Isn't it a bit disingenuous, and patronizing, to say SpaceX is breaking records when the record they "broke" only exists due to arbitrary restrictions like "out of launches in the US"? I think SpaceX is great, as is Tesla, but let's give India credit where credit is due!
I'm sure you're right that it was ZeniMax, because they own Bethesda and the IP, but Bethesda GameWorks didn't make FO76. It was another studio, using their engine and tools. Not that GameWorks would have done much better technically, but I doubt they'd release a game in this state or lacking...
But that usually DOESN'T apply to new game releases. It's only in the last couple of years that we've seen a few games get discounts before the holidays, on "just released" but "poorly performing" games. No games that anyone wants are now a better deal than buying them smart at release - like...
We're definitely seeing a bad trend in AAA with the major publishers mostly (EA, Acti/Bliz, etc) - so he is right in being concerned. But dead, or dying? No way. Rockstar just made the most detailed, and unique among open world games in its quality level and interactiveness, and made a...
Wait... when did Best Buy kill theirs?? I still have almost 2 years left and just used it! Even if I still can get the discount for the remainder of my discount club sub, I really will miss getting 26% off (20% + 6% back with rewardzone credit card) every new physical game I buy at release...
Sorry I should have replied to you too... Neg LOD bias in the NV Control Panel no longer does anything, since the 980/970 cards I believe, but don't quote me as to exactly when it stopped working for most cards on the market. You can see it in the release notes for the newest drives, I believe...
Actually, as of a little while back, Negative LOD bias now does NOTHING. Which is hilarious, because they left the option in the control panel and didn't even bother to clarify the tool-tip (and never do anymore), like they did at one time man years ago for Triple Buffering only affecting...
Are you fucking kidding? For one, I am not a Nazi but please assume anyone who values freedom of speech, in all aspects of life, or disagrees with you in any way, is one. Very logical and neo-liberal of you (I am a hardcore liberal, but people like you embarrass me enough where I don't even...
Keep in mind they conveniently left out how MUCH time a given controller is used by the players, which you'd think would be by far the most important metric instead of just happening to own or have used controllers of another type... because lots of people bought the Steam controller to try it...
Come, now! I'm a PC player at heart and always have been, but controllers are just BETTER for some games - like anything that benefits from analog movement (left thumbstick, etc), but doesn't need super-precise aiming from a mouse. Driving games, for example... or some 3rd person action games...
Honestly, most games now have in-game settings for supersampling which look and perform better than DSR (mainly perform better, of course). Only in older games, or newish games that aren't high-budget graphical powerhouses, really would need or benefit at all from DSR over what is offered...
People keep comparing the 2080 to the 1080 Ti, which is understandable given that they're closer in price... but no one mentions that the 2080 simply DOES NOT HAVE ENOUGH MEMORY! Seriously, we already have games that can more than max out 8GB. 11GB is the minimum now for a high end card IMO...
Yeah, and what did we expect from "audiophiles"? You know, the ones who can't distinguish nostalgia from audio quality? Who fueled the completely insane "success" of Monster cables, when a coat-hanger-as-wire performs exactly the same?
I would like to see an "audiophile" actually prove they...
Easy answer. It's logical to most that applying more is better, especially given how much comes in a tube. How could more conductive paste hurt, whereas a rice sized amount doesn't seem like it would cover the whole proc surface - to a layman? It's always been a misconception. It's always...