Quantum Break

DX 12 has yet to add anything in terms of graphical features/fidelity. I doubt anything will change.
 
I honestly won't be surprised if the Steam version of the game runs better.
 
Isn't DX12 simply about performance (seemingly only on specific hardware) and not about additional "features" ?
 
I haven't seen DX12 cause anything but headaches so far so I'm not really upset that this game only supports DX11 on Steam.....also it will probably be pretty cheap within a relatively short time frame.
 
Isn't DX12 simply about performance (seemingly only on specific hardware) and not about additional "features" ?
I think the main goal of DX12 was to solve the draw call limit, as that has been the largest barrier we've had to overcome in terms of moving forward with gameplay complexity. Because to be quite honest, I don't think there is anywhere left to go with graphic fidelity until there is another revolution in hardware design, which we haven't had in just about a decade.
 
As long as the Steam version isn't missing any graphical fidelity, I'm interested in it. Definitely not a day 1 or anything like that, but I'll be watching the reviews and reports pretty carefully.
 
Last I checked the game largely got average and ho-hum reviews so this doesn't even seem like it's worth it in its present state.

I hope I'm wrong.
 
Last I checked the game largely got average and ho-hum reviews so this doesn't even seem like it's worth it in its present state.

Game is actually very fun. Everyone dinged it for requiring a ton of GPU power for max visuals. If people can wrap their heads around the concept of "ridiculous lighting effects might require next generation hardware", then it runs fine as there are settings for all systems. But you know what the average person is going to do. Disable all the performance tweaks suggested in the options, turn everything to level 11, and then cry that their $700 video card can't handle it. Thus they will give the game a low rating for having too much eye candy.
 
I haven't seen DX12 cause anything but headaches so far so I'm not really upset that this game only supports DX11 on Steam.....also it will probably be pretty cheap within a relatively short time frame.

I didn't realize DX12 was already make it or break it for people. A lot of us are still on Windows 7 (and plan to stay there for a while) so this honestly was a newsflash to me.

I'm not surprised to see the usual SLI and Crossfire issues. That's all but a given which is ridiculous. Glad I never bothered with that route, either.


Game is actually very fun. Everyone dinged it for requiring a ton of GPU power for max visuals. If people can wrap their heads around the concept of "ridiculous lighting effects might require next generation hardware", then it runs fine as there are settings for all systems. But you know what the average person is going to do. Disable all the performance tweaks suggested in the options, turn everything to level 11, and then cry that their $700 video card can't handle it. Thus they will give the game a low rating for having too much eye candy.

I'll definitely all this into account when/if the time comes I get in on this. I'm a fan of Remedy's games and I was interested in this title.
 
Game is actually very fun. Everyone dinged it for requiring a ton of GPU power for max visuals. If people can wrap their heads around the concept of "ridiculous lighting effects might require next generation hardware", then it runs fine as there are settings for all systems. But you know what the average person is going to do. Disable all the performance tweaks suggested in the options, turn everything to level 11, and then cry that their $700 video card can't handle it. Thus they will give the game a low rating for having too much eye candy.

Totally agree. It is indeed a fun game and it's not a twitch shooter so superfast frame rates aren't as critical.
 
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Personally, to me the slower paced a game is the more I notice a lower framerate. If something is fast and chaotic I don't have time to care. If it's leisurely I can't help but notice FPS dropouts and things moving like they're underwater.
 
Video of the steam version's performance. i haven't been able to watch it yet, will in a few.
 
GMG had a nice discount so I took the plunge on this.

I grabbed it too.. despite my better judgement.

not expecting it to run well.. the game has forced 4x msaa that you can't turn off as well as 2 additional geometry passes. These really hurt the performance on PC, whereas the Xbone needed them to render the game using their image reconstruction tech. I'm guessing it would have been too much work to take the reconstruction out of the game.. so it's still in.
 
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AMD shows no difference in DX11 vs DX12 ("margin of error").
Nvidia has massive gains, 1060 blows past the 480 by about 20%.

We knew this already but at least we have evidence now, just another BROKEN DX12 game to throw on the pile.

 
Looks like Nvidia dx12 drivers still need work.
I thought the whole point of DX12 was to alleviate driver overhead? It's time to put the blame where it belongs: the developer.

The 1060 in DX11 handily beats the 480 in DX12. This on top of the fact that AMD gains nothing when switching from DX11 to DX12. Actually, according to Computerbase, the 380 and 480 perform better in DX11.

There is clearly a problem with the implementation. Nvidia's drivers are not responsible for a 50%, yes FIFTY PERCENT, performance disparity between the two APIs.

Performance should never go down from DX11->DX12.
 
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AMD shows no difference in DX11 vs DX12 ("margin of error").
Nvidia has massive gains, 1060 blows past the 480 by about 20%.

We knew this already but at least we have evidence now, just another BROKEN DX12 game to throw on the pile.



Not quite. Look at the CPU frame times here. The DX12 version is significantly better than the DX11 version. Not even close. What we have is another developer with a lack of DX12 skills to finish the job, or Nvidia's DX12 driver implementation is just too hard to code for. Remember the AMD DX12 path works.
Quantum Break im Benchmark mit DirectX 11 (Seite 4)

By consumers choosing the Steam DX11 version, they are telling developers and Nvidia that they don't need the performance boosts that DX12 brings.
 
By consumers choosing the Steam DX11 version, they are telling developers and Nvidia that they don't need the performance boosts that DX12 brings.

Really they're just telling developers and Microsoft that they want nothing to do with the windows store, or games in UWP-wrapper jail.

Utter comedy that you can't run DX12 codepath if you buy the game on Steam on Windows 10. MS's pathetic artificial restrictions just need to die.
 
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all DX12 games won't be shut out of Steam...I'm thinking it's just a temporary restriction...DX12 is also somewhat missing that big new graphics feature (like tessellation) which makes more people want to use it
 
Utter comedy that you can't run DX12 codepath if you buy the game on Steam on Windows 10. MS's pathetic artificial restrictions just need to die.

Remedy chose not to support Dx 12 with the steam release. That has nothing to do w/ MS. They chose Dx 11 because they are more familiar with it and thought they could achieve a better result.

There are several other games on steam that support dx 12 rendering paths, so again this has nothing to do with restrictions in place by MS. They want developers to use dx 12.. just most developers aren't used to it and the games don't perform better than their dx 11 counterparts.
 
all DX12 games won't be shut out of Steam...I'm thinking it's just a temporary restriction...DX12 is also somewhat missing that big new graphics feature (like tessellation) which makes more people want to use it

It's still within its infancy anyways, isn't it?
 
I can't decide if 1080p without upscaling or 1440p with upscaling is better... I get around 60fps in the start area with both, I'm wondering if I drop some settings whether I can hit stable 60fps with no upscaling 1440p :p

the upscaling is hideous...
 
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QB : Screenshot Comparison
 
I never upscale. I think it's better to lower other settings first. I'll go back to upscaling when [H]ardocp starts testing video cards at 720p. :)

Upscale is the default to keep noobs from complaining that their new video card can't run the game.
 
I never upscale. I think it's better to lower other settings first. I'll go back to upscaling when [H]ardocp starts testing video cards at 720p. :)

Upscale is the default to keep noobs from complaining that their new video card can't run the game.
any advice on what settings to drop first ?
 
Remedy chose not to support Dx 12 with the steam release. That has nothing to do w/ MS. They chose Dx 11 because they are more familiar with it and thought they could achieve a better result.

There are several other games on steam that support dx 12 rendering paths, so again this has nothing to do with restrictions in place by MS. They want developers to use dx 12.. just most developers aren't used to it and the games don't perform better than their dx 11 counterparts.

You do you realize Quantum Break is owned by Microsoft Game Studios, and that's who Remedy co-developed the game with/for. Or do you think it was also Remedy's choice to limit their game to Windows 10 Store only initially - and ignore more than half the potential market for the game - and waste their time sticking it in a UWP wrapper so Microsoft could spew PR about UWP games gaining momentum?

I didn't say other DX12 games don't exist on Steam, I'm talking about this game and the arbitrary restrictions placed on it due to the game being MS's, and Remedy only going by their marching orders.

There's no reason it couldn't have had DX12 available as a codepath on the Steam version, since the Windows 10 Store version is just the same Win32 but in a UWP wrapper. There's nothing about UWP that makes it any more conducive to DX12 support. If they were "more familiar" with DX11 then both versions of the game would've been DX11. This is marketing politics.
 
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There's no reason it couldn't have had DX12 available as a codepath on the Steam version, since the Windows 10 Store version is just the same Win32 but in a UWP wrapper. There's nothing about UWP that makes it any more conducive to DX12 support. If they were "more familiar" with DX11 then both versions of the game would've been DX11. This is marketing politics.

Can DX12 capabilities be added "after the fact?"
 
Can DX12 capabilities be added "after the fact?"

Yes, I haven't seen a game engine that was designed from the ground up to support DX12 yet. So everything from Hitman to this has been a tacked on DX12 implementation. That's why it was so easy to get rid of the DX12 code path for the Steam version. Remedy and Nvidia NEVER got the DX12 code path to stop crashing with Nvidia cards. The Nvidia drivers would go into a resetting loop under DX12 if you watch the Digital Foundry videos from the original Windows Store launch to the latest Windows Store version tested in their most recent video. It never worked for Nvidia users. I could care less who's fault it is. Just a darn shame that it does that.

Imagine if they had left DX12 in as an optional checkbox for the Steam version. It would have been developer suicide. Now I showed you'll where the game has much better frametimes under DX12. Imagine if they let AMD users have DX12 for Steam and not Nvidia users? It would have been the conspiracy of the year! Again developer suicide to do such a thing. Doom having AMD tweaks is not the same thing before someone else goes there.

So I don't blame them at all for ditching DX12 as an option for the Steam version. I think it was the best compromise that they could have made considering the circumstances. Glad that there is a Windows Store version with DX12 though; but what if I buy an Nvidia card next year? I'll become a mad gamer for buying the Windows Store version. :)
 
I'm tempted to snag this one. Amazon prime has the collector's edition for $31.99 that ships whenever it's available(1-4 weeks) which is no big deal because I'm kind of backlogged anyway. I'm just hesitant to do so since I'm not sure whether the 1060 is really going to be adequate enough for a fluid 1920x1200 experience.
 
I'm tempted to snag this one. Amazon prime has the collector's edition for $31.99 that ships whenever it's available(1-4 weeks) which is no big deal anyway because I'm kind of backlogged anyway. I'm just hesitant to do so since I'm not sure whether the 1060 is really going to be adequate enough for a fluid 1920x1200 experience.

It will run great.
 
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