Hundreds on the screen at the same time? Or hundreds somewhere on the map kilometers from each other, nowhere near within range of their PCs detecting each other? I hope you understand the vast difference between the two.
Which exact engine do you people propose they go back in time to 2013...
I'm confused by these comments. Can ESO do anything remotely close to the player count of this without being a slideshow? The last time I played it, it couldn't. What games out there can have this many players on screen all fighting at the same time in the same instance other than Eve Online...
I think we all understand now that it was one thing saying that the radio, television, or the home computer would destroy society. That was too much of a doom and gloom stretch of the imagination not looking at how people would use those devices in the future. AI is orders of magnitude more...
Bump. I've also got a 32GB kit of DDR5 6000 that will be available within two weeks or so. I updated my BIOS and swapped to it so I could test that it was stable before offering it for sale.
I believe they said years ago the design for the NPCs are only to guard resource points and control points and/or to harvest material from the NPC themselves for crafting. There is not meant to be much interaction with them aside from clearing them out of the way to get to what you need.
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FS: Sapphire RX 7800 XT Nitro+
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Some minor cosmetic damage from when I recently repasted it with PTM7950 thinking it would undervolt better. The end result was that it just runs a lot cooler. During the repaste I used Upsiren UTP-8 on the VRAM and...
I haven't tested 24/7 overclocking yet because I've been busy OCing my CPU. In terms of barely stable benchmark only I can go all the way down from stock 1150mv to 890mv for 3DMark. TechPowerUp got down to an amazing 850mv with their sample but that's got to be a lottery winner. I don't see...
23.9.1 has a weird way of controlling max GPU clocks. "Minimum Frequency" +25 MHz or so is actually the Maximum frequency. 23.9.2 fixes that and lets Max Frequency work instead. Problem is now the VRAM clockspeeds are throttling down in 3DMark so performance is worse overall. Look at the...
Both 23.9.1 and 23.9.2 are buggy in 3DMark. Hopefully they can get it straightened out within a few more updates. So far I have the top Graphics score of anyone in 3DMark Firestrike +Extreme +Ultra and Timespy +Extreme. 23.9.2 introduced a bug fix for core clocks along with a regression for...