Keyboard and Mouse on a 360

USMC2542

Weaksauce
Joined
Sep 5, 2005
Messages
96
Sorry if this has been asked before. I have a Standard XBox and use a keyboard and mouse for some shooter games. My son has a 360 and I was thinking about trying a Keyboard and mouse combos on the 360 for shooters. Can you use the USB ports for a wireless keyboard and mouse combo?
 
No. You can use the keyboard in some situations, such as text entry, but there is no support for a mouse.
 
Absolute no mouse support for the 360. Not done so to limit you as the gamer, but mainly a security feature. The 360 does support a USB keyboard I believe.
 
It's done to keep every player on an even pane. Every gamer has a game pad = every game being made for the gamepad. No user segmentation that way.
 
tosp said:
It's done to keep every player on an even pane. Every gamer has a game pad = every game being made for the gamepad. No user segmentation that way.

False.

Microsoft Live Anywhere (which launches in January '07) will allow for cross platform gaming between Xbox 360s and Windows Vista systems. Shadowrun (FPS) will be the first game to implement this feature.

Your 'guess' is very good, however Microsoft is aiming at bridging the gap between consoles and pc's.. and in just a few months. Microsoft has stated on many occasions that the sole reason the 360 doesn't have mouse support is for security. They do not want folk hacking and installing Windows etc on their 360s... in fact they want to deter the idea altogether. The only way one can get a mouse to work on their 360 would be to get Linux to run on the box somehow. ;)

But in short, I think 'most' gamers think as you do.. but 'most' gamers are incorrect. Live Anywhere is coming, and soon console gamers will be competing against keyboard and mice pc gamers. And don't think for a minute it will be a blowout by kb&m'ers.. At E3 I watched people playing Shadowrun 360vsVista and surprisingly enough the 360 gamers were kicking ass. I watched for nearly 40 minutes, both sides were good but I couldn't believe my eyes... controller gamers flat out owning kb&m'ers ... 17 rounds to 4.

Denial will be mosts reactions at first, but it will take some getting used to... being a pc gamer and losing to a controller gamer on occasion. :eek: ;)
 
theNoid said:
Your 'guess' is very good, however Microsoft is aiming at bridging the gap between consoles and pc's.. and in just a few months. Microsoft has stated on many occasions that the sole reason the 360 doesn't have mouse support is for security. They do not want folk hacking and installing Windows etc on their 360s... in fact they want to deter the idea altogether. The only way one can get a mouse to work on their 360 would be to get Linux to run on the box somehow. ;)

if u can get linux on an ipod, it can't be too ong before someone gets linux on a 360.
 
theNoid said:
False.
But in short, I think 'most' gamers think as you do.. but 'most' gamers are incorrect. Live Anywhere is coming, and soon console gamers will be competing against keyboard and mice pc gamers. And don't think for a minute it will be a blowout by kb&m'ers.. At E3 I watched people playing Shadowrun 360vsVista and surprisingly enough the 360 gamers were kicking ass. I watched for nearly 40 minutes, both sides were good but I couldn't believe my eyes... controller gamers flat out owning kb&m'ers ... 17 rounds to 4.

Denial will be mosts reactions at first, but it will take some getting used to... being a pc gamer and losing to a controller gamer on occasion. :eek: ;)

Security feature? Haha do you work for Microsoft?

Anyway, keyboard and mouse owners are getting "owned" (as you so eloquently put it) because the controller in Shadowrun is given a healthy dose of autoaim and hit boxes. Don't for a single second think that the gamepad is anywhere NEAR as accurate as a keyboard and mouse, in any fashion whatsoever. I hate to start one of these discussions, but you seem absolutely delusional about it. Yes, it is functional for shooters, but it cannot approach the mouse in any fashion. Go dig up some interviews with that crappy game's developers and you will see that they are playing a balancing act with the amounts of autoaim that they are tagging onto the controllers. Whereas the PC user has to play with skill, the console user can rely on hitzones (i.e. shooting a few feet from his head = headshot!). How about doing that 180 turn? Why is it that every time I play a console shooter, I can count how long it takes to turn? I hate to break it to you, but your arrogant reply annoyed me. Shadowrun proves one thing, and one thing only: if you want to play a shooter properly, and without all kinds of AI assistance, you need something more accurate than 2 analog sticks.
 
They did this to keep game development easy as possible and people on a level playing field when online. Also to keep driver issues from ever cropping up.

The Frag Joy mouse for the Xbox was a hack. It was no mouse. It just felt and looked like a mouse but to the console, it simulated the movements of the analog D stick.
 
What i'm worried about is when some dipshit makes a hack for the pc version and ruins it for everyone. That's why I don't bother with FPS games on pc... way too many cheaters and hacks out there.
 
MasterShredder said:
What i'm worried about is when some dipshit makes a hack for the pc version and ruins it for everyone. That's why I don't bother with FPS games on pc... way too many cheaters and hacks out there.

Because there are no hacks and cheaters on Live. Imma go play Halo 2! :rolleyes:
Leave it to ARS to expose what a sham that Shadowrun game is (it's not just autoaim, tosp, there is extra "luck" given to the console players): http://arstechnica.com/journals/thumbs.ars/2006/5/11/3931
 
theNoid said:
They do not want folk hacking and installing Windows etc on their 360s... in fact they want to deter the idea altogether. The only way one can get a mouse to work on their 360 would be to get Linux to run on the box somehow. ;)
That's so off the mark it's hurting my head.

Windows isn't going to run (natively) on your 360 _even if it didn't have any security features whatsoever_. The binaries are compiled for the wrong platform (IA32 vs modified PowerPC). Heck, even the original Xbox couldn't run Windows (AFAIK), and that was the same platform with basically no security.

However, assuming that the 360 was indeed an IA32 and you were magically able to install Windows on it, a mouse would work just fine, for exactly the same reason it would work on Linux - there's driver support. There's no such support in the Xbox 360's OS (driver or API), which is why it doesn't work.

I have no idea why they chose not to have mouse support, but I can guarantee that "installing Windows on the 360" is not the reason.

-Erwos
 
theNoid said:
False.
And don't think for a minute it will be a blowout by kb&m'ers.. At E3 I watched people playing Shadowrun 360vsVista and surprisingly enough the 360 gamers were kicking ass. I watched for nearly 40 minutes, both sides were good but I couldn't believe my eyes... controller gamers flat out owning kb&m'ers ... 17 rounds to 4.

Denial will be mosts reactions at first, but it will take some getting used to... being a pc gamer and losing to a controller gamer on occasion. :eek: ;)


one word: Auto-aim

explanation: Like most (not all) console games there is a thing called auto-aim all ready implemented, i.e. Halo. All you have to do is get the reticule to light up and you hit the target. In most (not all) PC games you actually have to aim, i.e. Counter-Strike.

So i might be in denial, but I seriously believe that the Controller peeps for FPS type games are use to the whole the reticule light up scenario, where as KB&M are used to percision based aiming. What I am getting at is aiming and attacking is simplified or dumbed down on a console since the percision isnt as focused on a KB&M.. ala why the peeps on the 360 were doing better, they didnt have to as much work as the people on the PC/// or /// the people on the PC werent informed of the auto-aim and were not playing as such /// or still yet /// the people on the PC just sucked?
 
Not only does aim-assist help console players, it also helps not-so-l33t KB&M players. That levels the playing field between the twitch monkeys and the rest of the populace - I'm starting to understand why some hard-core gamers hate it now... it makes their hard-earned KB&M skills less dominant, in favor of actual tactics and strategy.

Besides, we're ignoring a slight fact of life, which is that the most popular weapon in nearly every FPS has splash damage, and every good player knows not to aim at the player, but the floor in front of them or nearby - where, fascinatingly enough, good accuracy doesn't matter as much. So, frankly, I don't think most folks bragging about how damned accurate they are _actually are as good as they claim_.

As a guy who played more than his fair share of Q3 in the day, and was fairly good on public servers to boot, I'll say this: the KB&M is better than the 360 controller, but not nearly as much as some folks are claiming it is, especially when the sensitivity is turned up on the controller.

-Erwos
 
USMC2542 said:
I have a Standard XBox and use a keyboard and mouse for some shooter games.

I've used that adapter before and it works pretty good although it was real picky with mice. One would think someone will make an adapter for the 360 to do the same thing but I have yet to hear anything about it. As far as the keyboard and mouse go via straight usb in theory a dev could support them but don't count on it. I do think the dash supports the keyboard for typing stuff though.
 
erwos said:
Not only does aim-assist help console players, it also helps not-so-l33t KB&M players. That levels the playing field between the twitch monkeys and the rest of the populace - I'm starting to understand why some hard-core gamers hate it now... it makes their hard-earned KB&M skills less dominant, in favor of actual tactics and strategy.

Besides, we're ignoring a slight fact of life, which is that the most popular weapon in nearly every FPS has splash damage, and every good player knows not to aim at the player, but the floor in front of them or nearby - where, fascinatingly enough, good accuracy doesn't matter as much. So, frankly, I don't think most folks bragging about how damned accurate they are _actually are as good as they claim_.

As a guy who played more than his fair share of Q3 in the day, and was fairly good on public servers to boot, I'll say this: the KB&M is better than the 360 controller, but not nearly as much as some folks are claiming it is, especially when the sensitivity is turned up on the controller.

-Erwos

Turn the sensitivity up = turn the accuracy down. Auto aim doesn't exist for PC users, unless the application supports it AND it is turned on. I have heard no such thing from Shadowrun.
 
I'm just going to step in and say that there is no current way to use a keyboard and mouse for gaming on the Xbox 360. The only things that are supported are keyboards, but only for data input.

This thread's already had many "PC vs console"-esque comments in it, and I can imagine it getting worse...

let's keep it "non-hostile" in here
 
Actualy you can get a mouse to work on the 360, but only on FFXI (at least, it worked for me during the beta I played for a couple of hours).
 
BladeMrk said:
Actualy you can get a mouse to work on the 360, but only on FFXI (at least, it worked for me during the beta I played for a couple of hours).
If you could expound on this, I'd be curious, because it doesn't seem to work in my copy of FFXI (at least in the PlayOnline viewer). What kind of mouse did you use?

-Erwos
 
Not much to expand on really, I used an MS Explorer, and it only worked in the menus not in the actual game. I used the beta back in march (I think? it was on the cover of OXM) and only had the game installed for 1 weekend (after spending a good few hours installing and then another couple of hours updating I found I couldn't get anywhere with it and with no help from other players I promtly uninstalled it).
 
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