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Recent content by false3d

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    PhysX Joints!

    Thanks a lot. I'll try it... PS: with spherical - I've no problem but revolut... fffuuuhhhh. I'll try
  2. F

    PhysX Joints!

    Ok, I've tried to do something like you've wrote, but... It works not correctly =( setGlobalAxis - as I understand - this Axis is axis, the object rotates around. It must be normalized. revDesc.setGlobalAnchor - WHAT IS IT!? Is this global position of central rotation point? PS...
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    PhysX Joints!

    Hi. I've trouble with joints at PhysX SDK 2.3 I create NxRevoluteJoint, but it is not working correctly. Can someone post here some simple code to show me ideal declaration of this joints. :confused:
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