HardOCP News
[H] News
- Joined
- Dec 31, 1969
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The folks at Shacknews want to know what happened to episodic games.
Since episodes were so front-loaded, it meant the first episode had to cover both the upfront rendering costs and help fund the development of future episodes. If the first episode failed to bring in enough to cover both of those aspects, the game could fizzle altogether. Sin Episodes notably suffered this fate, leaving customers who were invested in the early episodes out in the cold.