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Umm... You're wrong. :p
vSync stops screen tearing.
Triple buffering was created so the video card doesn't sit idle while it's waiting for the screen refresh to catch up.
It literally buffers 3 frames ahead while it waits for the screen to catch up. This is the reason why input lag is...
People like you are what's wrong with this country... assuming you're from the United States.
"I stole that car because it cost way too much money"
What kind of lame justification is that? Liberals can justify anything I suppose.
So which one of you is the bigger douchebag? You both try to pass on your opinions as fact while contradicting each other.
I think we need another survey to figure this one out. ;)
vs.
Honestly, both sides have problems with drivers.. It's just game dependent.
It usually depends on what card the devs are using in their machines during development.
Some devs are known to be more AMD friendly while others are known to be more NVIDIA friendly.
I can understand forcing a 30fps lock on consoles.... but NOT pc's....
That is the beauty of owning a PC... you can tailor the graphic settings to meet your personal FPS target...
Not too mention that today's PC's have infinitely more processing power than consoles and the 30fps lock is...