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Epic Games’ Unreal Engine 4.11 is now available with Multi-Res Shading, one of the most advanced features of NVIDIA’s VRWorks SDK. Multi-Res Shading can boost performance in VR games and applications by up to 50 percent. Adding Multi-Res Shading to the latest version of UE4 — which powers hundreds of top games on PCs and consoles — is part of our effort to help developers build immersive experiences of all kinds.
Over the past year, we’ve been working with Epic to bring this VR technology to market, and Multi-Res Shading has been part of UE 4.10 since January. The latest update — added shortly after the release of UE 4.11 — means anyone developing VR games or professional applications with the latest version of UE4 can take advantage of this performance boost.
Over the past year, we’ve been working with Epic to bring this VR technology to market, and Multi-Res Shading has been part of UE 4.10 since January. The latest update — added shortly after the release of UE 4.11 — means anyone developing VR games or professional applications with the latest version of UE4 can take advantage of this performance boost.