http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/
Here is a video of the PS4 running, in real time, the Unreal Engine 4 tech demo we all know and love.
So what did I see in this demo running real time on PS4?
1. Some what proof that current high-end PC GPU's (GTX 680/7970) seemingly are enough already to max out next-gen console ports.
2. Blurry textures. What is that 8GB DDR5 being used for?!
3. Less particles that last a shorter amount of time than the PC demo.
4. Frame rate drop. Looked at or below 30fps.
5. Low geometry detail on certain parts of character models. Doesn't look good for more than one character on screen at once.
Other than that this still looks rather impressive all things considered. Plus, who is to say how much of the PS4 is truly being utilized? However, as I said in point #1, it seems they're already having to cut back on stuff that the PC version did no problem using a single GTX 680 (which Epic said was running it when they first demo'ed it).
Thoughts?
Here is a video of the PS4 running, in real time, the Unreal Engine 4 tech demo we all know and love.
So what did I see in this demo running real time on PS4?
1. Some what proof that current high-end PC GPU's (GTX 680/7970) seemingly are enough already to max out next-gen console ports.
2. Blurry textures. What is that 8GB DDR5 being used for?!
3. Less particles that last a shorter amount of time than the PC demo.
4. Frame rate drop. Looked at or below 30fps.
5. Low geometry detail on certain parts of character models. Doesn't look good for more than one character on screen at once.
Other than that this still looks rather impressive all things considered. Plus, who is to say how much of the PS4 is truly being utilized? However, as I said in point #1, it seems they're already having to cut back on stuff that the PC version did no problem using a single GTX 680 (which Epic said was running it when they first demo'ed it).
Thoughts?