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I have the 3D Vision 2, and the comfort level depends on a bunch of factors (glasses size, nose bridge, etc).. and you're going to get a variety of answers. My wife can't stand my 3D Vision 2 glasses over her prescription glasses, but other folks don't seem to mind. Do you have a Micro Center...
For what it's worth:
I just tested Adaptive V-sync on my GTX 285 with drivers 301.24 on a 120 Hz monitor.
EDIT: never mind. It works fine at 120 Hz. :)
I care, and you are right, although I suspect it was just the wrong choice of words. I think we all understand the 60 -> 30 -> 20 -> 15 downward spiral. Also, despite what the article says, with Adaptive V-sync enabled, if the game's frame rate drops below the refresh rate, a tear is still...
Here's the picture of the non-uniformity. I selected a gray that really makes it "pop-out," so be aware that this is a "worst-case" image:
A slightly more real-world, albeit low quality, video of it. It's almost impossible to see. It just sometimes catches the eye...
I also have a G2400WD. I'll add my two-month, two-cent review:
I pretty much agree with OP. The colors are fantastic, and input lag is unnoticeable outside of synthetic tests - I measured it at avg 5 ms. It's my first LCD since coming from a CRT, and the hardest adjustment was the...
Exactly. The problem is that tabs are inconsistent, so if one goes about attempting to format their code with them, anyone trying to view the code must match the original author's tab widths in order for it to look correct. Spaces eliminate that concern.
Here's what I'm talking about...
Soft tabs @ 3 spaces each.
It's just too annoying when someone tries pretty'ing up their code with tab characters. Invariably, everyone seems to have a different idea of how wide a tab character should appear, and the code winds up looking good only in the original author's editor and font.
Well you basically answered your own question, because what you just typed is probably the simplest way of implementing it.
You could extend your own example just a little further and include iterators:
...
list<Node>::iterator myListIterator;
// Dump the list to standard out...
Another couple of data points just for fun:
With the ancient MinGW 3.4.2 and your g++ line:
249,344 bytes w/ stringstream
5,632 bytes w/ win32-specific call
with -g instead of -s:
567,991 bytes w/ stringstream
19,458 bytes w/ win32-specific call
As a side note, the C99 standard defines fixed-size integer types via stdint.h. stdint.h typedefs int8_t, uint8_t, and the same for 16, 32, and 64 bits. So should someone need exact-size integers, stdint.h just gives them to the programmer, portable and all wrapped up with a bow on top. :)...
I'm curious why you would want to do this...
Perhaps you were thinking of unions?
typedef union
{
float f;
int32_t i;
} FloatInt32OverlayType;
...
FloatInt32OverlayType variable;
variable.f = 7.7;
n = variable.i;
I also received my G9 on the 12th. my mini-review:
I gotta say the scroll wheel is 300% better than the G5's. The middle click is actually a beefy click that you know you clicked. The G9 doesn't skip while scrolling (or scroll WHILE middle-clicking), while my old G5s (both of them) did...
I suppose it depends on what you really want.
If you're really out to make something innovative, ask yourself this, "what does my desired system need to do?" (NOT "how does my system need do it?") As you answer that question to yourself, capture it in a list. (I take it when you came up...
Sturgeon's Law: 90% of everything is crap.
I regret buying Star Wars Battlefront. I had a great time playing the BF1942 mod Galactic Conquest and thought that if fans could make that, the official thing had to be absolutely awesome (hu hu yeah i'm smart). The maps were far too small for...