Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It could be worse...
So, does that "piracy" message actually impact game sales within the simulator? or is it nothing more than a nagging bit of information (ironically mirroring reality).
I'm so sick of hearing game devs whine about piracy, while still being more profitable than the average restaurant. Maybe we should ban home cooking too, so we aren't "stealing" business from the restaurants.
I love how the piracy in-game paints an unrealistic, developer-sided picture.
You want to get a message across? Try to keep it realistically grounded. This also shows an underdeveloped comprehension of the digital market.
I bought this game yesterday. It's quite a bit of fun, although I had a series of hits that boosted my cash to the point where I can just pump out games without caring about cost or quality. I have $500 million in the bank and 2 employees. Once you get that sort of money, it's practically impossible to lose.
You're not "pirating" the "game" if it directly came from the developers. And in this instance, the so-called "cracked" version is not even the same as the original in terms of gameplay...so how can you say that getting "cracked" version is pirating the "game", when the "cracked" version is quite different from the "original" version?
Correct me if wrong, but the original SC was not online, it was LAN party. Or aim I thinking Warcraft? (one of the first network games ever, if not the first).
I'm dumfounded how some people are still not grasping the concept. Those who downloaded the game did not not know it was being seeded by the developer.
Who the hell thinks that torrented games are free and legal? They all had the opportunity to buy it and instead chose to download it.
As far as it being different from the bought version, again, why does that even matter? No one knew it was different.