Is Sim City fixed yet?

Update 7 continues to tune traffic. I bet they are waiting to optimize the worker/job units before increasing map size. They don't want to simply increase the size of the map because if they find a future fix that is more computational bound, that would cause a performance loss. When they finish optimizing the game code, then they can test on how large the maps can be without causing too much slow down.

Awww, you're cute.
They released an alpha-staged game, they lied and give the community crap for pointing it out. It's a bad game and they ran the Sim City name in the mud, it doesn't mean anything anymore.

I'm sorry but when a game that fits on a floppy disk has more features than one released in 2013 I feel cheated.
 
Makes me want to spin up SimCity 2000 on an XP VM.
Those were fun days. I loved the priscilla hack that unlocked everything and let you do just about whatever you want.
 
The gog.com version of SC2K says this: Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer)

No XP VM needed.
 
The gog.com version of SC2K says this: Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer)

No XP VM needed.

I still have my sc2k retail media and box from way back when somewhere... Should break it out...
 
I'm don't see why it wouldn't work correctly with the Steam version - it modifies no existing files. SC4 has proper mod support and reads mod data from the "My Documents" folder.

Personally I launch the game with the following options to keep it from crashing every 5 minutes. It's rock solid as long as you force single threading however.
Code:
-CustomResolution:enabled -r1920x1080x32 -f -intro:off -CPUCount:1 -d:Software

CPUCount:1 - is the important one (the game blows up if it tries to multithread).
-CustomResolution:enabled -rNxNxN - Sets the resolution, works fine with widescreen.
-d:Software - forces the game to use the software renderer. The hardware renderer has very poor performance if you leave shadows on and the software looks the same / is perfectly smooth.
-f - Fullscreen. Can use -w for windowed mode
-intro: off - skips the intro movies

OMG.. thank you for this.. I've always wondered why SC4 runs like $hit on my i7, 16gb system.. yeah.. granted it has integrated HD3000 graphics.. but this is an old game and shouldn't run like it does
 
OMG.. thank you for this.. I've always wondered why SC4 runs like $hit on my i7, 16gb system.. yeah.. granted it has integrated HD3000 graphics.. but this is an old game and shouldn't run like it does

Odds are it'll bog down a bit once the city get bigger, the engine isn't really well optimized (kinda like Civ4, even with a beast of a computer, it still used 1 core).
 
OMG.. thank you for this.. I've always wondered why SC4 runs like $hit on my i7, 16gb system.. yeah.. granted it has integrated HD3000 graphics.. but this is an old game and shouldn't run like it does

Why go for all that...then integrated graphics? :(
 
Duh, ignore that last post.

So, if I were looking to get my city building fix on, with some type of decent graphics as well, where should I turn?

Sadly, i don't think it exists. I've read in several places Tropico 3 is the better version of what SimCity is trying to be; there are several non-graphics city sims floating around; there are a few newer minecraft/dwarf fort (in 2d pixel art) hybrid games that might satisfy a similar knack; but a direct City Builder game I think you're out of luck.
 
All this argument about city size, it's pretty damn petty. Let's face it: I can't think of a single major city on earth that fits into 4 square kilometers. Hell, some people's own estates wouldn't fit in that. Anyone arguing "you don't want to run a larger city because 'politics'" is really missing the point entirely. It would be a real CHALLENGE to run a larger city. You know what all good games feature? CHALLENGE. Bringing up the troubled history of politics of large cities in reference to why EA doesent allow us to manage a suburb larger than 4sqkm is like arguing that Surgeon Simulator should not be released because surgeons in real life encounter too many lawsuits so the game would be too difficult.

And that just does not make sense.
 
All this argument about city size, it's pretty damn petty. Let's face it: I can't think of a single major city on earth that fits into 4 square kilometers. Hell, some people's own estates wouldn't fit in that. Anyone arguing "you don't want to run a larger city because 'politics'" is really missing the point entirely. It would be a real CHALLENGE to run a larger city. You know what all good games feature? CHALLENGE. Bringing up the troubled history of politics of large cities in reference to why EA doesent allow us to manage a suburb larger than 4sqkm is like arguing that Surgeon Simulator should not be released because surgeons in real life encounter too many lawsuits so the game would be too difficult.

And that just does not make sense.

Agreed. San Francisco is considered a relatively small "big city" in terms of it's geographic size, and it's 125 sq km.
 
Ah, I have the Windows version and have never tried to install it to Win7, I run it on Win2Kpro because that PC has CRT monitor.
 
I completely forgot about this train wreck. It was one of the few games I ever paid full price for, played it a couple days, uninstalled, and never thought about it again.

I doubt it's fixed as the core game was completely broken.

I did also. The reviews said it was going to be great but then once you get it it's unplayable. I even had problems logging on to the game.
 
I just see this as EA preparing to ramp down server allocation and eventually retire the game for next year and roll out Sim City 2: DLC Harder. Moving the game offline is great and all but does little to fix the fact the game is boring an hour or two later because of the tiny map size and absurd lack of logic with the RCI system compared to previous games.
 
Yay, had that announcement happened within the first week of its release, it would have been great.

This is, as so many others have stated, to little, to late.
 
I might still have my ancient copy of Microsoft Apache simulator... Now that game *only* came on 5.25 floppy. :)

just saw this post in this thread, so I had to post this I took early last year... found it when going through some old computer stuff I had


 
just saw this post in this thread, so I had to post this I took early last year... found it when going through some old computer stuff I had



I'm going to have to go through my morgue of ancient computer software and take some pics. That sounds like a mid-week GenMay thread. :)
 
Back
Top