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People are going to say that the input lag of the 3008 makes it unsuitable for gaming (although most doesn't see it).
I doubt the reduced input lag of a crt would be a greater advantage over higher resolution screen.
LCD would win in medium and long range, and CRT would only be better for surprise around the corner.
I doubt the reduced input lag of a crt would be a greater advantage over higher resolution screen.
LCD would win in medium and long range, and CRT would only be better for surprise around the corner.
Agree with the 3007.
The 3008, though, has only 50ms of lag, so I don't really see it as a problem for normal players.
And, if you are a pro gamer, it would probably be better if you buy a new crt.
Here we have another problem, though, because there are a few crt's which can go up to 1920x1200, and playing at 2560x1600 can be problematic because of the performances.
So, the question here is: do you, as a gamer, need more a higher resolution, which permits a better pixel hunting for sniping, or higher fps, which permits a higher awareness of the game, because of the increased speed?
Also, the U2711 is 16:9, giving games that support it a higher field of view.
How is that accomplished without vertical cropping of the 16:9?No.
16:10 and 16:9 monitors provide same FOV.
No.
16:10 and 16:9 monitors provide same FOV.
...
1. Although I noticed some lag difference, I guess I am not that sensitive to it and can live with the 3008. I play mostly FPS games like MW2 and BC2 and don't notice the lag really. I need to get used to the increased size mostly (my last monitor was a 24" and the difference is significant).
...
Yeah, MW2 and BC2 are laggy games, so no wonder you don't notice the extra lag.
That' because that game has crappy widescreen support.
Check this out:
http://www.widescreengamingforum.co...?p=28279&sid=5ed72a2e121563ef310e5d2a48f7f95b
That's true widescreen gaming
Everybody should agree that when you go from 4:3 to 16:10 for proper widescreen you should get Hor+ and not Vert-. Hor+ requires a fov increase to maintain the correct image ratio
If that is true then it follows 16:10 to 16:9 should get Hor+ as well.
Again.
Don't mix up montor resolution and games aspect ratios/FOV!
In other words, whatever is visible in 16:9 GAME is visible when you play that game on a 16:10 MONITOR. Extra space will be left above and below the widescreen game frame - that is your BONUS to be used for Vert+ games, non-widescreen games and tons of other applications.
Not only the 3008 is capable of no-loss displaying ANYTHING the 2711 is capable of, it also dwarfs the 2711 in size.
Are you sure you have your 24" 1920x1080 setup correctly?
The 16:9 monitor is displying 16:9 game.
What is wrong?
The ratio is 16:9 which is wider than 16:10 and to maintain the proper ratio without seeing less of the scene on the screen you must increase the FOV.
Thats the same as saying: Assuming that 16:9 will display more, 16:9 will display more.
The *most fair* system (I'm basing the 'fair' part of this on the screen area vs. aspect ratio) would have wider horizontal FOV for 16:9 but at the same time les vertical FOV, compared to 16:10. How to implement it in practice though is up to the game developers.
Why would you ever want to see less of the game?
There's not need to talk about fairness here when correctness overrides it.
You don't need to assume which ratio will display more, its just a consequence of not wanting to see less of the game.
Why would you ever want to see less of the game?
There's not need to talk about fairness here when correctness overrides it.
You don't need to assume which ratio will display more, its just a consequence of not wanting to see less of the game.
Ok we are getting confused here.
16:9 should show more than 16:10. The vertical FOV is always fixed.
In terms of horizontal FOV it goes:
16:9 > 16:10 > 4:3 > 5:4
Are we on the same page now?
"The vertical FOX is always fixed" <-- Huh? Of course it isn't. It depends on implementation.
It could just as well be the horizontal FOV that is fixed and in that scenario it would be the completely opposite scenario.
That is
5:4 > 4:3 > 16:10 > 16:9
But in reality both vertical and horizontal FOV could (should?) change. In the end it depends on what the game developers implement.
The wider ratio...the more you see horizontally...how is that a hard concept?
What you say is true. But there is a reason why modern games fix vertical FOV (at least the good ones).
Look I understand game devs can do whatever they want, but what I am saying is some of them get it wrong. Look at widescreengamingforums.com They rate what has good widescreen support what does does not.
Vert- is laziness on the game devs part (or lack of foresight)