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MoH:A
So they just support it for offloading the load. So for smoother frame rates?
They could do some extra effect Physics. It's a shame.
It doesn't support Vista 64 so downloading it on my XP rig with PPU to.
It's CPU is a tad slower then the Vista gamerigs.
Also I saw a VSnet 2005 redistibutal. wenn I tryid it to install on vista64 So it's developt on Visualstudio 2005. I think.
Don't care about Bioshock. Not my thing.
Yeah, I just read that Havok was implemented for Bioshock, and shortly after I decided that they must've had an "lets do acid" day when that decision was made.
I'll take it right from the start for you. Bioshock runs on the Unreal 3.0 Engine, which happens to already come with the PhysX Engine implemented (in my opinion a much better physics engine than havok). So the good guys at 2K Boston/Australia choose to discard this engine, and spend Time and Money on first licensing and then Implementing Havok into Unreal 3.0, which is where I get off.
Just, why? The only reason I could come up with was something about already having a license, and having strange porgrammers who'd rather implement it than learn to use physX.
EDIT: Which very likely seams to be the case, as they indeed have licensed Havok for SWAT 4 which they built on the Unreal 2.0 Engine, making it very likely that implementing Havok was a breeze for them.
Strange could be they have already a Havok licence for use on different projects.
if it's simply a matter of what they had already paid to license, then that's moot. The Ageia SDK is free to use and freely available. cost is a non-issue there.
What _could_ be happening is that they had an _exclusive_ license for Havok and are required by that contract to use Havok and nothing else.