I didn't like in-canal phones either, until I found the Marshmallows. It's like... memory foam stuff in your ear. VERY comfy, and does eliminate background noise.
I use them every day on a noisy subway, for an hour at a time. Perfectly comfy.
I finish them as long as they don't turn out to be awful. Recent games I bought (or came with some piece of hardware,) just couldn't get through because they were so... un-enjoyable for me:
Area 51
Dead Man's Hand
Far Cry
Hitman: Contacts
Deus Ex 2
Thanks for the reply. I realize that they use polygons to create the illusion of roundness... what I want to know is why the limitation exists in the first place? Why do they have to use polygons? What prevents the hardware from rendering curves?
Can someone explain to me why game designers appear not to be able to use spherical or truly curved objects? Especially now with graphics cards being Crey computers and all.