Recent content by John Reynolds

  1. J

    What is the worst and best video card you ever owned?

    I'd say it's relative to the timeframe in which you owned the card. So the one that blew me (edit: away) the most would have to be the Voodoo 1. Gaming at 640x480 with no AA and bilinear filtering never looked so good or felt so right. :)
  2. J

    Nvidia for Better Or Worse

    HPC stuff is a niche market that in no way can compete against the quantity of sales NV currently garners from retail and OEM markets. And even if inefficient in comparison, x86 hardware is cheap and, perhaps more importantly, more compatible with today's existing enterprises. What you're...
  3. J

    Nvidia for Better Or Worse

    I'm currently running a GTX 285 and I'm playing through Batman: AA for a second time. Sure would be nice to be able to buy a Radeon 58xx for faster rendering and keep my GTX 285 installed so I don't lose out on the PhysX support in the game.
  4. J

    NVIDIA SLI & ATI CrossFire - Experiences & Opinions

    The dongle is a bit of a non-issue for me (as cluttered as the wires are beneath my desk, one more that connects to a PC on both ends and doesn't join the tangled nest isn't a big deal IMO), but the inability of users to create custom profiles for Crossfire is a major limitation. ATI may have...
  5. J

    AA high res use, who would really do it

    I wear special glasses that add aliasing to my world. Why? Because I live such a fast-faced lifestyle that the aliasing doesn't bother me. </sarcasm>
  6. J

    What videocard has impressed you, and that hasn't?

    Boards with a special place in my hardware geek's heart that I purchased with my own $$$: Voodoo 1 for showing me a bilinearly filtered gaming world. Voodoo 2 SLI for giving me 3D graphics at 1024x768. Voodoo 5 for showing me what an incredible benefit good AA is to overall image...
  7. J

    no AA with HDR... but why?

    This thread is a shining example of why I'm not fond of programs like the AEG one. Just how many unnecesary flame wars have been created by people with vested interests in always defending one particular company's parts. And, yes, if ATI has a similar program I won't be a fan of it either.
  8. J

    Hdr + Aa

    Yea, I tend to prefer feature implementations that can be more broadly appreciated by the hardware/gaming community too. Developer support of HDR is still in its infancy and hopefully the DX10 parts from both companies are more robust (for lack of a better word off the top of my head).
  9. J

    Hdr + Aa

    No chance a member of the dev rel team wouldn't ping them for an opinion on the lack of a widely expected option (HDR + AA) for their latest parts? Especially with the biggest title of '06 so far? Aren't you doing this in the above? Stating unequivocably that Chuck would be the last person...
  10. J

    Hdr + Aa

    It's a huge mess, IMO. Even the Wikipedia entry for HDR is full of bad information.
  11. J

    Hdr + Aa

    That functionality is derived from the backend, the ROPs. And I'm not sure what you're suggesting is "shared" in NVIDIA's current shader pipelines that would be relevent to the topic at hand.
  12. J

    Hdr + Aa

    You sure nothing in your post was wrong? Like suggesting it's a limitation in the ALUs that prevents NVIDIA hardware from applying multi-sampling to FP16 render targets?
  13. J

    Hdr + Aa

    Well, ATI doesn't have all forms of HDR covered by any stretch of the imagination (particularly float-based that's usable with multi-sampling). Both companies have a pretty limited set of formats they each support right now.
  14. J

    Hdr + Aa

    No one disputed that. But you're trying to compare apples to oranges with your screenshots.
  15. J

    Hdr + Aa

    And here I thought we were talking float-based HDR and not integer formats.
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