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Before the first benchmarks leaked that showed it having lower IPC JF-AMD kept saying "IPC increases!" When the details of the cache design (write-through has NEVER been high performance) it was clear higher IPC was simply not possible. I argued that point with him for quite a while and as more...
True, (IPC * clock rate) * (core count * thread scaling) is what I use :cool:
The first part is per-thread performance, the second part is relative core count scaling, together we have the whole CPU performance.
No doubt, it could also be 0% in five benchmarks, 100% in a few, and 70% in...
Even in the best case for AMD, Intel need not worry.
Intel has being doing nothing on the CPU front beyond FPU improvements for certain large customers and process improvements to save themselves money on each chip produced.
The good thing is that they haven't dropped their prices, which gives...
Market share actually doesn't matter as much as you think, it's all about the installed user base.
AMD is not as far behind as it may seem, though they are certainly slipping badly.
From the steam hardware survey it would appear they have about 25 to 30% of all graphics cards in current use...
That, however, is not how you do proper hardware comparisons. In science, for example, you eliminate every possible variable. If nVidia has a LOD setting of 3, and AMD has a higher quality setting of 0 (I know, totally seems backwards...the best numbers are negative values, LOL!) then you need...
AMD users are in a decidedly better position to take advantage of DX12. 7870XT, 7950/70 have asynchronous shaders ready for use with direct X 12. That's a four year old GPU.
On another note, that same four-year old GPU has gained nearly 30% of additional performance due to driver...
Also, you can apparently do downsampling with the following:
http://www.neogaf.com/forum/showthread.php?t=807472
Be careful, though, the scaler on the 280X will not work well after about 2600x1500.
What do you mean by 'poor drivers?'
I've ever only had one problem with gaming on AMD hardware (well, since the x850 days, LOL... I think I had some problems with MechWarrior back then, IIRC) and that was with Microsoft Flight Sim X in Direct X 10 mode... and the problem is STILL not fixed...
My opinion of the two control panels is the opposite. I go back and forth between them and personally enjoy using AMD's CCC more than nVidia's control panel. Then again, nVidia's is more intuitive and things are a bit easier to find.
The biggest complaint I have about nVidia (not sure if...
Turn Post FX down one notch, you won't notice any changes, but the glitches should be gone. No one knows why this happens, no matter very extensive efforts from all parties to try and discover the cause. It may never be repairable by AMD, but require a fix by RockStar - no one knows at this...
Okay, since no one else seems to be answering the question you are actually asking, I'll explain. :D
There are three main reasons why HBM memory is located adjacent to the GPU:
1. Over 1,000 connections per memory chip.
-- Creating even 1,000 connections from a GPU on a PCB is expensive...
The shader code isn't where the problems are. It simply nVidia's excessive use of tessellation. Have you seen the Crysis 2 tessellation trickery?
It does nothing... except slow down AMD cards more than nVidia cards.:o
The problem, as I understood it, wasn't a source code level problem at all, it was nVidia's license agreements preventing AMD from receiving the game in a timely manner while nVidia was consulting on the game. AMD would receive infrequent snapshots at best and they wouldn't include GW...
Bandwidth is only up 60% with HBM if you don't consider compression. If throughput has increased with GCN1.3 (likely), then that 45% increased need for bandwidth could easily be quite a bit greater.