https://www.cnbc.com/amp/2024/02/14/nvidia-passes-alphabet-market-cap-now-third-most-valuable-us-firm.html
Guys… big green is closing in on Microsoft and Apple. This is nuts!
Nvidia’s stock is up over 250% from just 1 year ago. Intel and AMD have been left for dead.
AI makes Nvidia a lot of money. It’s an emerging market, and for the moment, Nvidia is leading the way. I don’t think they’ve abandoned or don’t like gamers, but it is all but guaranteed that Nvidia is throwing most of their capital at AI development and research.
I’ve started experimenting with this monitor and different input sources. I recently tried an Apple TV 4K (Gen 3) on it, and holy hell it looks good. Ironically my old Samsung Q90R also looks better on the Apple TV 4K.
This tells me something; it’s not the monitor that’s the issue… it’s the...
Obviously Apple does not sell their silicon, but Apple commands a decent market share in the PC space, and their chips are quite amazing for what they can do in a very small power envelope. Intel needs to be really careful. ARM chip development is no joke.
Depending on the game, DLSS @ Quality can lead to a slight increase in visual quality along with a small performance bump. It really depends on which version of DLSS is being used and how it’s implemented in a game, though. In general, if you like the framerate with DLSS off, then leave it off.
Ampere (RTX 3000) was a really good architecture held back by the Samsung 8N process. The reason we saw such an amazing uplift going from the 3000 to 4000 GPUs was mainly due to the process improvement. It allowed Nvidia to push their products much further without incurring the power penalty...
Cheap GPUs sell very well. My first GPU when I was a kid was a Geforce 2 MX400. It was $70 brand new. Is there a brand new GPU currently on the market that can get even remotely close to that price?
Really surprised the Core 2 Duo E6600 and/or Core 2 Quad Q6600 aren’t on this list. Destroyed Netburst, and overclocked like stink. They were epic CPUs.
Not really sad. It’s still a new tech. Back when things like ambient occlusion, tessellation, complex shadowing, programmable shaders, AA/AF, etc were implemented, it took years to become mainstream… and it took even longer to become easy to render. We take those items for granted now, but they...