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While the free remastered upgrade is nice, I don't think I can do another playthrough of Witcher 3 because of my backlog. I'll probably only finish the new DLC with the remastered update.
It's officially out. Nvidia App just updated which added support for DLSS 4.5 Ray Reconstruction. It will automatically apply Preset F for Ray Reconstruction in games if you set the DLSS Override Model Presets to "Recommended".
Skip DLSS? Not likely when NV has 80% market share and their ISV relations team are the gold standard in getting their tech into games.
I remember whenever AMD gets APU design wins for Sony and Microsoft consoles (which are the lowest common denominator in gaming hardware). Some people assumed...
Does FSR4+ work on Nvidia and Intel GPUs? Last I checked, it's officially a Radeon exclusive feature for RDNA 4 and RDNA3. How does that help everyone?
At 4K, DLSS 4.5 has become sort of my default AA solution. Oftentimes, the image reconstruction from upscaling can do a better job than native AA. I rarely use DLAA because I'd much rather have my undervolted 5090 consuming well under 500W in gaming and having DLSS enabled just so happens to...
Oof!
That's pretty bad. I've been using two of those AIOs for a few years now, both non-RGB and they've been working fine. I got them heavily discounted though.
If one of them fails, that would be an excuse for me to get the Noctua AIO or maybe just go back to air cooling so I can just avoid...
I did not like it initially as it gave me lower back pain but once I got it dialed in and after I mounted a headrest for it, it's become my best chair so far and I've used the Aeron Remastered and the Leap V2.
I used the backfit adjustment knob to eliminate that.
I actually apply just enough in-game motion blur with frame gen and OLED to smooth things out because OLEDs do tend to show judder more during fast panning. Depending on the game, around 25% max but usually less than that is enough..
I watched the entire DLSS5 segment of the SIGGRAPH presentation so I sort of get some of its inner workings and how it's different from generative AI because rather than just using text prompts, it uses graphical inputs from the game like motion vectors, RT/PT, geometry, etc. in order to have...