cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 22,132
Umbra (PC and Linux) is a CryEngine based ARPG game. Here is it's Kickstarter page. Because it is using the CryEngine development tools, it absolutely looks stunning! I have not seen an ARPG look this good! There are a series of videos that the developers have put out to showcase their work. The original Kickstarter video looks like standard ARPG fare, but there is a much better video out that shows new ideas for the ARPG genre.
In this video the team shows off how your spells can change the environment to create walls or destroy enemies with the environment. I think that this is the sickest thing I've seen in an ARPG! The environment looks as nice as any Crysis game I've seen. The amount of detail on the trees, rocks, etc is ridiculous! Megascans looks like PBR tech to me. To be exact the resource page for it says so. PBR was added to Warframe and really upped the visual quality for that game. PBR runs really well on low / medium quality PCs to appeal to a wider audience. As you can see it looks terrific!
The game has a player built Housing system where you kill monsters, complete missions / zones, etc and get rewards that you can add to your customized home. This is showcased in this video where a dispatched monster's head is hung above a fireplace that you unlocked by completing an objective. Of course there are many asymmetrical armor sets to complete. Weapons are fully customizable with you having the choice of hilt, blade, decorations, etc.
Finally the game play has many Magicka type ideas incorporated. You can create situations where enemies are funneled through a wet environment such as a pool of water, and then your lightning skills will electrocute all enemies within the pool. Of course this works great when it rains. You can freeze enemies, run to a safe distance, then use fire to unfreeze them. Fire can be spread on the ground and is ineffective if use on enemies in water.
Melee attacks create rage. If you focus on this only then your magic and stamina stats will deplete. This effects important attributes such as defense. Likewise using only spells will diminish your Rage bar. So there is a balance that has to be struck to maintain a healthy character. Also the weapon that you choose isn't held back by the type of spells you want to use. So you can grab a greataxe and toss fireballs if you like.
Really surprised that there wasn't an Umbra thread already. As of today the Kickstarter is at $170,000 / $225,000 funded with 20 days to go. Really looking forward to this title and I figured that others would also.
Here is a link to some screenshots of the game from the official website.
In this video the team shows off how your spells can change the environment to create walls or destroy enemies with the environment. I think that this is the sickest thing I've seen in an ARPG! The environment looks as nice as any Crysis game I've seen. The amount of detail on the trees, rocks, etc is ridiculous! Megascans looks like PBR tech to me. To be exact the resource page for it says so. PBR was added to Warframe and really upped the visual quality for that game. PBR runs really well on low / medium quality PCs to appeal to a wider audience. As you can see it looks terrific!
The game has a player built Housing system where you kill monsters, complete missions / zones, etc and get rewards that you can add to your customized home. This is showcased in this video where a dispatched monster's head is hung above a fireplace that you unlocked by completing an objective. Of course there are many asymmetrical armor sets to complete. Weapons are fully customizable with you having the choice of hilt, blade, decorations, etc.
Finally the game play has many Magicka type ideas incorporated. You can create situations where enemies are funneled through a wet environment such as a pool of water, and then your lightning skills will electrocute all enemies within the pool. Of course this works great when it rains. You can freeze enemies, run to a safe distance, then use fire to unfreeze them. Fire can be spread on the ground and is ineffective if use on enemies in water.
Melee attacks create rage. If you focus on this only then your magic and stamina stats will deplete. This effects important attributes such as defense. Likewise using only spells will diminish your Rage bar. So there is a balance that has to be struck to maintain a healthy character. Also the weapon that you choose isn't held back by the type of spells you want to use. So you can grab a greataxe and toss fireballs if you like.
Really surprised that there wasn't an Umbra thread already. As of today the Kickstarter is at $170,000 / $225,000 funded with 20 days to go. Really looking forward to this title and I figured that others would also.
Here is a link to some screenshots of the game from the official website.