Recent content by oranges

  1. O

    Why is display/monitor market such a shite?

    Yup. When everything was 60hz, 1080p TN was considered only suitable for budget monitors. Then people started paying double for a 120hz 1080p TN with no real improvements in image quality. The same thing is now happening with 240hz. When TV manufacturers upgraded their sets to 120hz they did so...
  2. O

    How is the 32" Q50R QLED?

    Thanks for the information. My guess is that VRR will work with all of the above since it doesn't really require additional processing or bandwidth.
  3. O

    How is the 32" Q50R QLED?

    Thanks, but it doesn't really answer the question. It sort of implies that BFI can be used since it's automatically active in Game Mode but it doesn't explicitly say it. It also says that 4:4:4 doesn't work properly at 1440p with 120hz. It doesn't mention HDR at all. The article was written well...
  4. O

    How is the 32" Q50R QLED?

    Are you able to use a combination of 1440p, 120hz, VRR, 4:4:4 chroma, HDR and black frame insertion all at once on the Q9FN?
  5. O

    How is the 32" Q50R QLED?

    At this price point it's going to be VA. Also, those brightness levels wouldn't be so strange; they could just indicate that the panel's overall max brightness is high, rather than that it has a high dynamic range.
  6. O

    How is the 32" Q50R QLED?

    The specs claim "motion rate" 120, which probably means that it only accepts a 60hz input and interpolates to 120fps.
  7. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    Yes, but they don't show the entire vertical length of the monitor. In the tomshardware review the crosstalk looked worse in the top half of the image.
  8. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    Another review of the VG27AQ https://www.geeknetic.es/Review/1642/Review-Monitor-ASUS-TUF-Gaming-VG27AQ.html
  9. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    It's baffling how little attention these three monitors are getting in general. Meanwhile two of the top monitors on that list are some generic budget models.
  10. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    It's in there. And I agree that it's interesting. That fast response time may be the best thing for minimizing the effects of crosstalk.
  11. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    If anyone is interested in seeing a formal test of this monitor, vote for it in the rtings poll https://www.rtings.com/monitor/suggestions
  12. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    This review of the VG27AQ, the IPS counterpart of the VG32VQ, mentions some strobe crosstalk, which is to be expected, and they think it's mild. https://www.tomshardware.fr/test-asus-tuf-vg27aq-ecran-gaming-elmb/
  13. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    It would be absurd to release this monitor without support for nvidia. And Stryker is using his successfully with an nvidia card I think.
  14. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    Yup, and I suspect this could be the source of the problem. The strobe has to sync itself to the variable framerate so any kind of weirdness here could cause a lot of crosstalk.
  15. O

    ASUS TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync

    Are either of you running uncapped frame rates? The other person who was seeing problems said that they saw them while playing CSGO and over 200 fps.
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