Dragon Valley is way to fucking big, dead map within a month.
Should of brought back the MULTITUDE of amazing maps from BF3
Any map from the CQ or Aftermath DLC was amazing especially Donya Fortress and Scrapmetal.
Would of loved to see a Large Conq remade of Seine Crossing or Kharg...
BF3/4 Conquest Perspective
KDR means close to nothing, SPM is a better indication of skill but even that can be inflated if you play 24/7 Locker/Metro. As long as your over 1.5 or 2.0 your at least team effective. The Leaderboards have been fucked up since Day-1 and once you play enough BF4...
Loot RNG is bad
Dice Roll on rewarding success is bad (A good roll on Hard is better then a bad roll on Cata, and the skill gap between those two are hilarious)
Absolute failure is bad (AKA you get basically nothing for losing)
No 4v4 MP
Nightmare/Cata is Spawn/Orge RNG
Just Farm Cata...
The whole Armored Core franchise is was basically Dark-Souls with robots, yet it was a constant 7/10 game because of "controls" "too hard".
Turn that into a Zombie Knight and you get universal praise... go figure :rolleyes:
Everything is for a reason, aside from balance and the game being Console-focused in it's development i'm sure someone decided it was best to be 20v20. I don't like it and most likely i wont be buying Battlefront but the great thing is we all can see what the final features are and vote with our...
My point is they are both games that sell the game based off key-features that will never come to fruition and their "transparent" development and early access is not for the consumer benefit but the developer being able accrue capital and then string along "customers" with absolutely no-risk...
I despise Battlefront its a complete step-back in features compared to BF4. However come November its going to be a fully-launched AAA title that's multi-platform created within a short 2-year cycle. It's going to sell tons of copies and people who love SW Universe are going to eat it up.
It's...
1.) Chris Roberts Track record... :rolleyes:
2.) Companies who have been in the business of making games for about 3 decades knows whats possible and profitable. A multi-year quagmire of a passion project, that will never be fully developed is neither of those
The CryEngine cant possibly support a majority of the "persistent"-universe and MMO features they are touting. This game will not come out the way fans think it will and CiG will move from being transparent to ducking and obfuscating development until fans loose interest and they file for...
After reading his "rebuttal" he should of just kept quite and issued a generic PR statement.
Instead we have something a pestilent child would write not a Founder of a studio working on a 100m+ title.