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incidentally,
HL2 Using ARGB16integer for Reflection, DiffuseMap, in "DX9path".
by the way, if you think this a lie, contact Mr.Bill Van Buren(VALVE HL2 Designer).
But I don't know other game which use this "ARGB16 integer" format.
Because, "Integer" is a Useless Format in DX9...
I'm just refer to
CHxATON's Power source "CHxATYST" driver.
This driver Great effective in Games and benchmarks.
in that time, CHxATON F-boys take no notice of this CHxAT driver's image quality.
looks like, poor than FP16!
Wow! people need TRUE Filtering!
now, Enable TRUE filtering (by...
some CHEATON fffaaannn bbboooyyys which has misunderstanding may be,
let's reviews again DX9. see and read DirectX9 specifications!
only 3 Points now is
1."FP16" "FP32" are Register-Precision. NOT Calculate-Precision.
2.Everybody called "FP16-HDR", it is "64bit-HDR", Wrong "FP16"...
HL2 needs Full-Precision(FP32)?
Clearly, NO.
because, "Why No Difference?"
if need this, ought to occur Massive difference.
in short, ALL HL2 Shaders are half-Precision(FP16) Shaders.
CHEATON did Fake24bit Processing,
substantially 16bit Processing.
(because, SourceCode is...
cheaton faster than GF?
Oh, no,no.
CHEATON did Cheating for speed.
Remember.
Wow,
Anisotropic cheat,
PixelShader cheat(see 3DMARK05),
and,
Alpha-Blending cheat.(PostProcess)
it is REAL.