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Don't forget that actual "motion" controllers for the Rift are not out yet.. there may be a bump in sales of either or both units once full hardware for both is released.
I'm on the fence to get VR in the next 3-6 months (50%+ chance I think).. upgraded to GTX 1070 to have enough GPU.
First...
True, but different game settings say high vs very high should have a much larger impact on performance than driver versions, especially in the short term.
I liked the HardOcp reviews better than most sites, as I want to see want to see how I can get the best looking games on my hardware as I...
Disappointing not to see any comparison to a 480 4GB card, or a GTX 1060.. just previous gen cards.
Also still think the new review format provides very little useful information, since games and settings used now change every review and are not comparable between reviews.
Seems like a good...
Except DOOM hasn't added DX12 async compute support for Nvidia yet.. straight from the Developers... Vulkan Now Available - FAQ |Bethesda.net Forums
Does DOOM support asynchronous compute when running on the Vulkan API?
Asynchronous compute is a feature that provides additional performance...
I've had multiple AMD cards in the past, but all I keep hearing for the last 6 months is AMD will be awesome for games *NEXT YEAR* when DX12 takes over..
AMD's hardware Asynch compute seems to give it an advantage in 3 of the 4 DX12/Vulcan titles currently available (Ashes, Doom, Hitman.. Tomb...
Does AMD get a free pass for penalising their cards 10-30% in DirectX 11 and prior? I currently have a GTX680, but had a 4850 before that.. if I had a previous gen AMD card today though.. I'd be a bit pissed at AMD for not being able to write decent DX11 drivers that took full advantage of my card..
I thought the point of DX12 was to *ALLOW* the developers to more fully optimize for the hardware?? "low-level API"??
given the different architectures betweend red and blue, DX12 means more work for each developer compared to DX11, not less doesn't it?
Doom is the only OpenGL supporting game I can recall in the last few years.. I was actually surprised when I read they added Vulcan, that it didn't support DX11/12 at all.. as far as I know neither console uses OpenGL either.. so imho Vulcan has an uphill battle.
And for DX12, I'm still...
$10 cheaper, and 40-50 Watts more power...
The real question going forward is how many games have DX12 support, if DX12 actually gives better performance than DX11, if any game other than DOOM will use Vulcan..
I guess if we knew those answers.. we'd all be making millions on the stock market...