Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It's complicated, it involves more than harmony gold, plus the reseens and resculpts.An Unseen? Are they licensing that or is a Harmony Gold rage-suit coming?
It's complicated, it involves more than harmony gold, plus the reseens and resculpts.
Remember, they are using the same models as Mechwarrior Online. So, the Marauder no longer looks like a Macross pod, the Battlemaster/Thunderbolt etc no longer look like Dugrams, etc.
Bottom line is that the legalities are pretty much sorted at this point.
Yea, I don' tlike all the MWO models, but they did a great job on the reseen/resculpt Rifleman.That's good, looking forward to a Rifleman.
Paradox and Harebrained Schemes team up for Battletech, and here's the first trailer
http://www.pcgamer.com/paradox-and-...p-for-battletech-ahd-heres-the-first-trailer/
It also appears that the agreement between Paradox and HBS is pretty Limited. That's always a good thing. It's nice to have someone to help you ship a game without having their fingers in it mucking it up.Happy about the beta being soon but I'm more happy with Paradox being on board. The seem to be one of the publishers who are not total assholes.
well,
as much as I love the BT lore and universe...
personally, I am never having anything to do with PGI ever again, if that means another 10 or 20 years before I can play a battletech/mechwarrior branded game so be it
those bridges been burnt long since
I like that they are not adding on extra stretch goals after hitting the 2.5mil. All additional funds will go into extra polish and post release ongoing development. Post release also may include co-op multiplayer against AI.
Are you aware that PGI was finally able to release many of the mechs designs that they were legally prevented from using by FASA?
Does FASA even exist anymore? I think they were absorbed by Microsoft
Regardless it was Harmony Gold that was the stickler. I think the PGI designs are based on the Project Phoenix redesigns but perhaps tweaked to be a little closer to the originals.
The multiplayer video was awesome. I wonder what happened during the cut segment - they had just started trash talking...
Does FASA even exist anymore? I think they were absorbed by Microsoft
Regardless it was Harmony Gold that was the stickler. I think the PGI designs are based on the Project Phoenix redesigns but perhaps tweaked to be a little closer to the originals.
The multiplayer video was awesome. I wonder what happened during the cut segment - they had just started trash talking...
Long story short:The licensing and ownership of IP from FASA is always an interesting web. Currently one of the original creators of FASA, Jordan Weisman, owns the IP and licensing of much of their material. You can read more about the path the IP has taken at his Wikipedia page. He created Harebrained Schemes and did kickstarters for the Shadowrun games and is now producing the BattleTech game with Paradox Interactive, which makes some pretty incredible games.
MechWarrior 5Looks pretty good. They just need to release a good Battletech/MechWarrior sim, that is not a online only FPS game.
Stand off engagement seems to be pretty valuable compared to brawling at the beginning, then focus firing on whoever the AI sticks too far out front.I got a couple rounds in last night- it looks good, was fun, and worked well. It has a very MechCommander kind of feel to it, which is great. I cheat- er, stacked the odds in my favor though and ran my lances about 10M to 15M heavier than the AI's since I was just jumping in and didn't bother to read the provided manual. Even still the AI held up pretty well. The maps do seem a little small though, as it felt like it was only a turn or 2 until contact and everything turned into a slugfest. That, or I'm just crap at strategy (probably this). Looking forward to more time with the beta this weekend.
And the awesome's huge amount of amor really shows.
Lol.Too bad it seems like they are using PGI's hit boxes as well as the models cause the Awesome CT seems like a real damage magnet
Too bad it seems like they are using PGI's hit boxes as well as the models cause the Awesome CT seems like a real damage magnet
Joking aside I think they still have a lot of tuning and bug fixing to do on their hit modelingPlayed about a dozen matches and never had an issue with one location being hit more. Then right after I saw this post I played and had three of my CTs blown out. They were not perfect cores but I'd say a good 90% of the damage landed there.
I had something similar happen. I had an Awesome bury three PPC shots into a Kintaro, which was missing an arm, leg and most of a torso on the side it was struck from, with 100% hit chances.Joking aside I think they still have a lot of tuning and bug fixing to do on their hit modeling
For instance I've seen a lot misses animated as hits (single weapon shots so i know I didn't see things wrong)
I had a match last night where I had two Griffins performing alpha strikes into the back of a Kintaro. Took 3-4 round before the stupid thing finally went down