• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Recent content by mrmandude

  1. M

    AMD GPU 14 Product Showcase Livestream

    And now we've resorted to using caps lock. That reminds me of why I try to avoid [H]. See ya, folks!
  2. M

    AMD GPU 14 Product Showcase Livestream

    I think you can understand why developers are keen to get away from it. MS is interested in making money by providing small updates to the API and offering it only with a Windows license whereas developers want to target as many potential customers as possible. Those two are at odds and have...
  3. M

    AMD GPU 14 Product Showcase Livestream

    Each one yours for only $100 and a monthly subscription to MS Office.
  4. M

    AMD GPU 14 Product Showcase Livestream

    They aren't, actually. I'm buds with a developer ;) And I try to ignore these forums as they tend to be filled with people who know little but spread a lot of uneducated opinions as if they were fact (read: you). People here are emotionally invested in shiny plastic, and I find that to be highly...
  5. M

    AMD GPU 14 Product Showcase Livestream

    In all seriousness, if you think developers are going to target only <3% of the entire market PC gaming market then I'd recommend you get your head checked. It sounds like you may have taken a severe blow to the head.
  6. M

    AMD GPU 14 Product Showcase Livestream

    Are you interested in a timeshare?
  7. M

    AMD GPU 14 Product Showcase Livestream

    AMD was the founding member of the HSA foundation, a group that's goal is to unify a good portion of what we're seeing in Mantle and DirectX/OpenGL across not just GPU vendors, but ARM SoC vendors as well. And I'd love for TressFX to work well with OpenGL, but the reality is that the most...
  8. M

    AMD GPU 14 Product Showcase Livestream

    Two posts from Beyond3D, one directly from an AMD spokesman should clear up quite a bit: Andrew Lauritzen Dave Baumann (from AMD) So this looks like it is, in fact, the start of a much more broad lower level API approach that could likely entail other hardware vendors. (nVidia?) Secondly...
  9. M

    AMD GPU 14 Product Showcase Livestream

    The console APUs are very close to full-fledged SoCs themselves I see those two roads converging far sooner than do others. Intel has been clearly focused on mobile while AMD seems to be spear-heading gaming/GPU. Oddly enough, OpenCL was initially Apple's endeavor :eek: It's nVidia that's...
  10. M

    AMD GPU 14 Product Showcase Livestream

    We're still at a point where GPU virtualization is still essentially 1 GPU per client. The rumblings of 'multiple clients per GPU' is essentially still in alpha. You'll have to excuse my doubts here given we've seen very little activity on this front from either company and that's something that...
  11. M

    AMD Introduces Mantle At GPU 14

    It works on all GCN GPUs, so current gen GCN owners reap the benefits as well. Anything pre-GCN, whether VLIW4 or R700, will be in the same spot as nVidia or Intel. AMD has been working on this for two years and it looks to be the same low level API that the consoles use, so none of this...
  12. M

    AMD GPU 14 Product Showcase Livestream

    The hardware virtualization is just another penalty atop the broad brush strokes that DirectX takes. How is adding yet another abstraction layer working around the inherent difficulties with DirectX if you've still got to use DirectX...
  13. M

    AMD Introduces Mantle At GPU 14

    Unified memory is coming with Kaveri.
  14. M

    AMD Introduces Mantle At GPU 14

    So, let's get this straight: In your head there's this idea floating about that, for the first time in history, game devs will willingly target a smaller audience and receive only a fraction of money they would have otherwise had they used the same tools (OpenGL/DirectX) they've been using...
  15. M

    AMD GPU 14 Product Showcase Livestream

    Apples and oranges :) OpenGL and DirectX are compatible with a variety of hardware, but in order to get there there has to be a significant amount of performance left on the table. It's the reason why it takes a PC more powerful hardware to get equivalent FPS as a console on those same...
Back
Top