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Gameplay is pretty standard WRPG fair. It's kind of like Oblivion in that you can turn your character into a so-called "battle mage" if you choose. Unlike Oblivion, you can't fight in first person mode, but the third person combat is so good there's really no reason to do anything else. The...
I played through the first Two Worlds entirely, and it's nowhere near as bad as a lot of people make it out to be. Most people that bash it either played the 360 port (which was terrible) or just watched the opening sequence and never played it. The opening sequence and all the other CG...
I bought two 480's close to launch, and I really don't feel ripped off in the least because since then I've played through a dozen or so games maxed out at 2560 x 1600 that I felt weren't playable on my previous setup (which was a single GTX 285). Also, the time span between the release of GTX...
As far as I know, Intel has two main R&D groups, one in Oregon and the other in Israel and they develop in tandem. For instance, the Israel team worked on the Core architecture, the Oregon team worked on Nehalem, and the Israel team is working on Sandy Bridge, etc.
I'm pretty sure the install limit was a little more complicated than that. I think it was based on how often the hardware configuration of your system changed. Basically, you were restricted to "three different hardware configurations." So, you could install and uninstall the game many times...
I swapped out my old PSU and GTX 285 for GTX 480 SLI and an AX1200 about a month ago, and I have been extremely happy so far. I'm running 2560 x 1600 and the GTX 480's simply dominate at that resolution. I went with the EVGA SC+ edition for the Back Plate and High Flow Bracket. I overclocked...
I recently bought two GTX 480's along with an AX1200 to provide them juice, and I've been extremely happy with them so far. I have a 30" monitor, so my resolution is just a tad above yours (2560 x 1600). I went with two EVGA Superclocked+ cards, not for the measly factory overclock...
I'm more surprised by the fact that most people here are shocked that SLI scaling is doing so well in multi-monitor setups. Why? Nvidia has been optimizing SLI for multiple monitors for years. Everyone said Nvidia was way behind in the multi-monitor world, but they've had SLI Mosaic for quite...