Recent content by rewt

  1. R

    Any word on if AMD is developing something like Adaptive VSync

    You forgot that frame-limiter doesn't actually synchronize frame rate with refresh rate, so you still end up with tearing (especially on lower Hz panels). Adaptive vsync only prevents tearing when frame rate is above refresh rate. It's almost a pointless feature for people who really want to...
  2. R

    16x CSAA vs 16xq CSAA vs 32x CSAA

    32x and 16xQ are just 8x multisampling with additional coverage samples. I often find it difficult to see a difference except perhaps when they're combined with transparency antialiasing.
  3. R

    Nvidia Driver settings

    With your theory that says "max prerendered frames sets the maximum number of buffers in the d3d swap chain", triple buffering wouldn't work at anything less than 3. In Direct3D the backbuffer count is set during swap chain creation. 1 is for double buffering, 2 is for triple buffering, and...
  4. R

    Nvidia Driver settings

    There is a lot of confusion surrounding this setting, so I just joined [H]F to help clear it up (hopefully). From what I understand, max pre-rendered frames relates more to the CPU than it does double or triple buffering. I've done a few experiments with pre-render set to 1 (which is...
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