Which FPS did it first

Slartibartfast said:
Ironically I think Halo is a very Nintendo-styled game, in that it is a lot of fun to play but didn't bring much new to the table.

Of all the companies to single out, you pick Nintendo, probably the most innovative of them all?

What are you smoking? Nintendo has brought more new to the table then anyone else. Maybe they've rested on their laurels a bit in recent years, but a lot of that is due to the fact that there isn't much out there that hasn't been done.

And with that realization in mind, they've created to Wii, to rejuvenate gaming once again.

I'm not a Nintendo !!!!!! either, this isn't mindless rant with an agenda, I'm more of a PC gamer than anything, but to claim that Nintendo's games don't "bring much new to the table" is lunacy.
 
ManCannon said:
Of all the companies to single out, you pick Nintendo, probably the most innovative of them all?

What are you smoking? Nintendo has brought more new to the table then anyone else. Maybe they've rested on their laurels a bit in recent years, but a lot of that is due to the fact that there isn't much out there that hasn't been done.

And with that realization in mind, they've created to Wii, to rejuvenate gaming once again.

I'm not a Nintendo !!!!!! either, this isn't mindless rant with an agenda, I'm more of a PC gamer than anything, but to claim that Nintendo's games don't "bring much new to the table" is lunacy.
quite fuckin true. Nintendo doesnt bring much new to the table? HAHA they've been easily the biggest innovator in videogames in recent history and in some respects they built the table.
 
ManCannon said:
Of all the companies to single out, you pick Nintendo, probably the most innovative of them all?

What are you smoking? Nintendo has brought more new to the table then anyone else. Maybe they've rested on their laurels a bit in recent years, but a lot of that is due to the fact that there isn't much out there that hasn't been done.

And with that realization in mind, they've created to Wii, to rejuvenate gaming once again.

I'm not a Nintendo !!!!!! either, this isn't mindless rant with an agenda, I'm more of a PC gamer than anything, but to claim that Nintendo's games don't "bring much new to the table" is lunacy.
I am glad somebody pointed that out by the time I got to the end of this thread. Nintendo? Not bringing anything new to the table? The table that they built? After Atari chopped the first one up and burned it for firewood to stay warm?
 
Who the fuck even mentioned halo, you oughta be beaten senseless

My pick would be Dark Forces, or Dark Forces: Jedi Knight. Both have been out for a while, have good sized enviroments, and personal shields.
 
Burning_Monk said:
Damn straight! Now pass the spinfusors and let's kill some Blood Eagles!

(also Tribes had the top down 2D commanders map which is getting more popular with team-based FPS these days.)

Tribes was also the first to seamlessly integrate indoor and outdoor areas as well as the first true 3D (read: jetpack) FPS play.
 
lol I remember perfecting flag routes in Tribes and shooting in and out with the flag under so much heavy fire. Tribes 2 made it more fun with that hoverbike, jumping out at 200mph and jetting right for the flag. :D

That was some adrenaline pumping gameplay right there
 
Darkseid said:
Um, none of the above.

Terra Nova - Strike force Centauri

Vast distances, check.
Shields/armour that regenerated, check
team mates, check
jump packs, check
multiple objective missions, check.


Looking glass studios, 1996 - Voxel based engine.

http://en.wikipedia.org/wiki/Terra_Nova:_Strike_Force_Centauri


Wow...I'd completely forgotten about that game. Good call.

Darkseid said:
yeah, Ive been playing games for far FAR too damn long, get off my lawn !

Bah. You say it like it's a bad thing. 15 years here, more than half my life now.
 
Glad to see all the Tribes love in this thread. It really is the best game ever...


Lukes Wall said:
wasn't Half-Life 1 the first game with shield recharging?

Tribes, shield pack.
 
Polarhound said:
Tribes was also the first to seamlessly integrate indoor and outdoor areas as well as the first true 3D (read: jetpack) FPS play.

Duke 3D had a jetpack.
 
I always though the jetpack in SW: Shadows of the empire for N64 had a sweet jetpack. The gall spaceport level IIRC. One of my fav levels of any game ever.
 
Darkseid said:
Terra Nova - Strike force Centauri

Vast distances, check.
Shields/armour that regenerated, check
team mates, check
jump packs, check
multiple objective missions, check.
MechWarrior 2 (1995) beat it to the punch on a couple of those ;) .
Definitely had the jump packs and large environents covered. I think multiple objectives were there too.

Lukes Wall said:
wasn't Half-Life 1 the first game with shield recharging?
I think the OP was talking about shields which regenerate themselves, rather than shields which you're able to recharge.

Though as far as I'm concerned, this isn't something to brag about... One of the worst developments in FPS history. Adds about as much to gameplay as auto-aim.
 
LuminaryJanitor said:
Though as far as I'm concerned, this isn't something to brag about... One of the worst developments in FPS history. Adds about as much to gameplay as auto-aim.

I really dislike the Halo shields. You can really deliver a beating on that game and because the guy manages to put some distance for just long enough, his shields jump back to full in a matter of seconds.

A slow and steady shield recharge can be good, though. That way if a player is so anal about not getting killed that they sit out of the fight to recharge, they're forced to sit out of the action for quite a while.
 
Darkseid said:
Um, none of the above.

Terra Nova - Strike force Centauri

Vast distances, check.
Shields/armour that regenerated, check
team mates, check
jump packs, check
multiple objective missions, check.


Looking glass studios, 1996 - Voxel based engine.

http://en.wikipedia.org/wiki/Terra_Nova:_Strike_Force_Centauri




yeah, Ive been playing games for far FAR too damn long, get off my lawn !

The question should not be what FPS did these things first, but what didn't Looking Glass do first for the genre?

But then again, none of their games sold too well, despite being years ahead of their time.
 
Nytegard said:
The question should not be what FPS did these things first, but what didn't Looking Glass do first for the genre?

But then again, none of their games sold too well, despite being years ahead of their time.

Tera Nova was the best game I have ever played, except for the controls. Story, game play, everything about it was way ahead of its time. Someone could update the graphics and touch nothing else and it would be a huge hit today. Fix the controls and it would be the game of the year.
Looking Glass was ahead of it's time for sure.
 
LuminaryJanitor said:
MechWarrior 2 (1995) beat it to the punch on a couple of those ;) .
Definitely had the jump packs and large environents covered. I think multiple objectives were there too.
large maps
jump jets
primary, secondary and sometimes tertiary objectives
lance mates you could give orders too
and the only difference between shields and heat are realism and the direction the numbers move

Don't forget splash damage and targetable system damage
 
mw2 is more of a sim game than FPS right? i guess that is nitpicking tho, since you do play it in the 1st person....

still....

3d acceleration, 64 players, endless environments, completely online, different vehicles...

tribes was so far beyond anything else that ever came out b4 it....
 
Another Tribes lover here. It was so ahead of it's time. There was nothing more fun than skiing down hills on your way back to base for a flag cap :D

They really need to make a new one. I never had more fun with a multiplayer game than with Tribes.
 
If I could get Mechwarrior 2 playable (properly, I know you can kinda sorta with dos box), especially the titanium edition I have..

Id still be sodding playing it.

Its not an FPS game tho, unless you consider persons to be 40+ ton 55ft tall mechanical monsters with more firepower than the 7th armoured infantry ....


could go back even further and suggest System Shock..... which was true 3d and more advanced than DOOM.


Looking Glass (and the team behind MW2) were the first to do cd audio and commentary, and believe me, squad chatter and reading audio logs adds -so- much to games, its just a pity Looking Glass never got the kudos they deserved and the sales those games really really should have had.

I can only pray that EA doesnt completely hump the pooch with their announced system shock 3, but hey, its EA, they will, everything they touch turns to sh*t (hello bullfrog, hello westwood, hello DICE)

Still, at least we have BIOShock to look forward to, even if it doesnt have p-p-pathetic ha-ck ha ha hacker er ers....
 
Domingo said:
If you want to get technical, they had HUGE outdoor environments in lots of old pre-3D acceleration game like Doom, Rise of the Triad, and Duke Nukem 3D.
In the modern era, I think Unreal was the first, though.
Weapon limits? Tough to say, but I'd guess some of the military FPS games from the early days.
Recharging shields/energy? Short of mods for existing games, I think there was a mech-style game that had this back in the day. Tribes is the first I can confirm had it, though.
I might be wrong, but it sounds like the poster is baiting for Halo to be the answer to all 3, yes?


Probably so, but I have to agree with your assesment in that Unreal was one of the first with huge open expanses, Tribes was the first with rech shields, etc
 
Mechwarrior (1989) is the oldest game I know of that could be considered an FPS and that had "huge" open environments.. Though, since the term "huge" is very imprecise some people might debate that.

System shock (1994) is the oldest game I recall that had weapon limitations first... 16 guns in the game but you could have only 8. It also had 7 kinds of explosives, and most weapons had 2 different kinds of ammo.

Rechargeable shield were common in space shooters like X-wing, but as far as I know Halo was the first FPS to have them.
 
geez defenetly tribe that game rocked bad...

64 player and it didn't lag that bad at all... I wonder who did the netcode for that game, he was a pure genius
 
Vorret said:
geez defenetly tribe that game rocked bad...

64 player and it didn't lag that bad at all... I wonder who did the netcode for that game, he was a pure genius

Hell yeah, I used to play on 56k dial up never once had a issue with lag. Man I miss that game. Did it all and did it well.
 
I thought I might have the answer, but I saw that in 4 pages, surely SOMEONE remembered what I did, and of course, yes, they did. Glad I read the whole thing :)

I vote for Terra Nova! I only ever played the demo/shareware game, but it was fun!

Oh, and Tribes is the best game ever!
 
One of the nice things about Tribes is that is can be played in window! You can load it up and play and if anyone (i.e. your Boss) walks in you can simply minimize. Or surf and frag at the same time, pretty easy with a game like tribes. I actually had a movie playing in one window and I was fragging away (and doing a great job, btw) in another one.

Tribes is still good times. :D
 
AdamNesvick said:
Who the fuck even mentioned halo, you oughta be beaten senseless

My pick would be Dark Forces, or Dark Forces: Jedi Knight. Both have been out for a while, have good sized enviroments, and personal shields.

Too bad he got a vacation, but I was going to mention Dark Forces for the shield factor as well. Dunno when Tribes was released.
 
Tribes was the most fun online game out there for a while.

I am always wondering why there is no a current follow up to it. I would love to see a new version... or maybe the original opened up and released for free.
 
Yashu said:
Tribes was the most fun online game out there for a while.

I am always wondering why there is no a current follow up to it. I would love to see a new version... or maybe the original opened up and released for free.


There is Tribes:Vengeance, if you want to count that. I remember getting both Tribes, and Tribes 2 for free from fileplanet a while back. I still have them with the keys on a cd somewhere.

Oh and what is it with the console kiddies thinking that Halo was the first FPS game? I still think the Halo series sucks, the PC port was crap. Never could get use to a gamepad playing a FPS, just feels wrong for some reason.
 
i dont know about you guys but duke nukem 3d had the first gun reload animation and i thought that was the greatest thing since sliced bread
 
Igg said:
i dont know about you guys but duke nukem 3d had the first gun reload animation and i thought that was the greatest thing since sliced bread
Doom had a reload animation.
 
Igg said:
i dont know about you guys but duke nukem 3d had the first gun reload animation and i thought that was the greatest thing since sliced bread

Does Doom's pump-action shotgun qualify? lol

Duke Nukem 3D rocked... I might install it on my win98 box...
 
Spaceninja said:
There is Tribes:Vengeance, if you want to count that. I remember getting both Tribes, and Tribes 2 for free from fileplanet a while back. I still have them with the keys on a cd somewhere.

Oh and what is it with the console kiddies thinking that Halo was the first FPS game? I still think the Halo series sucks, the PC port was crap. Never could get use to a gamepad playing a FPS, just feels wrong for some reason.

I know at least Tribes is available for free from fileplanet. Vengenance had it's moments, just not much of a community that plays it much now.
 
Duke Nukem 3D rocked...

I was obsessed with this game for a long time. Quake came out... but it wouldn't run very well on my computer then.

I was a serious map maker for duke3d. I made huge city maps with extremely detailed buildings, store fronts, fountains, fish tanks, fixtures... I had so many secret doors and passageways, secret camera rooms where you could spy on everyone. It was so much fun to build with that engine.

My friends and I would play our maps over modems... We made maps that would make HL/CS players proud.

sigh... good times.

I even modded the textures to make a new texture set... and I took this up to my school to use the build engine for an architecture project. It was awsome.
 
Tribes 1 Wins for gameplay

1. Recharging Shields
2. Huge Open Envirornments. You werent trapped in a sandbox like other FPS's. If you see a mountain 100ft away or 1000ft away you can GO TO THAT MOUNTAIN!
3. Weapons Limits


Terra Nova Wins being the oldest I know of
G-nome in second place(PC mech game)


I'm sure the mech warrior games can fit into this category (1993+)
 
If we are talking first FPS... hmm...

I am almost sure that would be Ultima Underworld. I don't care to look up the dates now... I don't know what came first... wolfenstein or ultima underworld.
 
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