimates from the game developers put earning a $250 ship (Constellation) at about 60 hours of play time. With that in mind the most expensive ship (the Idris) would take about 250 hours for you to earn with ingame credits. Surprisingly the community is extremely mature and most people realize the situation and what exactly their money is buying them.

i have about $2100 into the game so far and i am under no illusions about how long it may take to earn a ship in game and frankly i do not care, it could take 3 days of hardcore playing to earn a $600 ship, i wouldn't care.

all i know is i will be starting with the ships that i want to have, at the start so i can focus more on playing with friends and the [H] organization that we started and worry less about earning credits to get the ship i may want to fly at the given time and i can put the credits i do earn into better equipment or helping advance the organization.

heck if a few people work together in game, that 250 hours to possibly earn an idris could turn into 50 hours per person if you have 5 people that want to pitch in and pay for it with credits, or a small org of 10 people could pitch in 25 hours each and get it even faster since it is a multi crew ship any way why not split the load earning it.

the Devs have said they want earning ships to be fun not an endless grind so we just have to trust them on that.

plus i am also excited to have helped fund the game as much as i have been able too. not nearly as much as some people but i have enjoyed watching development.
 
i still plan to put in about $400 more at some point. and that is about where i will draw the line.
 
That's only in the multiplayer aspect of the game though. I'm pretty sure it has a single player only option, and local MP servers.

Self hosted/private servers are confirmed for Star Citizen. So you can run your own universe for your friends or your personal enjoyment. Private servers will be slower to receive content updates though. This is to prevent new discoveries and surprises from being data mined easily on private servers before they are discovered in the online universe.
 
i have about $2100 into the game so far and i am under no illusions about how long it may take to earn a ship in game and frankly i do not care, it could take 3 days of hardcore playing to earn a $600 ship, i wouldn't care.

all i know is i will be starting with the ships that i want to have, at the start so i can focus more on playing with friends and the [H] organization that we started and worry less about earning credits to get the ship i may want to fly at the given time and i can put the credits i do earn into better equipment or helping advance the organization.

heck if a few people work together in game, that 250 hours to possibly earn an idris could turn into 50 hours per person if you have 5 people that want to pitch in and pay for it with credits, or a small org of 10 people could pitch in 25 hours each and get it even faster since it is a multi crew ship any way why not split the load earning it.

the Devs have said they want earning ships to be fun not an endless grind so we just have to trust them on that.

plus i am also excited to have helped fund the game as much as i have been able too. not nearly as much as some people but i have enjoyed watching development.

That is exactly how I feel.
 
Self hosted/private servers are confirmed for Star Citizen. So you can run your own universe for your friends or your personal enjoyment. Private servers will be slower to receive content updates though. This is to prevent new discoveries and surprises from being data mined easily on private servers before they are discovered in the online universe.

Yeah that's fine, it's either that or SP for me. I've played EVE Online. I have no interest in filling my SC universe with somethingawful douchebags.
 
Yeah that's fine, it's either that or SP for me. I've played EVE Online. I have no interest in filling my SC universe with somethingawful douchebags.

well NPC's do make up 90% of the population so for every 10 ships you see, chances are only 1 of them is a player give or take depending on where you are at, and if you are in high sec space you might not have to worry too much about douche bags because the law will likely beat that douche bag into submission lol.
 
well NPC's do make up 90% of the population so for every 10 ships you see, chances are only 1 of them is a player give or take depending on where you are at, and if you are in high sec space you might not have to worry too much about douche bags because the law will likely beat that douche bag into submission lol.

Oh they'll figure out the tricks. Just like in EVE, my buddy was hauling a ton of cargo he mined to sell and some decked out fighter ambushes him right in front of the port and kills him. Sure the cops show up and blow the guy to pieces. But his buddy, who was just idly hanging out was there and picked up all the loot. They weren't grouped, the friend never participated in the fight. The NPC cops just let him loot and go along his way. They split the loot later.
 
Oh they'll figure out the tricks. Just like in EVE, my buddy was hauling a ton of cargo he mined to sell and some decked out fighter ambushes him right in front of the port and kills him. Sure the cops show up and blow the guy to pieces. But his buddy, who was just idly hanging out was there and picked up all the loot. They weren't grouped, the friend never participated in the fight. The NPC cops just let him loot and go along his way. They split the loot later.

If I remember correctly the plan is to handle cargo in that scenario as stolen property and the cops jump the collector as well as the aggressor. This is of course if the altercation took place in secured space or near a regulated station. Registered and insured cargo once stolen would also have to be sold to a fence in unsecured space as when it's scanned it flags and you're busted. Most likely the fenced cargo wouldn't cover the loss of reputation and the destroyed ship. It was discussed on a episode of WMH a few times.
 
Oh that might work. It all depends on the implementation I guess.

Ya it's early but the devs are very forward thinking about exploits and griefing. Identifying a potential problem and planning around it is always a good start. No matter what you do people will always find ways to exploit. But if you're proactive about repairing the issues the game goes on.
 
Oh that might work. It all depends on the implementation I guess.

there is also cargo insurance you can get for higher security and medium security sectors so you can pay some credit to insure a valuable haul and get replacement should be be jumped in high sec space or up to what ever your insurance plan covers, that works for ship equipment too.

pretty sure space ship hull insurance is covered every where.

so there are some high risk sectors where cargo and equipment insurance wont cover you so in those cases you need to be careful
 
not entirely accurate. Squadron 42 is the initial singleplayer (coop as well!), storyline missions. akin to the old style, (wing commander, x-wing, tie fighter, ect) Additional missions after that ( ie, mission disk 2 "behind enemy lines") will only be free to people who pledged VERY early. ( its a stretch goal back before I joined at 22 million) Thats also the only mission set that will be available for free to that limited subset of players.

That being said, I don't think it will be cost prohibitive, and will be somewhere in the range of $20-$35. It will be like the actual expansion packs of old where you pay $20-$30 and get an additional 30 hours of polished content. ( not the DLC crap we have today).

You can still play the persistent universe as much as you want, the mission packs are the cinematic experiences. (though I am sure they might have special rewards )

It's actually quite smart, release the handcrafted " mission disks" and roll the money back into the persistent universe to keep people playing. Since they have so many stories they can tell from so many viewpoints, ( from fighter pilots, to foot soldiers, to aliens ( yes they are planning on being able to play as other races in future expansions)) , It will take a long time to run out of content.

very excited for this game!
 
The problem with Star Citizen is that I go to the web page and I have no idea how much it's going to cost to be satisfied. Will I have access to all the content via playing or will I need to pay more to "unlock" ships? I get so over whelmed, that I just close the web page muttering something about EVE online.

So, is there a reasonable price point where I get Freelancer 2.0?

You will never know the answer to this in any game with a pay 2 win pricing model such as F2P, freemium, etc..... Its just the nature of these types of games which is why I simply do not play them unless the game itself is just too much for me to resist. The purchase price is always a moving target, always being updated and tweaked to milk more money out of you.
 
My issues with the game:

1.Other developers are going to see this, and see how successful they are before they even had a game created, and start a new trend of pre microtransactions. How anyone can see this as a good thing is beyond me.
2. Not pay to win? People who have paid out large chunks are going to have a HUGE advantage at the start that could potentially last until they stop playing.
3. This was little more than a tech demo when it started.
4. It's going to have to be heavily instanced, because you can't have ships with this much detail that also have detail on the inside roaming around with a bunch of other ships on the screen at the same time.
5. It's now been in development for years and I guarantee will be at least 3 years before they show anything close to what they promised.
6. You can see the panic in Chris's eyes, he knows he was too ambitious, you will never get the game you all think you're going to get.
7. It has reached a cult like status, and anyone who brings up these points which should be obvious gets shut down because people have fond memories of wing commander.
 
That was so painful to watch. I don't think any of those guys, with all their matcho comms chatter, have ever played a competitive fps. Their aim, walking with crosshairs on the floor, and not even noticing enemies on the screen made me cringe so bad.
 
You will never know the answer to this in any game with a pay 2 win pricing model such as F2P, freemium, etc..... Its just the nature of these types of games which is why I simply do not play them unless the game itself is just too much for me to resist. The purchase price is always a moving target, always being updated and tweaked to milk more money out of you.
Like World of Tanks. Sure, you COULD in theory get any tank in the game without paying any real world money.

However:
1) You will get pissed when people purchase premium ammunition that gives them an unfair advantage, and buy some yourself to improve your stats and survivability
2) When heavily invested in the game, recognize that repairs are no longer affordable and you end up buying a premium account or premium account to farm credits to afford your higher tier tanks
3) You may find 300 hours into the game that the pace of progress is just too painful, and by design, and then again spend money to finally advance.
4) Then when you think that you finally have everything you need, which was your original goal you aimed for, they nerf that tank and introduce new tanks that are superior. Now the cycle continues, but for a little cash, you can hit the goalpost.

On the forums they had a thread about how much people had spent on the game, and many were in the thousands of dollars realm.

Personally, I think $60 is expensive for a game, and couldn't imagine paying over $150... but hundreds and hundreds for just one game? That's just milking the community and praying on people with addictive personalities.

Now if there's absolutely positively ZERO translation of real world currency for in game effects at the title launch, that's a good thing. But again, my concern is that either people who spent a lot of money will have too great of an advantage, or they won't have much advantage at all and many will feel cheated having spent so much money for nothing when it launches and everyone has the same ships as them after playing for three weeks.

Personally, I am absolutely convinced that the best gaming model for online-only multiplayer games at least is 100% pure subscription based. No initial purchase of the game, just pay for monthly passes for the game, and this way its great for all sides as game developers have no concerns over piracy and have a constant revenue stream, and players get to try the game risk free (no initial cost, and say have a free 2-day trial) and then pay for as long as they are getting enjoyment out of it and the developers have strong incentive to keep the game fresh and fun after launch to continue that revenue stream.

The only real downside with that model is that when the game is dying, you lose your game as the servers go down, but if its multiplayer anyway then that's moot, and you're not out anything because you only paid money for the time the game was live.
 
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