HardOCP News
[H] News
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We just wanted to let all you aspiring game developers out there know that Unreal Engine 4 is now free. Here's the official announcement from Tim Sweeney.
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You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.
Tim need to get Cliffy B back and do a true UT reboot, 99 style.
So now you sell it like an app market?
Is it Crystal Space style free? Or is it Cryengine style pretend free?
No, this time around, they really really want you to modify the engine (and especially contribute back). The full source has been available on GitHub to all subscribers since UE4 was released, and it's pretty easy to get started hacking at the engine.I also think that if you use the engine in this way you cannot modify the engine.
I am still wondering why no games using this engine are out yet. UE3 had a massive following even while it was still in beta.
It's only been around for, what, a year or so? Who finishes a proper AAA game on a new engine in less than a year?
https://www.unrealengine.com/previous-versions/udk-licensing-resources
I see 25% royalty fee, not 5%... or am I mistaken?
The landing page said 5% I thought.
Look under "UDK COMMERCIAL LICENSING TERMS".
Its not free you have to give them 5% of whatever you make. I thought they had the exact same scheme for UE3. There were multiple different ways you could license the engine. I also think that if you use the engine in this way you cannot modify the engine.
I don't know anything about this. Can you make a full game out of this, or is meant to be used with hooks for other stuff like AI, interface and mechanics? Can you make games for iOS on this engine?
And apparently the guy that made flappybird
If you register here: https://forums.unrealtournament.com/forum.php you can get a pre-alpha demo of the new Unreal Tournament. And, you have a link to Unreal Engine 4 inside the graphical user interface. (I haven't tested that feature so I don't know if it's the whole Unreal Engine 4 or not.)
John Carmack could do it.
A quick read tells me it seems that way: Above $50,000 revenue you get hit with a 25% royalty fee?!?! Holy CRAP!!!!!
Eehhh, no Dev fees is good, but 25% just seems like too much especially if a studio is looking at making a AAA game, using UE4 will just be to expensive in lost revenue.
So only mediocre games using UE4 with that pricing structure?
Try reading a little slower next timeA quick read tells me it seems
Other engines are similar. Why do you think so many studios develop their own engines?
so if you made a basic 2D game, how would they prove you used their engine? Can they just go around ordering you to prove your source....or is there some form of watermarking that occurs? Like a splash screen you can't remove?
There might be watermarks in the memory when it gets loaded up.so if you made a basic 2D game, how would they prove you used their engine? Can they just go around ordering you to prove your source....or is there some form of watermarking that occurs? Like a splash screen you can't remove?
It'll have an Unreal Engine splash screen and it copies run-time files (libraries that do various things like handle assets and run scripts) to a shared location. Proving that a game was made using UE is very trivial.so if you made a basic 2D game, how would they prove you used their engine?