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I bought the R5 a few days ago and found it to be an acoustic nightmare. The only quiet fan config I could find is with the two 140mm fans blowing downwards into the floor. Any other fan config and it's hum city. Tried Noctua S12A FLX, actually makes it worse lol. Not to mention the HDD...
Eventually got ReShade working with Source engine and 2 other games that weren't working before. Just needed a bit of fudging with paths and an older version of reshade .dll. So it looks like I may be keeping this 1070 after all...
The digital output is locked at 8-bit, all of our consumer grade LED monitors are 8-bit only, that's all they can accept and display. Only a high end 10-bit capable monitor would benefit from the new 10-bit support being referred to in that article. In that case the video card would be...
I don't know, but I'd imagine it would be spatial.
The shader route isn't panning out for me though, too many games are not compatible with ReShade. All the Source engine games for example are not compatible with it, so that pretty much rules it out for me.
The 3D LUT is implemented in a shader which I believe uses high precision tone mapping with dithering. If it wasn't, I think there would be so much banding in games where shaders are doing extreme tone mapping effects like dynamic HDR and bloom, you would get severe banding on those tones if...
Well I got a 1070 and it's still 8-bit. Even worse, none of my LUT enforcing tricks work on it. Full screen 3d games always steal the LUT and neither dispwin.exe, Powerstrip, Color Clutch, Color Sustainer or Monitor Calibration Wizard can override it.
On my previous AMD card (R9 270)...
Thanks, but that's a different kind of 10-bit support than the one we're talking about here (still an 8-bit signal, but with dithering by the GPU to produce 10-bit effective precision). It's something that's been lacking from NVidias and is the main thing holding me back.
spacediver's post...
Does anyone know if the new Pascal GPUs from Nvidia support the 10 bit dithering? I'm guessing the answer is "no" but just wanted to make sure before I choose 480 over 1060 :D
Thanks in advance.
Thank you for saying this, and it drives me mad that people think vsync off has smoother frame rate pacing than vsync on (if it does, something is really screwed up in the game engine or driver...try playing with frame queue size and triple buffering to fix it).
The only reason to choose...
Most mid-high tier TV's do have 3D LUTs (independent hue/saturation/luminance controls for RGBCMY). The problem is they are not always implemented properly, and in LG's case really don't work properly at all, producing very bad colour artefacts. A lot of the reviews advise to leave these...
It's possible to get a type of weird vsyncless mode where there is almost no tearing. I can achieve this with radeon pro in some games when radeon pro is limiting my framerate to the refresh rate (in my case 60hz) and vsync is turned off. Something about the way that radeon pro is able to...
I'm trying to do this in Photoshop but can't get it to work. I've set the bit depth to 32-bits per channel, and the colour picker is still limited to only 0-255, and creating a gradient only makes 0-255. Are there some other options I need to set up as well?