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There really isn't, the whole "Present" provides the best looking image just seems like pure BS to me. Here's a comparison on the face, and yeah DLSS + NR + Software Lumen is asscheeks. Look at all that noise...
I tried out ShortFuse's version of DLSS5 tool today in the Sinking City 2, it has multiple options for the NR called "render", "upscaled", and "present". I'm not entirely sure what the differences are between the various options but flipping back...
DLSS5 will get more performant over time. The current state that DLSS5 is in right now is the worst that it will ever be, it's only going to get better from here. Remember how bad DLSS 1.0 was? It was so ass that you could get better image...
Performance cost of DLSS5 is actually fixed and is dependent on output resolution. HardwareUnboxed made a chart with the performance costs at 4K and 1440p. The 4090 can run DLSS5 faster than the 5080 can so you can extrapolate the data between...
Funny how back then when new high end graphics features were made with future hardware being able to run it in mind, we were pretty OK with it. Nowadays if some new tech comes out and it doesn't instantly run at 4K 240fps on an RTX 2060 people...
After playing around it for quite a bit, I can see why Nvidia currently chose not to run NR before upscaling. Heck, in some games just even using upscaling at all but still running NR on the final output resolution results in worst image...
Ok so I got DLSS5 setup in Control Resonant. So unlike the UE5 games, this game with DLSS5 actually looks fine even if DLSS is used instead of DLAA before the NR step, maybe it's because this game has proper path tracing along with RR 4.5 while...
Sure, but have you tried other games with DLSS5? Or are you waiting for more official implementations before you try it out? You say DLSS5 is not transformative in the first official title that it's in, and you're probably right, but that doesn't...
You do have an adjustable limit of +4% which would be 624 watts, maybe it's currently running at 104% power instead of 100% power so you might want to double check. But again, it's probably best to do an undervolt if power consumption is a big...
My card was maxed at 575 watts at 4K, at 1440p it is hovering around 500-525W and GPU core temps are 77C with default fan profile. I would suggest an undervolt if you're playing at 4K.
In the same video not even a minute later he literally says it is not quite transformative enough in NBA. I still think Nvidia could have chosen a better game to showcase DLSS5 where the difference is much greater, but if no other game was ready...
HardwareUnboxed found the same thing, DLSS5 in NBA is simply unimpressive, texture pack or not. Not sure why Nvidia chose that as the debut title for it :ROFLMAO:
Just finished Blood of Dawnwalker and STALKER 2 Cost of Hope with DLSS5 and figured I'd share some thoughts. So when it comes to these games specifically, and potentially other UE5 titles since both of these games are UE5, I have found image...
I actually did buy a 6900XT when it was able to go toe to toe with the 3090, but yeah you're right most people would have probably settled for a 3080 at the same price just due to features than buy AMD. This is probably now more relevant than...
It's a valid option, but I don't see it being a realistic one for the vast majority of TV users. Roku/Apple TV or something like that is probably the best alternative at the moment since they don't record audio like you mentioned.
Not sure about the wi-fi thing honestly, the GN video is over 2 hours long so I didn't watch it, but that accusation keeps popping up on various forums. Not everyone has a PC to bypass the smart platform btw, and not everyone is willing to add...