ShuttleLuv
Supreme [H]ardness
- Joined
- Apr 12, 2003
- Messages
- 7,295
I have to get this out. But before anyone starts casting stones, or calling me a rage fanboy, you have to go over my post history. I was very much anticipating this game, and because of that I did start almost endorsing it in a way. But you'll clearly see now my extreme disappointment with this game now. This is just not a quality game, in any aspect, and completely lacking of any trace of id software quality.
Ok with that said now, let me cut straight to the chase. There is NOTHING that is going to make this game look better. You have to literally weed through cfg files to make anything look even reasonably 2004 circa sharp. But note I said sharp. Thats because everyone is looking for the secret tweak that will make the textures sharp. But there is none, and there won't be unless Mr. Carmack releases that super high res texture pack and FAST. You see, the engine and it's draw are clearly megatextures. And you know what? I will give credit where credit is due. Carmack, being the genius he is, overcame all the hurdles of the "consoles" and created "megatexturing". It really is very efficent at what it does....it gets over the hurdle of the small memory / latency footprint of the very old consoles. So in a sense John Carmack did not fail, he actually succeeded. And I commend him for that. He's a brilliant mind, a true gaming genius. But there is absolutely no denying that he and the rest of id software did in fact sell out to the consoles. This is a straight up console game ladies and gentlemen. Do not deny that which is true. There is no true shadowing in this game, the shadows are a blocky ugly static, the characters and vehicles lack lighting, it's a disgrace. John Carmack succeeded with his megatexturing but the engine as a whole lacks key features and looks that even Xbox 360 games had/have in 2007.
WE the gamers failed, because we saw this coming but tried to tie id software to past classics. We have seen the pattern for a good two or more years now of pc games being complete console ports. FEAR3, Rage, Crysis 2, they all share a common bond. But if we had read between the lines better, we'd see this was coming the whole time. Companies move on, not backwards. id software is a multi million dollar company, and they want money like everyone else. So why NOT program for the whole multitude of platforms and make more money? Makes sense right? Right. It's actually a brillant strategy because it ensures some level of success that porting to PC alone does not gaurantee. So from a business level standpoint and a programming standpoint, John Carmack and id software delivered. They did exactly what they set out to do. Unfortunately, for the hardcore pc enthusiests like me and alot of others here, we smell a sell out. And we feel very ripped off, and rightfully so. I bought a Sandy Bridge comp, went through the tweaking / ocing phase, and lots of other stuff to see this game look and run beautiful and the way it should on my platform. I don't have an Xbox 360, I don't want one. If I wanted my pc to look like an Xbox 360, I'd go buy one right? Well I am not.
The way I look at it is, they need to release a super texture pack ASAP and a revised patch within a week or they are con artists on a level of maybe even Don Lapre. If you multiply my $60 plus the thousands of others, that's a large number. And I have deleted this game at the moment, just two or three days after purchase. Never even got past the first level, it's dispicable to look at, and has zero originality. They created finely crafted "epic" looking trailers for months, slow motion walking and throwing a boomerang through a guy while the other reacts and it's simply just not true. The game is actually fast moving and has zero point or plot, no interactivity, and no graphics or even multiplayer to fall back on. Because of this, I will no longer trust id software. Unless they fully commit to putting the pc platform as the first, they have pretty much lost all business from me. Not that they would care, but the facts are the best classics from id software are long past. Don't expect too much out of Doom 4 either, which I hear might be an xbox exclusive now??
It' a disgrace. I'd like my $59.99 back or at the least a super texture pack and patch to weed through this piece of shit game. And trust me, as a gamer of multiple decades, that is exactly what this is. This is id software's version of Diakatana.
Ok with that said now, let me cut straight to the chase. There is NOTHING that is going to make this game look better. You have to literally weed through cfg files to make anything look even reasonably 2004 circa sharp. But note I said sharp. Thats because everyone is looking for the secret tweak that will make the textures sharp. But there is none, and there won't be unless Mr. Carmack releases that super high res texture pack and FAST. You see, the engine and it's draw are clearly megatextures. And you know what? I will give credit where credit is due. Carmack, being the genius he is, overcame all the hurdles of the "consoles" and created "megatexturing". It really is very efficent at what it does....it gets over the hurdle of the small memory / latency footprint of the very old consoles. So in a sense John Carmack did not fail, he actually succeeded. And I commend him for that. He's a brilliant mind, a true gaming genius. But there is absolutely no denying that he and the rest of id software did in fact sell out to the consoles. This is a straight up console game ladies and gentlemen. Do not deny that which is true. There is no true shadowing in this game, the shadows are a blocky ugly static, the characters and vehicles lack lighting, it's a disgrace. John Carmack succeeded with his megatexturing but the engine as a whole lacks key features and looks that even Xbox 360 games had/have in 2007.
WE the gamers failed, because we saw this coming but tried to tie id software to past classics. We have seen the pattern for a good two or more years now of pc games being complete console ports. FEAR3, Rage, Crysis 2, they all share a common bond. But if we had read between the lines better, we'd see this was coming the whole time. Companies move on, not backwards. id software is a multi million dollar company, and they want money like everyone else. So why NOT program for the whole multitude of platforms and make more money? Makes sense right? Right. It's actually a brillant strategy because it ensures some level of success that porting to PC alone does not gaurantee. So from a business level standpoint and a programming standpoint, John Carmack and id software delivered. They did exactly what they set out to do. Unfortunately, for the hardcore pc enthusiests like me and alot of others here, we smell a sell out. And we feel very ripped off, and rightfully so. I bought a Sandy Bridge comp, went through the tweaking / ocing phase, and lots of other stuff to see this game look and run beautiful and the way it should on my platform. I don't have an Xbox 360, I don't want one. If I wanted my pc to look like an Xbox 360, I'd go buy one right? Well I am not.
The way I look at it is, they need to release a super texture pack ASAP and a revised patch within a week or they are con artists on a level of maybe even Don Lapre. If you multiply my $60 plus the thousands of others, that's a large number. And I have deleted this game at the moment, just two or three days after purchase. Never even got past the first level, it's dispicable to look at, and has zero originality. They created finely crafted "epic" looking trailers for months, slow motion walking and throwing a boomerang through a guy while the other reacts and it's simply just not true. The game is actually fast moving and has zero point or plot, no interactivity, and no graphics or even multiplayer to fall back on. Because of this, I will no longer trust id software. Unless they fully commit to putting the pc platform as the first, they have pretty much lost all business from me. Not that they would care, but the facts are the best classics from id software are long past. Don't expect too much out of Doom 4 either, which I hear might be an xbox exclusive now??
It' a disgrace. I'd like my $59.99 back or at the least a super texture pack and patch to weed through this piece of shit game. And trust me, as a gamer of multiple decades, that is exactly what this is. This is id software's version of Diakatana.
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