Where are all the UT3 players???

I definitely agree the demo was a big disappointment. May look on ebay for a cheap copy or wait 'till it's in the bargain bin somewhere. It's too bad, they had a good thing going with ut2004 imo - guess they should have taken more time and released it in '08 when it was Really finished.

As far as Epic is concerned it is finished. They made a pretty good console game for the PS3. To do that they had to dumb it down to the game pad. Consolitis, plain and simple. We have all seen what that usually does to the PC version.

I guess it is not taking off as expected because the the majority of the Unreal series's fan base plays most of their fps games on PC. In truth, I think they only bothered with a pc version so people could make mods for the PS3 version, and as a vehicle for selling their engine to other game devs.

Epic could prove me wrong by, fixing the PC version, well, into a PC version, and not what looks and feels like a console to PC port. All I expected and wanted from UT3 was UT2k4 with a graphics update, some new maps, some new models/races/characters and an additional game type or two. I don't think I am alone in that.
 
This game is great, I have no clue why so little people play it! I haven't found any bugs, the performance is great on my computer, and I find it very balanced, not to mention the spectacular physics and graphics. It's a shame, I hope more people jump in
 
Thats because the nazi moderators at the Epic forums have done their hardest to suppress any expression of discontent or criticism by banning users and deleting threads :rolleyes:

I doubt 30 thousand+ other people who didn't buy this game, didn't buy it because they saw the forum situation at epic...
 
There are a huge amount of people that can't get the game to run right. Check out their forums under troubleshooting.

I have a popular pc, nothing out of the ordinary and can't play it.
 
There are a huge amount of people that can't get the game to run right. Check out their forums under troubleshooting.

I have a popular pc, nothing out of the ordinary and can't play it.

I have quite a few stability issues with it. The Beta patches haven't helped either.
 
I have quite a few stability issues with it. The Beta patches haven't helped either.

As far as I know, there is only 1 official patch. I'm assuming that you tried that?

I've been a die hard UT fan since UT2003. Loved the game, community, mods, and just about everything else about it. UT3, however, just doesn't have me hyped at all. The fact that a minority of my friends are playing it is also a major turn-off to me.
 
As far as I know, there is only 1 official patch. I'm assuming that you tried that?

I've been a die hard UT fan since UT2003. Loved the game, community, mods, and just about everything else about it. UT3, however, just doesn't have me hyped at all. The fact that a minority of my friends are playing it is also a major turn-off to me.

The only thing I tried was the Beta 1.1 patch which is all I was able to find. It didn't help with stability but it did implement the correct FOV settings for my resolution.
 
I turned off the hardware OpenAL support which did help with stability. So far it hasn't crashed but I didn't play it a lot today.
 
I feel is because of the consolitis like amny people are saying with a bit of 2k3 effect thrown in, its new, theres things people like and dislike about it, and because of these 2 reasons, not too many people are getting it, epic has/will probbly realise this.

What will happen *HOPEFULLY* is a UT 3.5 which gets rid of its consolitis, design proper PC support, its own server browser (none of this gamespy shit) etc, and refine weapon support and game types as UT2k3 did compaired to 2k4 and become a semi popular game again :)
 
UT3 is a failure it seems like. Quake wars seemed more fun at the end. It just seems like i have already played ut3 already since the game is just with updated graphics but same old thing below the skin. Crysis, Cod4, and quake wars are getting my attention right now :)
 
UT3 just doesn't have enough content. That's really the only complaint I have with the game. Compared to UT2004 and even UT99, the game has hardly any maps or modes, and they left out all of the older maps except for Coret, Torlan, and Deck(which I personally never thought was anything special). They got the gameplay mechanics right for the most part(aside from the nerfed Flak Cannon), but there just isn't enough content in the game to draw people in. I can understand them relying on the community for additional content since that's the way it's always been, however they've always provided a sizable amount of first-party content in the past, which just isn't there in UT3.
 
As far as Epic is concerned it is finished. They made a pretty good console game for the PS3. To do that they had to dumb it down to the game pad. Consolitis, plain and simple. We have all seen what that usually does to the PC version.

I guess it is not taking off as expected because the the majority of the Unreal series's fan base plays most of their fps games on PC. In truth, I think they only bothered with a pc version so people could make mods for the PS3 version, and as a vehicle for selling their engine to other game devs.

Epic could prove me wrong by, fixing the PC version, well, into a PC version, and not what looks and feels like a console to PC port. All I expected and wanted from UT3 was UT2k4 with a graphics update, some new maps, some new models/races/characters and an additional game type or two. I don't think I am alone in that.

You are not. What sold me to UT2004, was onslaught mode. It was truly fun to play and it was different from all the usual CTF, Deathmatch, etc game modes. So I wanted UT3 to be just like UT2004, with better graphics. Seems I got neither. We got console graphics, console UI and the mode that replaced onslaught, is not nearly as fun. UT3 is yet another typical example of how console versions, ruin their PC counterpart and Epic is paying the price.
 
Did this game come out at a bad time or is it just not that fun for you guys?
The question isn't "Where are all the UT3 players." the question is "Where are all the FPS players". The answer is TF2, and CoD4

Epic removed all the things that PC gamers expect from a fast-paced FPS (pings on the scoreboard, feature-rich server browser with history and friends lists, verbose death messages, etc) and gave us a bug-ridden game, rushed out the door for the Christmas season. Yeah, they patched few things, but it's too late for that. And frankly, they were things that should have never have been a problem in the first place. Epic has been making PC games for years. They know damn well what a PC gamer expects in a game. It doesn't take much to make a decent server browser or menu system. The fact that it was so poor, when it would have taken so little effort to get it right (they've done it right in the past) doesn't give me much confidence in Epic.
 
I'm a huge fan of the UT series, and I don't think UT3 is nearly as bad as most would make it out to be (though, I think the changes to onslaught mode are awful)

in any event... i can't pull myself away from CoD4 and I would imagine this is the case with a lot of folks. it blows my mind how many populated servers there are.

+1 for what he said. I love the UT series, but this one really isn't pulling me in due to a number of factors. I find myself clicking on the CoD4 icon on my desktop instead. Epic really let me down this time around.
 
I guess I am one of the very few who enjoys UT3. Hardly a groundbreaking game, but it is fun and I haven't had any stability issues on my desktop or on my laptop.

I agree the game feels very much like a console game. That, other than the meh server browser, doesn't bother me that much, but I can see why it would bother others. I personally can't get into QuakeWars because it feels like a cheap mod to me. Animations and hit detection just don't feel right, though obviously others enjoy it.

That said, I spend the majority of my FPS time on TF2 as of late so yeah. Poor UT3 :(
 
UT3 just doesn't have enough content. That's really the only complaint I have with the game. Compared to UT2004 and even UT99, the game has hardly any maps or modes, and they left out all of the older maps except for Coret, Torlan, and Deck(which I personally never thought was anything special). They got the gameplay mechanics right for the most part(aside from the nerfed Flak Cannon), but there just isn't enough content in the game to draw people in. I can understand them relying on the community for additional content since that's the way it's always been, however they've always provided a sizable amount of first-party content in the past, which just isn't there in UT3.

This is exactly my complaint. It's really not a bad game. There just isn't enough of it. There should be more variety of the maps. I have a feeling it's because of the insane level of complexity they put into each map. They spent all their time on adding details that are hard to see unless you're standing still, rather than making additional areas. Hopefully bonus packs will help.
 
This is exactly my complaint. It's really not a bad game. There just isn't enough of it. There should be more variety of the maps. I have a feeling it's because of the insane level of complexity they put into each map. They spent all their time on adding details that are hard to see unless you're standing still, rather than making additional areas. Hopefully bonus packs will help.

Some big, wide open maps would be awesome.

But what fun is it to traverse a massive battlefield only to be killed so quickly?

The speed at which you can die in this game is moronic. It leaves no time to counter attack or battle, its usually one or two shots and you are down.
 
Some big, wide open maps would be awesome.

But what fun is it to traverse a massive battlefield only to be killed so quickly?

The speed at which you can die in this game is moronic. It leaves no time to counter attack or battle, its usually one or two shots and you are down.

I agree to a degree. It does seem like you die a bit quicker than in 2004. However, this also comes with the territory on this type of game. I'm not sure that wide-open areas would be good for this game for the reason you mention. It would just be nice to see more variety overall. There are so many Unreal-style indoor areas. I want to see more levels like the red-marsish Onslaught level from 2004, or something with a lot of moving parts like the small DM level with the drilling beam (drilling into the floor,) or the Assault map with the broken bridges and icy rivers to hop across, or the floating asian-themed city CTF level. It just doesn't feel like there are enough different settings in the game. I realize some of the maps I mentioned were in bonus or community packs.

They have a few interesting maps in UT3, but most of it feels fairly similar, and there aren't very many to begin with.
 
Some big, wide open maps would be awesome.

But what fun is it to traverse a massive battlefield only to be killed so quickly?

The speed at which you can die in this game is moronic. It leaves no time to counter attack or battle, its usually one or two shots and you are down.

Have you ever played the original Unreal Tournament? The speed of gameplay in UT3 is about the same. It might seem like you're dying too easily, but for people who are used to the original(and there are quite a few people still playing it) will be more familiar with it.
 
I think a lot of people are making things up to attack this game. It is neither buggy nor a mess, it basically didn't sell well. I own cod4 and tf2 as well, I think this game is a bunch of fun but I obliviously spend more time with the other 2 because of the lack of community.

If the game hits the bargain bin sooner than expected, it may pick up some steam but who knows.
 
As a die-hard 2k4 fan, the UT3 demo felt like a punch in the guts to me. I had pre-ordered months ago, and flip-flopped on cancelling it. Still I persevered and lo and behold, the game that came out was not that different from the demo.

It has been almost a month now, and one patch later. I am horrified by the lack of players on the servers, but I am still playing Warfare regularly, and enjoying it. The patch was definitiely a step in the right direction. Also, I guess my lack of love for realistic FPS games like COD4 are also a reason I play it so much. However, I think that what needs to be said is that this game does not stack up very well to UT2k4. I used to play ONS on that for hours and hours at a time, also loving the custom game types like TAM. I can only play WAR for about one or two matches, and usually am not bothered with CTF or DM. What they have removed in this iteration means that it cannot match up to the greatness of UT2k4.

I have no idea what went on behind the scenes at Epic/Midway, but all I can say is (1) that the PS3 is a big factor, (2) Epic has implicitly left the ball at the feet of modders, saying "take the engine and tweak it if you don't like the consolization we did". It is almost like handing us over a tech demo. The problem being that with not many people playing already, what hope can modders bring to the game as traditionally mods serve to fragment the online population further? (3) This game does not favour newbies. Those who were good at ONS are great at WAR, so newbies will turn up, get annihalated if they do not know what to do, and then leave in disgust. Very few will be persistent enough to improve.
 
Use serverspy not gamespy to get player numbers. It has COD4 numbers, and it doesn't include bots (which has a massive impact on ut2004).

http://www.serverspy.net/site/stats/

Generally ut3 does better then crysis and ut2004 online, but numbers are still very low. Of new games COD4 is the clear winner although TF2 and ET:QW are doing ok. Seems games with vehicles aren't very popular right now.

Incidentally I like warfare - there's a lot of depth too it, and the vehicles are cool. I have COD 4 but only done single player so far (which is lots of fun).
 
Have you ever played the original Unreal Tournament? The speed of gameplay in UT3 is about the same. It might seem like you're dying too easily, but for people who are used to the original(and there are quite a few people still playing it) will be more familiar with it.

The original UT didn't have vehicles and nodes that relocated the action the various sections of the map...

You could die and be back on the scene in a few seconds. This is great in Deathmatch, where everyone is running around at the same speed.

In UT3, making the long, solo journey across the map on your hoverboard is a redundant, boring ritual that unfortunately gets repeated way too often.

Being left in the dust is a death sentence that gets handed down too frequently to be fun.
 
I went on last night around 11:00 and found only 4 servers running warfare mode. Actually, I found about 150 but then 146 had no players in them.

Did this game come out at a bad time or is it just not that fun for you guys?

Mostly because I don't like the game. 2k4 > UT3... it just doesn't ~feel~ right, so I don't really play it. Plus, no assault...
 
I started in on the UT series a few months ago when I got UT2k4. I just got UT3 and i'm TERRIBLE. I'm terrible at all UT games, they're so much of a jump from when I play CSS, BF2, and COD4. It's a welcomed challenge though because i'm can just go mess around and still get top 3 in any server on those games.

My 1st game (TDM) - 5-20
My 2nd Game (TDM) - 1-22

:(

I'm getting alot better though, almost breaking even...
 
Use serverspy not gamespy to get player numbers. It has COD4 numbers, and it doesn't include bots (which has a massive impact on ut2004).

http://www.serverspy.net/site/stats/

Generally ut3 does better then crysis and ut2004 online, but numbers are still very low. Of new games COD4 is the clear winner although TF2 and ET:QW are doing ok. Seems games with vehicles aren't very popular right now.

Incidentally I like warfare - there's a lot of depth too it, and the vehicles are cool. I have COD 4 but only done single player so far (which is lots of fun).

The gayspy count the bot :mad:
 
Im going to buy it when I go back to America and get a new desktop. Not enough people play it in Japan and some pc parts here are 3 times us prices.
 
It's more fun to bitch about it online than to play it.

This is probably why they keep deleting threads in the epic forums.

This is probably why my ip is banned in the epic forums.
 
The original UT didn't have vehicles and nodes that relocated the action the various sections of the map...

You could die and be back on the scene in a few seconds. This is great in Deathmatch, where everyone is running around at the same speed.

In UT3, making the long, solo journey across the map on your hoverboard is a redundant, boring ritual that unfortunately gets repeated way too often.

Being left in the dust is a death sentence that gets handed down too frequently to be fun.
You think it's bad now, you should play 2k4 onslaught. The hoverboard was made so you could get across maps a lot faster. If you feel like that is taking too long try and grapple to vehicles. If you are dying to fast when you get there then don't just barge in. You shouldn't be a hoverboard kamikaze or that will get old and boring.
 
Use serverspy not gamespy to get player numbers. It has COD4 numbers, and it doesn't include bots (which has a massive impact on ut2004).

http://www.serverspy.net/site/stats/


I'm confused by these numbers, it lists zero players for NWN, while the count at nwn.bioware.com is 2122 players. It makes me wonder how accurate the count is for the other games.. Maybe it's something with NWN that screws up the count.


Anyway back on topic, I've gotten 2 games this year, The Orange Box and UT3. I haven't had any issues with either, UT3 looks great and plays great, but I'm playing mostly playing tf2, 'cuz all my friends are too. It's tons easier to get into.
 
You think it's bad now, you should play 2k4 onslaught. The hoverboard was made so you could get across maps a lot faster. If you feel like that is taking too long try and grapple to vehicles. If you are dying to fast when you get there then don't just barge in. You shouldn't be a hoverboard kamikaze or that will get old and boring.

Dude. I have been playing UT2k3/4 since the 2k3 beta was leaked nearly a year before the game was released.

I breathe UT2k3/4. It's largely the ONLY video game I have played in the last 5 years.

UT2k4 Onslaught encouraged giving people rides (which gave you armor and a weapon in most vehicles, unlike grappling), and even if you had to traverse a huge map on foot, you had a fighting chance to take down a vehicle headed your way if you were quick enough with the dodge-jumping and your AVRIL.

UT3 has removed dodge-jumping, which makes you a fat, stupid pig of a target for nearly any vehicle. Combine the one-hit knockdowns on the hoverboard, with vehicles like the Scavenger, and you have the problems described in my previous post.

And I reiterate the worthlessness of grappling. The only vehicles that are fast enough to make grappling worth it are usually driven by morons that end up breaking the grapple or delivering you to some section of the map even more worthless than where you were before.

PS, I play on public servers, I don't have time to maintain a clan membership, so I expect a game to inherently reinforce some sense of teamwork, because it won't happen otherwise...
 
Dude. I have been playing UT2k3/4 since the 2k3 beta was leaked nearly a year before the game was released.

I breathe UT2k3/4. It's largely the ONLY video game I have played in the last 5 years.
same

UT2k4 Onslaught encouraged giving people rides (which gave you armor and a weapon in most vehicles, unlike grappling), and even if you had to traverse a huge map on foot, you had a fighting chance to take down a vehicle headed your way if you were quick enough with the dodge-jumping and your AVRIL.
I'm pretty sure manta rides were not even intended and were just a side effect. You still have a fighting chance if you have an avril.
UT3 has removed dodge-jumping, which makes you a fat, stupid pig of a target for nearly any vehicle. Combine the one-hit knockdowns on the hoverboard, with vehicles like the Scavenger, and you have the problems described in my previous post.
The dodge jump was removed for other reasons. The knockdowns on the hoverboard are for balance.
And I reiterate the worthlessness of grappling. The only vehicles that are fast enough to make grappling worth it are usually driven by morons that end up breaking the grapple or delivering you to some section of the map even more worthless than where you were before.
PS, I play on public servers, I don't have time to maintain a clan membership, so I expect a game to inherently reinforce some sense of teamwork, because it won't happen otherwise...
Grappling is only worthless if the person driving is a moron. I'm sorry you only play pubs even after 5 years, but just because some idiot doesn't know what they are doing with a feature doesn't mean that feature is bad. I agree that some aspects of 2k4 ons were better than ut3 war, but as a whole I think war and the rest of UT3 is better for it.
 
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