Well, this is weird.
The system locked up and would not get into Windows. I turned everything off to cool it down, started it up again, hit Fail-Safe Defaults and...
vCore = ~1.24 (i.e. default)
but
FSB = 333 (don't know why) and combined with the 10.5 multi = 3.5 GHz at stock voltage...
Just started testing. This is a first run to discover the min vCore required for 10x400= 4GHz stable.
vCore = ~1.39 (CPU-Z)
VTT = 1.3
NB = 1.32
SB = 1.56
Temp (100% load) = 57 C (on Air)
UPDATE:
SuperPi Mod 1.5 (16M) = Pass
ORTHOS (blended) = Fails in under a minute
ORTHOS (CPU) = Fails in...
After forcing a return on my PSU and after checking the new 8800GT the ugliness of the 680i chipset has reared its head: the CPU INIT error...
I am RMAing my Striker and now looking into an 780i board...
Actually my highest stable with the E6750 and the 2GB OCZ SLI 7200 is somewhere around 483 but above that it becomes an issue of what the CPU/RAM can do, not the mobo.
I mean considering these numbers is it worth making the switch to 780i?
I do want to get a Quad and overclock it a bit over...
My Striker Extreme OCs fairly well I think. It took the right BIOS though.
I have a stable 475 Bus/RAM speed, topping my E6750 to 3.8GHz (on Air, no case)
I have even hit 500 Bus/RAM but it hasn't been gaming stable.
I haven't replaced the original thermal paste though. Should I?
Considering...
I'm not sure. Does that mean it requires an internet connection?
How does RivaTuner read the bus width? Is that open source?
I was thinking 2 empty fields. One bus width and one current effective memory speed. A button (calculate) to press and that's it.
They do but the shader can clock even higher than the other two can.
I don't know why your card is stuck at 1512 shader though.
Artefacts on ATItool are not necessarily a problem in-game. I'll be posting an update in a while.
UPDATE 5
I increased the Shader to 1674 (from 1620) and gained...
The thing is that the shader clock is much more flexible than the core clock.
EDIT: I got the info from the Madshrimps article (once again, superb link PCduster :D )
At core = 702, shader = 1674
I just saw the link to the program. You should make a new post if you are not the latest one.
I had...
UPDATE 1
If you raise the Shader clock before overclocking, it won't work.
Overclocking core and/or memory after that will raise the shader even further than you already have.
The shader needs to be overclocked last, after you have discovered your max core + max memory, and all 3 settings...