BF2 needs more anti air

Vriess

Limp Gawd
Joined
Aug 1, 2004
Messages
255
Was playing on a 64 player server earlier with the new expansion sf. I was enjoying myself until a couple people got into some Hinds. The sam stations are nice but if youre not near one your sol. Had about 10 people firing rpg's over and over again at the helis which were swooping around and killing everyone.

One class needs to get a tracking anti air missle, even if its only a couple of shots. Its supposed to be as real as possible, as it is your totally at the mercy of the choppers and such. The planes are almost impossible to shoot down from the ground as well, give me a break.
 
No planes in SF so you're talking about all air power? Or just SF? In any case... APCs, tanks, FAVs, mobile AA... these are all availble to shoot down choppers in SF. :confused: :confused:
 
Eh, once you know what you're doing it is easy to take down the helicopters, especially if you have another person helping you. It was definitely harder before the recent "lets nerf helicopters 3 ways" patch, but it isn't hard at all now. Meanwhile, good jet pilots still rule the skies.

It takes two people to make that copter effective, don't expect to be able to completely stop it by yourself, any time you want.

Personally, I'm a big fan of the vodnik in the trees/garage within range of an AA site. They won't get both of you before one of you get them.
 
Jeeps = The best AA there is

They're silent (to the helicopter) and if you're off the beaten path, you kill them before they know where you are. Tip- Fire just until you are about red on your heat, wait a few seconds and then get the final kill shots in. It takes just over a "heat level" to kill most helicopters.
 
Chameleoki said:
Jeeps = The best AA there is

They're silent (to the helicopter) and if you're off the beaten path, you kill them before they know where you are. Tip- Fire just until you are about red on your heat, wait a few seconds and then get the final kill shots in. It takes just over a "heat level" to kill most helicopters.

Yeah 50cal's rock the choppers, but the most satisfying kill is a m95 heashot through the cockpit.


the PoE mod will have anti-air kits. with SA-7's and Stingers
 
J-Mag said:
but the most satisfying kill is a m95 heashot through the cockpit.

word...best kill ever, and, if you've been in a gunner's seat after your pilot was blown outta the cockpit by an M95, you know exactly how big of a "why the fuck did my pilot just bail out on me?!?!?!" is going thru the gunner's mind as the chopper starts a nasty dive or spin. Absolutely priceless.

Too bad I've only pulled off that shot a few times. Capping the pilot of a fully loaded Black Hawk on Mashtuur was nice, too.
 
BF2 does need more antiair. I hopped in a apc and didnt even move before the alarm started to go off about a missle lock. I look up and there is a plane diving at me, I had enough time to attempt a missile shot of my own, then I died.
 
hity645 said:
BF2 does need more antiair. I hopped in a apc and didnt even move before the alarm started to go off about a missle lock. I look up and there is a plane diving at me, I had enough time to attempt a missile shot of my own, then I died.

Umm... An APC isn't supposed to be able to kill a jet with any regularity. LOL What map were you on? Dragon Valley? Fushee Pass? Gulf of Oman? All three maps have numerous AA turrets and Fushee/Dragon have mobile AA vehicles.
 
The SF map that immediately springs to mind for me is Ghost Town. Right when SF launched I had some really miserable rounds and swore off the map for weeks. Eventually ive come to realize I like it as much as and perhaps more than even Warlord. With 2 AA vehicles and like half a dozen AA missile stands and numerous jeeps there is plenty of flak.

The problem is your team. 95% of the time when I decide to go after a chopper im the only one. My esteemed teammates like T3RM1N8T0R_0024 are too busy zerging the enemy spawn points trying to get their knife badge. If the chopper pilot/duo is experienced, they will be able to waste a single person who hops in a flak tank or missile stand virtually every time. With every additional soldier you add to a "helicopter hunting party" your chances improve exponentially. If someone distracts a chopper with a flak tank or missile lock (or even if the chopper is focused on nuking your tank/apc) you should survive long enough to wait for his flares and still get a pair of missiles off. Or an overheat worth of .50 cal. This forces the chopper pilot or team to play very cautiously or die often. If they get killed a couple times without scoring a lot of points some will quit the server or settle for going out on foot instead. Either way, this neuters the effect they will have on your team.

Round after round I will see a chopper (or choppers!) haunting the Viewing and Flight decks on Iron Gator. This works almost always and these guys rack up obscene scores. But ive also seen coordinated clan squads of 3 or 4 guys switch to AT and drive them off or destroy them within seconds. One lone soldier trying to shoot back at a chopper usually results in 2 points for the chopper. Three or four guys shooting back from various locations/angles and the guy is going to be seriously unnerved.
 
Lakedaimon said:
The SF map that immediately springs to mind for me is Ghost Town. Right when SF launched I had some really miserable rounds and swore off the map for weeks. Eventually ive come to realize I like it as much as and perhaps more than even Warlord. With 2 AA vehicles and like half a dozen AA missile stands and numerous jeeps there is plenty of flak.

The problem is your team. 95% of the time when I decide to go after a chopper im the only one. My esteemed teammates like T3RM1N8T0R_0024 are too busy zerging the enemy spawn points trying to get their knife badge. If the chopper pilot/duo is experienced, they will be able to waste a single person who hops in a flak tank or missile stand virtually every time. With every additional soldier you add to a "helicopter hunting party" your chances improve exponentially. If someone distracts a chopper with a flak tank or missile lock (or even if the chopper is focused on nuking your tank/apc) you should survive long enough to wait for his flares and still get a pair of missiles off. Or an overheat worth of .50 cal. This forces the chopper pilot or team to play very cautiously or die often. If they get killed a couple times without scoring a lot of points some will quit the server or settle for going out on foot instead. Either way, this neuters the effect they will have on your team.

Round after round I will see a chopper (or choppers!) haunting the Viewing and Flight decks on Iron Gator. This works almost always and these guys rack up obscene scores. But ive also seen coordinated clan squads of 3 or 4 guys switch to AT and drive them off or destroy them within seconds. One lone soldier trying to shoot back at a chopper usually results in 2 points for the chopper. Three or four guys shooting back from various locations/angles and the guy is going to be seriously unnerved.

QFT!
 
eastvillager said:
Meanwhile, good jet pilots still rule the skies.

I get less kills from before but any smart pilot takes out AA first before helpless ground targets and then focuses on suppressing all AA and then your ground targets, you get less TK's this way as well. But now I only average 30-0 kd ratio per game. :(
 
Om1kron said:
I get less kills from before but any smart pilot takes out AA first before helpless ground targets and then focuses on suppressing all AA and then your ground targets, you get less TK's this way as well. But now I only average 30-0 kd ratio per game. :(

hehe... "only" 30-0

I think the air stuff is pretty decently ironed out now. The AA missles can still be buggy from time to time but I think the balance has been, well, balanced. (choppers/planes/AA)
 
WhyYouLoveMe said:
hehe... "only" 30-0

I think the air stuff is pretty decently ironed out now. The AA missles can still be buggy from time to time but I think the balance has been, well, balanced. (choppers/planes/AA)

Best I got was 49 and 0 :( however that was in a cobra on kubra. Tv gunner took half of my kills.

My buddy scored 100 kills in one round :(
 
Personally I more often than not just find all air assets annoying. If you're on a level with someone who's good in a plane, all armour is useless. You find a tank, get in, 10 seconds later you're dead. Highly frustrating, and there's little you can do since planes can so easily avoid all anti air. All they gotta do is just swoop below the horizon and drop flares (which they have plenty of) and they're away.

I've killed planes the most with tank shells. Some plane will swoop towards me and if I've seen them coming, a well placed shot takes them out. But skilled jet players won't ever fall for this.

Yeah sure, I can fly too, but it's a lonesome job and really isn't why I play BF2, that being for having a good squad and capping flags. When you're playing on the ground, all air assets and artillary is just an annoyance.

Get shot square in the face by a good player with a Jackhammer - hilarious.
Get flicked into the air by a Jet bomb that you barely heard coming - annoying.
 
BF 2 has room for lots of improvement... I could go on forever...

I just play it untill i throw down my head phones in disgust...

The very rare, awsome BF 2 moments, are what make this game fun....

I am not a noob. I prefer to fight alone. Maybe BF 2 isnt the game for me... Needs more realism.
 
Maybe it is just me, but I've noticed a distinct inverse relationship between aircraft usage and fun. Matches where the planes just don't get whored for whatever reason tend to develop into really fun land battles.

It is just like back with '42. All the leet pilots would go cross-eyed if you shoved em in Falcon 4.0 or IL-2.
 
Why do so many people always have the mentality that a soldier on foot should have a chance against a MULTI MILLION DOLLAR helicopter? People like you should stick to CS. The Battlefield series has been and always will be about Vehicles.
 
I love when you take out a low, slow attack chopper with a tank cannon. :D Sooo gratifying.

I actually kind of like being a ground pounder and having to run for cover or hide from choppers. It's exciting! I only play SF maps currently just to put it in perspective.
 
Focker said:
The Battlefield series has been and always will be about Vehicles.

Not it hasn't, it is about a combination of air, ground, sea vehicles with infantry. If it was all about vehicles, then there would be no infantry.
 
spine said:
Personally I more often than not just find all air assets annoying. If you're on a level with someone who's good in a plane, all armour is useless. You find a tank, get in, 10 seconds later you're dead. Highly frustrating, and there's little you can do since planes can so easily avoid all anti air. All they gotta do is just swoop below the horizon and drop flares (which they have plenty of) and they're away.

Exactly my point!
 
hity645 said:
Exactly my point!

Change your tactics. I love armor and even the rolling deathtrap-bingobus that is an APC, but if the opponent owns the skies then these are even bigger targets then they were before. Change your tactics and be flexible.

I think air assets are pretty balanced. But here is a tip, dont play on servers with out friendly fire. Friendly fire penalties are part of what keep air assets balanced.
 
I'd like to see some more AA vehicles placed on certain maps.
Also, many AA implacements are ridiculous. Lets put a group of trees in the way of the AA :rolleyes: . Or a building.
 
Focker said:
Why do so many people always have the mentality that a soldier on foot should have a chance against a MULTI MILLION DOLLAR helicopter? People like you should stick to CS. The Battlefield series has been and always will be about Vehicles.

It is funny then that fairly primitive guerillas with Stingers and Strelas had absolutely no problem downing dozens of prime Soviet attack helicopters and hundreds of aircraft overall.

And the game's focus is combined arms, not vehicles.
 
urbsnspices said:
Change your tactics.

How can I change the tatic on getting in a tank? I have no problem rolling around the map and getting blown up but when Im in the stupid thing for only a couple seconds, that just pisses me off. By the time it respawns and I jump back in it, their back again.
 
A skilled fighter pilot will own you in whatever you have, the only one who can take down a good jet pilot is another good jet pilot.

I have spent rounds on end flying around in the Chinese Jet and never been killed. Then I have played games where I spent more time flying for my life then killing, cause some uber skilled jet jocky is on my ass 90% of the time.

It all depends on the pilot (and co-pilot sometimes)

The attack choppers are a different story. A good chopper pilot should only fire off a rocket when he really needs too. The gunner should be doing all the work. But thats a rare scene and makes taking out chopper rather easy. I can't count the number of choppers or Blackhawks I have taken down this week thanks to the M95. Even if you don't kill the pilot with your shot, the slug hits hard and can finish off most badly damaged air craft.
 
Coldtronius said:
Uh no, the Battlefield series as always been about the vehicles, it was one of the first.

Oh, you must be right. That must be why there are always enough vehicles for all the players and why the maps never have spots that favor pure leg infantry.

I wouldn't really call it one of the first either. While it did a ton for the concept of a fps with vehicles, both AirQuake and Tribes immediately come to mind and existed long before BF1942 was a glimmer in a programmer's eye. Operation Flashpoint came out a full year earlier, as did Tribes 2. There are probably quite a few others that I never played enough to remember. It has definitely been a series that has done a lot for the genre, but it has been evolutionary, not revolutionary.
 
IF you hate airpower, then SF is really where it is at. I never play the regular BF2 maps. 2 out of the 3 new Euroforces maps are also a giant shooting gallery for airpower also.

The AA vehicles can take out jets now, but there needs to be an army of them so that planes can't just infitinely blast the crap out of everything on the ground, imo.
 
jaegertech said:
Oh, you must be right. That must be why there are always enough vehicles for all the players and why the maps never have spots that favor pure leg infantry.

I wouldn't really call it one of the first either. While it did a ton for the concept of a fps with vehicles, both AirQuake and Tribes immediately come to mind and existed long before BF1942 was a glimmer in a programmer's eye. Operation Flashpoint came out a full year earlier, as did Tribes 2. There are probably quite a few others that I never played enough to remember. It has definitely been a series that has done a lot for the genre, but it has been evolutionary, not revolutionary.

If you would stop trying to look smart and actually were smart you'd figure it out. The reason why there aren't many of the vehicles is because they are over powered against infantry. That's how it's balanced out. And that's how it should be. The pilots in '42 and DC did just as much, if not more, damage than they do in BF2. People have short memories I guess or never even played '42 and enjoy pretending to know all there is about Battlefield.
 
Believe me, Im one to HATE the aircraft in BF2 - jets mainly. But I understand the purpose for them in the game. However if I were to change something it would be how they reload. Simply flying over the base is way to fast and easy to get repairs and a new batch of ammo. They should have to at least do a skid land or a full runway run. All of us in armor depend on supply crates on the ground to survive, so should the planes.
 
hity645 said:
How can I change the tatic on getting in a tank? I have no problem rolling around the map and getting blown up but when Im in the stupid thing for only a couple seconds, that just pisses me off. By the time it respawns and I jump back in it, their back again.

Dont get in the tank? If you know the Jet make the exact same patrol looking to blow up your tank everytime it spawns then you should be able to find some AA and attack. You are dealing with a skilled pilot who lives for blowing up that tank. Change your tactics. And that may include abandoning the tank. Trust me I have been there. When you are on a team with no good pilots and you are facing a some great pilots this is how it can be. A tank is a powerful tool but if you cant get it to the fight it is worthless.
 
urbsnspices said:
Dont get in the tank? If you know the Jet make the exact same patrol looking to blow up your tank everytime it spawns then you should be able to find some AA and attack. You are dealing with a skilled pilot who lives for blowing up that tank. Change your tactics. And that may include abandoning the tank. Trust me I have been there. When you are on a team with no good pilots and you are facing a some great pilots this is how it can be. A tank is a powerful tool but if you cant get it to the fight it is worthless.

Wake Island 2007 is a perfect example of that.
If the Marines get the F-35b's in the air quickly, and the pilots have some kind of skill, all 3 tanks will never make it to the shores before they get blown up. I have driven my Airport tank all the way to north shore, only to have to bail just as I got there because a jet started to dive at me, surely enough I got out in the nick of time.
 
Majin said:
Wake Island 2007 is a perfect example of that.
If the Marines get the F-35b's in the air quickly, and the pilots have some kind of skill, all 3 tanks will never make it to the shores before they get blown up. I have driven my Airport tank all the way to north shore, only to have to bail just as I got there because a jet started to dive at me, surely enough I got out in the nick of time.

Not only that but if one side gets their jets up faster than the other... You can blow away the jets as they spawn/lay on the airfield/carrier. It's harsh when that happens. But I digress... AA and the like are pretty balanced, I think. No need for more AA.
 
Majin said:
Wake Island 2007 is a perfect example of that.
If the Marines get the F-35b's in the air quickly, and the pilots have some kind of skill, all 3 tanks will never make it to the shores before they get blown up. I have driven my Airport tank all the way to north shore, only to have to bail just as I got there because a jet started to dive at me, surely enough I got out in the nick of time.

Wake is a great armor vs air map! I have taken armor from one side of the map to the other like you said. Some times it is only to abandon the tank when I get to my desination, or be repairing constantly. Some times when I know I am facing good pilots I wont even play an engineer. That way I can still hunker down on the beach with my PKM and defend against landings. Like always you have to keep moving or you become an easy target. Tall trees, buildings and depressions also protect you. They wont stop a bomb but they do may dive bombing more difficult. I imagine that most pilots have doinked in to a tree at least once and most try not to relive it. ;)
 
You know what would be sweet is if some maps had like AA bunkers with hit points or something. Engineers could repair them. THe bunkers would basically be impervious to bombings from the air, except that they would slowly lose hitpoints and eventually be destroyed if not repaired. Special Forces could blow them up of course, and maybe supply guys resupply them.

So these bunkers could take a licking from the plane whores, and still keep them nervous or dying while flying around. :D
 
That_Sound_Guy said:
....Simply flying over the base is way to fast and easy to get repairs and a new batch of ammo. They should have to at least do a skid land or a full runway run. All of us in armor depend on supply crates on the ground to survive, so should the planes.

I totally agree. I think this is one of the MAJOR bugs left in the game. Planes should have to AT LEAST land and stop on the runway, if not taxi to an Armament building to resupply their aircraft. And I know that some people will say that then it will nerf the planes like the did the choppers, but too bad... that is more real life, and the choppers are a little better in the 1.2.1 patch. The point is planes can't reload in flight, refuel yes, but reload 8 air-to-air missiles and 4 air-to-ground bombs in less than a second, I don't think so. Planes are vulnerable on the ground just like.... dare I say.... the infantry/armor that have to deal with the uber planes and their lightning fast reloads.

The air vehicles are needed in the game to keep it at the next level of gaming with multi-dimensional battlefields, but there needs to be some adjusting on its reloading/repair capabilities.
 
Nostradamus said:
I totally agree. I think this is one of the MAJOR bugs left in the game. Planes should have to AT LEAST land and stop on the runway, if not taxi to an Armament building to resupply their aircraft. And I know that some people will say that then it will nerf the planes like the did the choppers, but too bad... that is more real life, and the choppers are a little better in the 1.2.1 patch. The point is planes can't reload in flight, refuel yes, but reload 8 air-to-air missiles and 4 air-to-ground bombs in less than a second, I don't think so. Planes are vulnerable on the ground just like.... dare I say.... the infantry/armor that have to deal with the uber planes and their lightning fast reloads.

The air vehicles are needed in the game to keep it at the next level of gaming with multi-dimensional battlefields, but there needs to be some adjusting on its reloading/repair capabilities.

I agree with that, too. I also think if that was the case that the AA placements should be farther away from the strips/carrier so it gives some time for the jets to slow down and land/skid or whatever. It's tought to balance vehicles/infantry to make it fun for all but I really think BF2 has it just about right.

I still stick with my original position that BF2 does NOT need more AA.
 
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