I’ve now completed an Nsight Systems analysis of the Cyberpunk 2077 built-in benchmark using three captures taken under matching conditions:
FG 2x
FG 3x
FG 4x
The captures were analyzed in NVIDIA Nsight Systems 2026.2.1.
Preliminary result: the data does not look like simple FPS counter...
I've been investigating whether DLSS 4 Multi Frame Generation 3x/4x is genuinely a hardware limitation on RTX 4000 series
— or simply a software-enforced restriction. The data points strongly in one direction.
Benchmark Results — RTX 4070 Ti
Cyberpunk 2077 – Ray Tracing: Overdrive, 4K
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