Recent content by AmpsMight

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    another model - my study

    I was responding to a guy who has never used 3DS before. Typically, you don't touch NURBS untill you're well into learning the software and how to model. And who uses boolean's for a main modelling technique anyways?
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    another model - my study

    FIRST MODELING TECHNIQUE IN ANY SOFTWARE: 1) Make a cube, size it to just about the size of one the main feature (pool table = table top) 2) Go to subcomponent mode and select a face 3) Extrude the face making a new polygon growing off the old. 4) Resize the newly created faces and...
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    another model - my study

    Looks nice, I like it. I'm used to using MentalRay but in MAX, there should be an option, possible under the lights for the size of the GI spots. The larger they are, the more calm the effect and it won't look too splotchy. Ooh, advice: Try turning down the lighting and maybe tossing some...
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    another model - my study

    Increase the radius of the GI and then up the ammount. Should improve things a lot.
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    Was browsing around and saw these renders...

    I really like the pencil crayons render. If you wanna see some truly amazing renders, check out Splutterfish and their renderer Brazil R/S
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    3d Shodan

    Nice. Now all you have to do is get in there and make a few extrusions around the base of each cylinder so that it looks like it's growing out. Oh, and I'd try reversing the bump map on the face, details look sunk, not raised.
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    The beginnings of my new demo reel. Suggestions welcome.

    Well, seems it's perfect cause no one seems to have any suggestions :D Finished the Rig today and thought I'd show you guys how it looks. Only problem now is the ankle tends to bend strangly when on an angle.
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    The beginnings of my new demo reel. Suggestions welcome.

    Hey guys, just started on a new animation demo reel and finished working on my model a couple days ago. My main goal of this project is to showcase my animation skills, thats why I've kept the model fairly simple. Only thing I notice that needs to be changed is the knees, they need to be...
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    My first character animation (maya)

    Very true about the first step, gotta have the body move forward with every move. I think you've got the steps pretty close so if you really wanna make it fun, I suggest adding some secondary animations. I'd start with making the back end drop a little as each foot drop and have the base of...
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