1. Low level
2. 50% when hardware acceleration == 0, 70% when hardware acceleration == 1
3. 70%
4. Highest temp I've seen is 58C when playing crysis with card overclocked @792Mhz.
No, it's meant to adapt DVI-I output to a component input. Every monitor I've seen has a DVI-D input connector, so the adapter probably wouldn't fit due to the extra pins.
Even though fast response times help a little, it won't eliminate the perception of motion blur. It's mainly caused by how the human eye works in conjunction with the way that LCDs don't fade between refreshes like the phosphors in a CRT do. The flicker of a CRT actually caused us not to see...
I recently purchased a LCD rated at 5ms GTG after playing games on a CRT for many years. The blur is definitely noticeable, but I'm getting used to it.
I've read that #4 is the bigger contributer to the perception of motion blur than #2. I believe the LCD industry is looking into strobing...
Hollywood adopted various widescreen systems in the 1950's to set themselves apart from TV. Before TV came along, most movies were 4:3. 2.35:1 became a common standard for hollywood movies, and the DVD industry is just preserving how movies were originally presented. I'm not certain if 16:9...