Lord British Presents website countdown

There won't be a monthly fee, correct? Since it can be played solo...
This may be the first game from kickstarter I get. I've played every PC Ultima game.
 
Looks generic right now...but I'm a sucker for Ultima. $25 backed. It's ticking pretty fast already, I refreshed the page twice in a minute and it moved $500 each time.
 
It sounds better than it looks. It's honestly better than I'd guessed, but I was being pessimistic.
 
I'll be hitting up KS tonight when I get home and putting some cash towards this. Heck I'd back it even if it looked just like the old C64 versions as long as the gameplay was there.

The Ultima series was my absolute favorite growing up with my C64. I still have my original boxed Ultima copies stored away and load up at least Ultima IV once a year for a complete playthrough.

He's about 25% of the way to goal already and has a month to go, I'm betting he'll make it, and then some. :D
 
I think he made a mistake of:
1. Releasing an old-school rpg kickstarter so close to the Torment kickstarter.
2. MAking the "entry" level for the game $40, this seems high compared to most kickstarters when you usually have it be $15-$25, or $5 more then the "Early backer" tier. I think this will turn people off who aren't huge fans of ultima/on the fence about the game, 40 is a much bigger commitment for some people then 20-25.

I was lucky enough to get it on the $25 tier while it's still available but once it's gone I think it'll slow down quite a bit.

Do hope it succeeds though. I think mutliplayer will end up working simialr to "dark souls," where both the PVE and PVP are more intertwined with the game story/experience, though hopefully its a little more straightforward for PVE where you can have friends/more people join you.
 
$314,010
pledged of $1,000,000 goal with 29 days to go I think we can assume it will easily clear the million.
 
I'm not usually one to be overly cynical when it comes to known devs turning to Kickstarter but Garriott owns a castle (well a giant ass house, but he named it after a castle) and paid tens of millions to go into space in 2008 and in 2010 he won $28 million in a lawsuit against NCSoft. Why does he need a million dollars from other people?
 
This seems more like a marketing ploy rather than actually getting the funds. Regardless, I'll kick in, I've been waiting for a decent sandbox. The Virtual Housing is really what gets me into it. Hope they execute well.
 
I'm not usually one to be overly cynical when it comes to known devs turning to Kickstarter but Garriott owns a castle (well a giant ass house, but he named it after a castle) and paid tens of millions to go into space in 2008 and in 2010 he won $28 million in a lawsuit against NCSoft. Why does he need a million dollars from other people?

Because he wants their money. Keep in mind that this project would most likely have been released with or without this KS.
 
Because he wants their money. Keep in mind that this project would most likely have been released with or without this KS.

Honestly, that kind of bugs me. A game like Death Inc doesn't even reach half of the relatively little that it needed but this game that can be made without the KS money so going to make a ton of it.
 
Honestly, that kind of bugs me. A game like Death Inc doesn't even reach half of the relatively little that it needed but this game that can be made without the KS money so going to make a ton of it.

I'm not giving any money of this project, but I'll buy it if it ends up good. I simply don't trust Richard to focus his vision and not pull a Molnyeux.
 
I'm not giving any money of this project, but I'll buy it if it ends up good. I simply don't trust Richard to focus his vision and not pull a Molnyeux.

lol, poor Molyneux always getting the butt end of the video gaming jokes because of a stupid acorn to a tree promise that didn't make it (and wouldn't hav ereally added anything worthwhile to fable).

Since then he hasn't made any promises and clearly says it's things he'd "like" to see but won't promise it.

Buthe wishes he never showed off that old Project ego (codename for fable) stuff until it was in the game now.
 
lol, poor Molyneux always getting the butt end of the video gaming jokes because of a stupid acorn to a tree promise that didn't make it (and wouldn't hav ereally added anything worthwhile to fable).

Since then he hasn't made any promises and clearly says it's things he'd "like" to see but won't promise it.

Buthe wishes he never showed off that old Project ego (codename for fable) stuff until it was in the game now.

Garriot has done the same thing several times, but old Moldynuts slipped during preproduction on Fable 2 also.
 
Garriot has done the same thing several times, but old Moldynuts slipped during preproduction on Fable 2 also.

When? I loved the fable games (3 was the most disappointing though, too dumbed down) and post-fable Peter was always careful to constnatly say he wasn't making promises and everything he "hoped" would make it that he talked about he said this. People just like to keep giving him crap for fable it seems.
 
When? I loved the fable games (3 was the most disappointing though, too dumbed down) and post-fable Peter was always careful to constnatly say he wasn't making promises and everything he "hoped" would make it that he talked about he said this. People just like to keep giving him crap for fable it seems.

He talked up the Black and White games something fierce, too.
 
I donated.... I'm putting my faith in Richard (I owe him that for all of the fun I had with the Ultima series of games (prior to EA buying Origin and the bug ridden mess that was Ultima IX:Ascension). I think if anyone can keep the old RPG feel, with new innovations, it's him....

I just hope I don't have to eat my words....

Time will tell.

-SR

P.S. the engine does look dated, hopefully they'll fix that, but in the end if they don't and the game is as fun and has as much depth as say Ultima 4 or 7, I'll be happy
 
In one of the live chats they mentioned that they are mostly programmers on the team right now. They hope to rectify that, but it's the reason for the current bland art direction.

Also looks like it'll be a Guild Wars type pricing model with maybe some microtransactions for the multiplayer. Doesn't look like they'll go with a monthly fee, but until we hear exactly how the game will be sold I can't say for sure.

Portalarium
@Michael, While there will definitely be some micro-transaction options, none will be required. We're also not looking to follow the "Social" trend of making the game super painful unless you pay or sell power so that you can only compete if you spend tons. We're selling the game up front and you will be able to play through the single player experience without spending a dime. We're strong believers in the golden rule that if you're going to do micro-transaction, you don't sell power but rather uniqueness (visuals, fun stuff!) and convenience. We will have some ongoing server costs and plan on keeping the content flowing even after launch so micro-transactions will be aimed at those goals. Richard is a huge believer in what he refers to as a "fair shake" when it comes to that kind of stuff and it is definitely an area where we will be looking for lots of player feedback on what feels fair during the alpha and beta. - Chris

This game is set to be the first of five and they promise each one will feel whole and not 1/5 of 1 game.

Portalarium
@Doji, the current plan is for 5 episodes and we have a story drawn up through all 5. This will be a full blown game with significant content and story lines and not a watered down 1/5th of a normal sized game. We haven't set how we'll be selling the upcoming chapters. Richard and I disagree on how that should work (*shakes fist at Lord British!*) currently and you can guess who usually wins those disagreements. :p I think Richard's proposal was that we charge some nominal fee like $20. Very much cart before the horse talk though as I'm sure we'll learn tons over the next 6 months as we start to get this one into people's hands to see what they actually do with it. -Chris
 
This looks awesome they have former Ultima people working on it so it will be great I hope.
Been aching for something ever since Ultima Ascension came out in 1999 !!!!
 
I want to hear about the crafting system. I really, really want a crafting and more importantly, a resource system reminiscent that of Pre-CU SWG.
 
So around 35 minutes into the developer video broadcast today they talk about the pricing model. Am I understanding it right that the taxes on player housing will be payed in RL money rather than in game gold?
 
What I don't understand about this is that the guy does not have money problems. Why would he go the KS route? I can really only imagine he's doing it as a service for Ultima fans so that they feel part of the games development.
 
I look forward to this, but I don't know about 1 new game per year for the next 5 years.
 
superman2-471x300.jpg

Everytime I see ole Richy Rich.
 
Why why why is there no UO2? I still dont get it. The game was f'n amazing. All they needed to do was Make a New F'n Graphics engine with the same 3rd person view, and update it.. I know they updated UO with new graphics but it still blew.. Im talking a new game, new engine but same gameplay and same type of game just NEW UO2.. would of sold HUGE not along SO MANY people would donate on kickstarter it would bust at the seams. Im on the fence bout kickstarting it or not.. i f'n love the series and maybe it could be good but jesus it looks really ROUGH in the video. I really hope the graphics engine improves ...
 
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There was one in development, but it got cancelled. Even had screenshots... can't find em, but it actually looked cool for it's time.
 
New Update clears up some things:
http://www.kickstarter.com/projects...posts/425574email&show_token=cebf13b3ca7dad37

1. Offline mode, completely offline, no connection required
2. Single player offline character can not be imported into online (because of the nature of exploits/cheating.
3. Online character can be exported to offline single player (but not back to online, for reason #2).
4. No microtransaction for offline play (obviously).
5. Offline single player version is DRM free for kickstarter backers.
 
so if its online, is it considered an MMO? or just a 5-6 player online game?
 
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so if its online, is it considered an MMO? or just a 5-6 player online game?

They haven't really detailed much about the # of players, etc.

Mainly the fact that housing will be done in in a multiplayer space, where you can see other peoples houses, etc.

As well as missions you can go on and other things.

IT sounds like a mix of a meta online (a la dark Souls type) and some kind of housing for online, but not full-fledged like 100's of people in the same area/zone or whatever.
 
Keep Todd Mcfarlane away LOL that guy messed up Ultima 3rd dawn from my point of view.
I liked him on Spawn and spiderman but that is it he shut down his website forum too for some reason.

Garriot spent 30 million dollars on a trip around the earth he gave to the Russains so baiscally he's broke. I think he said that was all of his money he made from Ultima or something....


spaceiss.jpg
 
If I made that kind of money I would too, going into spaceis a once in a lifetime thing that most people will never even be able to achieve.

Also it does suck that Mcfarlane closed the spawn forums, I used to post there years ago, and I can't fathom how he thinks the message board didn't have a place for communites and that facebook/twitter/youtube replaces that outlet, as it certainly does NOT.
 
he should of took like 10 million out of the damn 30 million and made one the best f'n Title ever for an RPG and Made the Spirtual successor to Ultima Online.. im so pissed off do you realize how much money there is to be made if Someone with a ton of talent and Money Takes UO and re-creates it with todays techology, and No i dont mean make it like f'n WoW or Dark Fall with a god damn large avatar , FPS or whatever im talking just like f'n UO a Large Zoomed Out View but really good graphics, weather, same exact skill system, housing, crafting, litterally but completely fresh with todays techology. IT WOULD SELL MILLIONS OF F"N COPIES..................... WHAT IS WRONG WITH THESE PEOPLE. I almost want to start my own KICKSTART and hire a f'n development team and i'll do the project management and web site, jesus.

im so in raged right now last time i spent hours trying to find anything that is extremely close to UO and I couldn't. I mean even in the TIME period and what not, does not exist....

I'm so about to load up UO again and enjoy, i've had to do it countless times over the last 15 years. Sigh...
 
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Well, I'm a sucker and I just Donated $30 to his project shroud of avatar and only because if this has any f'n close slight resemblance to UO, i'll be slightly happy.

$797,187
pledged of $1,000,000 goal
26
days to go


Extremely good chance this doesn't even get funded.. We'll see.
 
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