earthscore
Gawd
- Joined
- Aug 7, 2004
- Messages
- 542
Didn't they make nice cards? Why did they go out of business? I'm on a 8/16 mb 3dfx voodoo 3000 and it still runs cs, so what happened to the company?
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The_Mage18 said:Most of what killed 3dfx was their chips themselves. They never developed any GPU that was 32-bit. Even the Voodoo 5 was a 16-bit core chip, they just slapped two of them on a PCB.
The second difference is that 3dfx clock locked the GPU and memory at the same speeds on nearly all their cards until the Voodoo 4 and 5 series.
Another shot in the foot was their defiance against OpenGL support. 3dfx never officially supported that standard instead focusing on Glide. Unreal players will remember no doubt how much smoother it ran on a Voodoo based card than on a TNT.
It was a culmination of several factors but boils down to:
16-bit chips, poor scalability, higher cost in production, lack of OpenGL accelleration.
Come to think of it, how many of you even remember Glide?
Marvelous said:voodoo 5 was 32bit.
Uncle Toxie said:I still have a VooDoo 3 and an original Diamond Monster 3-D with the first VooDoo chipset. Those were the days...................![]()
dariob said:what is the clamp for?
Sir-Fragalot said:To hold that heavy pig down.