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Whoa, this thread suddenly got jump started again :D
I come from a different perspective, a console gamer.
In the mid-late 90s, I did not have a PC, so I didn't own a 3D accelerator for gaming. I was a console-only gamer, always looking "up" to the arcades with their awesomely...
I need to research Permedia to refresh my memory on it.
I think they meant $180 retail price, because a $180 chipset price would've cost so much more. It turned out that the consumer-level price (meaning *a* consumer-level pricepoint whether it was $200 or so), was going to be, not for...
Sega was looking into just about every possible new emerging 3D graphics technology in development during the mid-late 90s for possible upgrades for Saturn and/or for a new standalone console to replace Saturn.
*Nvidia NV2, funded by Sega (1995, new console)
*Lockheed Real3D/100 (1995...
No, I'm just somewhat misinformed it seems, trying to piece together what is what.
Thanks. I totally forgot about Permedia and Glint.
I believe that a low-end version of Glint without geometry/T&L was used in the Creative Labs 3D Blaster of 1995, which came out around the same time as the...
There are some pictures of Real3D cards floating around somewhere, I'll try to find them.
Real3D/100 (1995)
http://img23.imageshack.us/img23/891/199503real3dr3d100nw4.jpg
http://img8.imageshack.us/img8/3118/199503real3dr3d1002mc0.jpg
This version of Real3D/100 only had 2 chips, it lacked the...
Lockheed Martin didn't manufacture IBM compatible PCs, like say, Dell or Compaq, but they certainly did design 3D graphics / simulation systems for the military and 3D graphics hardware for Sega's arcade boards, and several PCI graphics cards.
Real3D was the result of combined graphics...
Indeed there are many technologies that never saw the light of day,
and the 1990s seem to be littered with canceled projects.
The 3DO-designed / Matsushita/Panasonic manufactured M2 console
and the 3DFX Rampage family of graphic cards are two prime examples.
Welcome :D
There's much I do not know. this is a combo of old reports, and rumor/speculation.
I'm sure I got some things wrong, but I'll bet there was something to it. The Real3D/100 chip/chipset/card was real.
The Lockheed Martin Real3D/100. The mid-range semi-professional card with a 3-chip chipset (geometry processor + graphics processor + texture processor) in a different class than typical 3D accelerators before Nvidia's NV10 GeForce256.
Not to be confused with the crappy Intel & Real3D...
in 1996-1997, Namco was going to build a 'System 33' arcade board using four PowerVR1 chips and a MIPS CPU. it was intended to at least rival Sega's Model 3 board.
Tekken3 was to be one of the first games to showcase System 33's power. in the end, System 33 never happened. Tekken 3...
almost.
polygon and lighting wise, yes. - texture resolution and screen resolution wise, no.
but guess overlooking those things, I would agree with you :D
yeah that is absolutely true - although note that the Namco System22 arcade board which is based on Evans & Sutherland 3D technology (the TR3 chipset) that powers Rave Racer, did not have filtered textures. look at the pictures of the arcade version that I posted. high-resolution textures...
If Rendition had released their in-development V4400e which had 12 MB eDRAM - 125million transistors total, it would have kicked ASS. I tend to think that the V4400e not getting released is kinda like Rendition's equivalent of 3Dfx Rampage.
you're right to mention Rendition Verite, the V1000. although I have heard of it, I am very aware of Rendition and their efforts. the Verite V1000 was almost as good as 3Dfx Voodoo and Videologic's PowerVR, although because the Verita V1000 came out before the other two, it had...
keeping in mind that this alpha (or demo) of PowerVR Rave Racer was shown in mid 1996, just as Voodoo Graphics was catching fire and before the Nintendo64 came out.
at 30 FPS 640x480 and relatively high polygon detail (not as high as the arcade mind you) these graphics were extremely...