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Street Fighter 4

Cowcaster88

[H]ard|Gawd
Joined
Feb 26, 2005
Messages
1,815
I've know that this has been in development for awhile now but it is soon to be out on consoles. I was a huge fan of Street Fighter when I was young and got hooked again when the Alpha series came out. Upon my excitement I wanted to get the opinion of some of the [H]ard gamers:

Have you had the opportunity to play Street Fighter 4 in the arcades and what did you think? Which of the previous games did it most play like?

I understand that it is coming out on PS3 and Xbox360 on Feb 17, with that being said I don't have either or those systems (have a Wii) but I see that it will be released on PC in June. What do you believe the system requirements will be to play this?
 
Yeah I cant wait for this game. I am a huge street fighter fan, I can remember riding my bike up to the bowling alley just to play it when I was a kid, and when it came out on SNES I couldn't put it down, truly the best fighting game ever..period. I've read some reviews of military people being stationed in Japan and have had chances to play it , and they say that it stays true to the "street fighter" name.
 
I loved SF2 for the SNES...I played it back in 1994.

I am waiting for the PC version of this game because I don't play consoles, and all I hope is that it does not require a dual-core CPU to run, but it shouldn't since it's only a 2d fighter with 3d backgrounds right?
 
As a practical matter you will probably "need" a dual core CPU because the game was designed with dual core machines in mind--XBOX and the PS3. That said, I think the GPU requirements and the requirements overall will be very forgiving. I would expect the system requirements to be a lot lower than say, Mirror's Edge or Gears of War.
 
The problem with the PC version is that 1) it probably isn't going to sell well and 2) the online community is probably not going to be nearly as large as the console community. I expect at any given time, there will only be a handful of viable opponents to play online, like UT3.

A lot of nonenthusiast PC gamers are going to have trouble abstaining from the console version and waiting for the PC version because all their console playing friends will snap it up and they will want to play against them online.

On the other hand, I suppose you only need ONE opponent at a time and therefore even if there were only 50 viable opponents online at any one time, it really wouldn't make any difference.

This game will have online matchmaking won't it?
 
I think the PC version (if done well), might have the higher competitions, if the game can run at a steady 60fps or more compared to the console versions.

Anyhow, I'll be getting it for the PS3. I've been an SF fan for so many years.
 
Framerate is not going to be an issue for most enthusiasts with this game, provided you are using at least an 8800GT.
 
Framerate is not going to be an issue for most enthusiasts with this game, provided you are using at least an 8800GT.

Yeah, if they code it properly to run well on computers (which shouldn't be hard). Competition will be much better on the PC, and would be more preferred IMHO.
 
Oh by the way the day I came home from summer camp and found SF2 SNES waiting for me on my bed was EPIC! EPIC!

SF2 might possibly have been the most highly anticipated game ever for me. It might be tied with A Link to the Past. My friends and I spent an entire summer pumping quarters into SF2 and the SNES game was the subject of fanatical obsession. At one point I caught wind of a rumor that the game would come bundled with an arcade stick. I don't know if Capcom gave up on that or what happened but when I heard that I thought that was the most awesome thing ever. I don't think there really were arcade stick peripherals for consoles at that time. The SNES game really delivered, although some of the magic did get lost in the translation, they for the most part nailed it. I always felt the arcade felt a little faster and more fluid.

How awesome would a little shuttle PC in an arcade cabinate be for SF4? Actually, if you recall some of the more advanced arcade setups back in the day used large projection televisions--with just about any arcade stick and an HDTV you could easily recreate that. The only thing missing would be the local gangbanger kids kicking my ass in the arcade (in the game, not literally).
 
Haha that would be pretty sweet, make your own little arcade with a dedicated PC at home, (with sanwa parts) for arcade stick, etc. That would be AMAZING!
 
I tried the oldest version,
I have to say that it is just adiction
Will go for the next version as long as i find time
 
Haha that would be pretty sweet, make your own little arcade with a dedicated PC at home, (with sanwa parts) for arcade stick, etc. That would be AMAZING!

The home versions of SF4 are supposedly PERFECT ports of the arcade with respect to graphics and gameplay. The arcade IS a PC basically, I think. If you built an arcade based on SF4 for PC you might actually wind up with a BETTER game if they implement anti-aliasing properly and whatnot, although I doubt this game will need it much. But in any event you'd have a far more accurate recreation of the arcade than you would have had if you undertook the same project back in the day with Street Fighter 2. Back then you would have had to have had the actual arcade board to get even close.
 
I've been playing SF4 once or twice a week for about half a year now since it came out. It's a good game. Not very complex, but good enough. I like it way more than Third Strike, which I thought was garbage, but then again a lot of people liked it.

Hard for me to really get into the specifics b/c a lot of people here havent played it and because of the revision coming soon (balance tweaks, new chars, etc).

I dont really plan on playing this game online all that much since I have a lot of friends IRL that play fighters. However a good netcode would still be nice. I'm not sure what netcode they're gonna use b/c they only said that they're not using ggpo or 2df. I'm guessing it will be similar to hdremix, which is decent if you live somewhat close to the person you're playing against.
 
I am waiting for the PC version of this game because I don't play consoles, and all I hope is that it does not require a dual-core CPU to run, but it shouldn't since it's only a 2d fighter with 3d backgrounds right?

Im not sure sure about the cpu requirement. Super Street Fighter 2 Turbo HD Remix was the 2d fighter that they updated with some better graphics. Street Fighter 4 they redid the entire look. It's a 3d side scroller basically.

Im probly going to pick this up for ps3 and PC. It may require a dual-core for minimum. Probably 8800 gt.

Heres a pretty good vid clip. Street Fighter 4
 
I played Street Fighter (the original) almost from the day it first appeared around 1987 or so. Then later when Street Fighter II made its first appearance, it was a watershed moment in gaming for me and a ton of other folks that learned that game inside and out, front to back, etc. When word leaked out about Street Fighter II: Champion Edition a ton of us freaked, finally getting the chance to play as "the bad guys" you could say.

When we found out about SF2: Turbo Hyper Fighting it started all over again, and here's why:

There were only two arcades in the entire country that debuted that game before anybody else. One place was in southern California someplace, I think a Putt-Putt Golf and Games in Anaheim iirc, and a little hole-in-the-wall arcade called Championship USA in Newport News, VA, my hometown area (I'm from Portsmouth).

I actually found out about the demo of SF2:THF because of a radio ad, then I spread the word in our local SF community - the majority of us played at the Putt-Putt Golf and Games at Military Circle Mall in Norfolk, VA. Hell, we kept that place in business for the longest time, honestly. A rather tight-knit group of us that were there almost daily for a decade...

We showed up and it was James Goddard himself - the creator of Zangief, Blanka, DJ, Vegas, and Dhalsim - that had brought the logic board out for SF2:THF and had been present during the daytime and competed with a lot of people. We (our group) arrived for the "lock in" special - they'd lock the doors at 9PM and if you paid $20 you stayed in till midnight the next day, all the games were free during that period.

Goddard came back around 1AM and everyone pointed at me as the local's best Zangief player because I spent so much time perfecting my ability to Screwdrive people from about 1/2 screen away (seriously, I could). So, Goddard and I faced off, while the crowd watched on 2 big screens that were patched into the machine.

As soon as the match started, and we heard the familiar "FIGHT!" sound, we both jump back from our starting positions (that put us as far apart as possible - the full width of the screen).

All I remember to this day was hearing something like a gunshot go off beside me, scared the shit outta me. I recovered fast, looked to my left, saw Goddard just smiling at me, and as I turned to face the screen again, MY Zangief was being Screwdrived...

Goddard had snatched me full screen using Zangief - the character he created - and then he laughed about it. I was like, "Whoa... what the hell..." and he patted me on the back and said words I'll never forget:

James Goddard said:
"Yeah, that was cheap, I won't do it again... ready?"

:D

Unbelievable... truly unbelievable, but it's expected considering he was one of the biggest forces in the SF universe from the inception, and creator of some of the most popular characters in said universe. He knew a lot of stuff that nobody else knew... <hint, hint>

The "group" of us continued to support SF through the years, the revisions, the updates, the big screens, the hundreds of destroyed buttons and joysticks, junk food, sodas, etc. But the days of SF for us grew old and most of us old burned out players gave up on the Sf franchise (in the arcades) when SF3 came out because it flat out fucking sucks. :)

And, they jacked the price of the game up to pay for it, from the nearly-decade old price of two tokens (this was Putt-Putt I'm speaking of) to three tokens, and then shortly thereafter they pushed it to 4, a damned buck to play one game... that was the final knife in the back to all of us that had supported that gameroom since it basically opened, so we basically told 'em "Fuck you" and walked out.

Over the years they started dropping the fighting games in favor of those huge multiplayer racing games like Daytona USA, etc... all absolute failures that never paid off for 'em anywhere near the way the fighting games did - when our group pulled out, they fell apart.

I visited home a few years ago and wasn't surprised to see that Putt-Putt finally shut down and the grass growing all over the place. Lots of fond memories there, tons of 'em, great ones that I'll never forget.

Who knows... maybe things will improve with SF4, but I doubt it. I'm still the only person I know that could pull off a standing 10 hit combo with Zangief in SSF2 (that's Super Street Fighter II... who knows... ;)

<ps, I have Street Fighter Alpha MAX on my PSP... great game, but the controls just don't lend themselves to proper SF gameplay. Besides, DBZ Shin Budokan is a helluva lot more fun... :D >

The video linked above, the trailer, looks promising... Mmmm... Cammy... Mmmm... hehe ;)
 
The home versions of SF4 are supposedly PERFECT ports of the arcade with respect to graphics and gameplay. The arcade IS a PC basically, I think. If you built an arcade based on SF4 for PC you might actually wind up with a BETTER game if they implement anti-aliasing properly and whatnot, although I doubt this game will need it much. But in any event you'd have a far more accurate recreation of the arcade than you would have had if you undertook the same project back in the day with Street Fighter 2. Back then you would have had to have had the actual arcade board to get even close.

I know the arcade is built on the Taito Type X2 board (a non-Capcom board) which is built around a PC with these specs.
* OS: Microsoft Windows XP Embedded SP2 [2]
* CPU: Conroe-based Intel Core 2 Duo E6400
* Chipset: Intel Q965 + ICH8
* Video output: 680x480, or 1280x720
* RAM: 2GB DDR2 800MHz
* GPU: PCI Express x16 nVIDIA GeForce 7900GS
* Sound: Onboard Realtek HD 7.1 channel Sound (supports add-in sound cards)
* LAN: 10/100 BASE-T
* I/O ports: 1x JVS, 4x USB 2.0, 1x serial (max 2), 1x parallel port, 2x PS/2, 2x SATA
* Audio inputs: AKG C535EB Stage Microphone, line-in (Surround 7.1)
* Audio outputs: 7.1, SPDI/FX
* Expansion Slots: 1x PCI Express x16 (used by video card), 1x PCI Express x4, 2x PCI
* Storage: SATA2 Hard Drive

Which I would imagine you would need these as a minimum requirement. I might have to build a new PC to play this.
 
Wouldn't there be more potential for things to go wrong with the PC version? For example, stuttering framerates, other programs interfering, etc. I'd love to go the PC version for the higher framerates and texture quality, but a constant framerate on a machine that's dedicated to running the game and not half a dozen other things at the same time might be a safer option. Plus, local multiplayer FTW.

I guess this can apply to any PC game, but to me it seems more crucial for fighters.

Feel free to ease my fears, though :)
 
I'm not so sure the serious competition will be on the PC version. It's coming out after the other two and most serious players will have already commited to one or the other. That's especially the case with new sticks and pads essentially "fixing" the 360 version's main flaw.

In terms of the game, it's closest to the original SF2 series, although it's slower than Super Turbo. I don't think Alpha players will have that much of an issue adjusting since the normal moves link like in the alpha games. It's probably least like SF3...which IMO is a good thing.
 
I'm buying it for PC, i already got some usb xbox360 controllers and if it plays well i will get a dedicated fight stick just to beat on you guys.
 
I know the arcade is built on the Taito Type X2 board (a non-Capcom board) which is built around a PC with these specs.
* OS: Microsoft Windows XP Embedded SP2 [2]
* CPU: Conroe-based Intel Core 2 Duo E6400
* Chipset: Intel Q965 + ICH8
* Video output: 680x480, or 1280x720
* RAM: 2GB DDR2 800MHz
* GPU: PCI Express x16 nVIDIA GeForce 7900GS
* Sound: Onboard Realtek HD 7.1 channel Sound (supports add-in sound cards)
* LAN: 10/100 BASE-T
* I/O ports: 1x JVS, 4x USB 2.0, 1x serial (max 2), 1x parallel port, 2x PS/2, 2x SATA
* Audio inputs: AKG C535EB Stage Microphone, line-in (Surround 7.1)
* Audio outputs: 7.1, SPDI/FX
* Expansion Slots: 1x PCI Express x16 (used by video card), 1x PCI Express x4, 2x PCI
* Storage: SATA2 Hard Drive

Which I would imagine you would need these as a minimum requirement. I might have to build a new PC to play this.

I would say those spec are about right but remember on PC we'll probably be playing at more like 1680 x 1050 or 1920, and the 7900GS probably won't tolerate that well. So I expect the actual GPU requirement for most of will be something like an 8800GT. I am expecting my 8800GTX OC to absolutely blow the doors off this game at 1680.
 
This is the type of game that generally works best on consoles, but I can use my XBox 360 controllers with the PC so I will probably just get it for PC assuming it isn't a crap port or something in order to support the PC gaming industry.
 
To me this is console all the way period. More competition, less cheating (you better believe cheaters are drooling over this one) and 46 inch HDTV with 5.1 surround sound. Just like Starcraft means PC gaming Street Fighter means console gaming. One thing that will interest me on the PC is mods of course I waited for mods on mass effect and no dice.
 
To me this is console all the way period. More competition, less cheating (you better believe cheaters are drooling over this one) and 46 inch HDTV with 5.1 surround sound. Just like Starcraft means PC gaming Street Fighter means console gaming. One thing that will interest me on the PC is mods of course I waited for mods on mass effect and no dice.

Cheating was also a concern for me. Yes, we all know cheating can happen on consoles, too...but it's a lot more prevalent on the PC.
I think the main thing is that the serious players aren't going to wait for the PC version. They'll get one of the console versions and stick to it. Pretty much every major competition player already owns one of the consoles. Granted they'll never accept the online play as a substitute for the no latency face-to-face tournaments, many still play casually.
It's Street Fighter - a higher resolution and more FPS aren't going to matter. If anything, strange framerates might cause problems as fighting game require individual frame data for move timing.
I think it's awesome the PC's getting the game and it'll be cool to have the game running at insane resolutions...but I don't think it'll be the one to get at all.
 
To me this is console all the way period. More competition, less cheating (you better believe cheaters are drooling over this one) and 46 inch HDTV with 5.1 surround sound. Just like Starcraft means PC gaming Street Fighter means console gaming. One thing that will interest me on the PC is mods of course I waited for mods on mass effect and no dice.

Absolutely right. I'll always be a PC gamer first, but some games are just made for the console, and this is one of them.
 
How are they gonna cheat tho? Rapid fire? Scripted combos? Neither of those things will help you beat anyone decent. And besides, program pads exist for consoles.

That said, major tournaments are supposedly going to use the ps3 version.
 
I wouldn't trust any regular PC to be able to run the game "Arcade Perfect." There's just too many variables to consider unlike a hardware locked console system. It's not about getting as much FPS as you can, it's more about replicating the arcade experience. That means matching the arcade FPS, to be able to replicate moves frame by frame.
 
How are they gonna cheat tho? Rapid fire? Scripted combos? Neither of those things will help you beat anyone decent. And besides, program pads exist for consoles.

That said, major tournaments are supposedly going to use the ps3 version.

The easiest exploits are grabs from anywhere (a la the invisible throw or full-screen siberian suplex), 1-sided lag, and in some cases combo scripts and be an absolute dealbreaker. There are combos that even experts can't nail regularly, but could be a major exploit if someone macro'd it. Guile used to have a lot of sonic boom sequence traps that were nearly inescapable, but took such precise timing that players couldn't pull them off every time. Counter hit timing off the the ground takes years of practice, but with a macro I could do a piano key reversal by mashing a button.
Having seen some shady things on the Kailera implimentation for the arcade ROM's, I think we'd see the same thing with SF4.

I'm getting the PS3 one just because I don't mind the pad. I can pull off the "walking" spinning piledriver on a pad, so as long as there's an X3 button I'll be fine. I prefer a joystick, but unless I strap them down, I end up jerking them all over the place.
 
Absolutely right. I'll always be a PC gamer first, but some games are just made for the console, and this is one of them.

Anyone believe that there might be a chance that they'll port it over to the Wii, on Nintendo where it all started about 18 years ago?
 
Anyone believe that there might be a chance that they'll port it over to the Wii, on Nintendo where it all started about 18 years ago?

They *could* release SF4 for Wii but it'll definately be a dumbed down non-arcade perfect port unlike the PS3 and 360 versions.
Similar to SF2 on SNES/Genesis being inferior to the arcade version.

Anyway as most people said theres not much reason to wait for PC version if you already own a PS3/360. The only thing I'm interested in PC if theres any difference in online play (PCs strongest point) but I don't expect much at all.

Lastly
If you're a fighting game player and seeking REAL competition,
check this out http://ggpo.net
 
It's was made for the PC since that's what the arcade machine is, just a PC with a fancy case and nice controller. The console version is going to be a port. Even if that were not the case, I'd rather support PC gaming.
 
It's was made for the PC since that's what the arcade machine is, just a PC with a fancy case and nice controller. The console version is going to be a port. Even if that were not the case, I'd rather support PC gaming.

and a console is a locked down PC.

im getting SF4 for the x360. im also getting the fightpad because the Dpad on the x360 contoller is horrible.

will be looking forward to [H]ard SF4 tournys
 
The PC will be the superior version provided it has people actually playing it. It isn't really right to say that this game is "made for console" because with the right controller, the PC version should be a perfect recreation of the arcade. The arcade is the native platform.

It could also be that the PC has a smaller player base but a more mature, tolerable player base than XBOX live.

Also, if they distribute the game via Steam it might do well.
 
I don't know, I still find it hard to believe a game like this would require dual-core, considering games like COD:WAW, crysis, fallout 3 and F.E.A.R. 2 run on single cores, and those games are probably more demanding. I'm guessing a P4 3.0Ghz (or 3200+) will be minimum.
 
I don't know, I still find it hard to believe a game like this would require dual-core, considering games like COD:WAW, crysis, fallout 3 and F.E.A.R. 2 run on single cores, and those games are probably more demanding. I'm guessing a P4 3.0Ghz (or 3200+) will be minimum.

Maybe it'll be a more CPU-extensive game like the Source-based games?
 
Maybe it'll be a more CPU-extensive game like the Source-based games?

Let's say it is. But currently, no source games require dual-core (I think). For example, Left4Dead requires a Pentium 4 3.0Ghz. I could see if it was a game with a lot going on at once, like say... grand theft auto 4...or a poorly coded game, then I would understand why nothing less than dual-core could run it. But I don't think this will be the case for SF4. I hope not, because I'm not looking forward to buying any other game for a long time and would hate to have to buy a new CPU just for this game.
 
Maybe it'll be a more CPU-extensive game like the Source-based games?

This game will NOT be as CPU intensive as Team Fortress 2 or Portal. It should be far less CPU intensive than Bioshock or UT3. There isn't that much going on here in terms of physics and whatnot. This just isn't one of those games. It isn't comparable to a 3D shooter.
 
The only thing I care is how much input lag there will be on online play.
Still dreaming till the day where (non-emulation) fighting games w/o input lag is possible...
 
never got to try 4, im glad they kept the side angle style (smart move), it looks like it will be great fun.

i remember playing street fighter 1 on a arcade machine at my local water park when i was a younger, only i had no clue at the time what i was playing.
 
Street Fighter 1 is seriously old school. I remember playing the version of the game that had the two giant pressure sensitve pads. At my arcade a guy figured out how to throw fireballs pretty regularly and could win the game in one quarter. A fireball took like 1/3 of a lifebar and if you could get a dragon punch, it did like 50% damage. Luckily the motions were almost too picky in that game. VS mode was pretty busted, but still a big leap from the likes of Karate Champ.
 
After watching the trailer I fail to see how this wouldn't run on a Pentium 4 and a 6800 card.

Maybe its because I wasn't watching a full blown 1680x1050 video, but that graphics don't look much better than the old street fighter games.
 
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