[Rumour] PS5 Pro dev kit prototypes will be going to 1st party developers within the next couple of months

Analysis: resolution quality & Ray Tracing will improve but frame rate will likely remain the same

So how will Sony market this šŸ¤” (maybe lean heavily on AI upscaling ??)

https://www.polygon.com/24107109/ps5-pro-specs-analysis
The company is left with a slightly awkward admission thatā€™s tricky to spin into an appealing message: (the current) PS5 doesnā€™t perform terribly well in certain games, especially with ray-tracing enabled, and this new Pro hardware should improve visual quality and frame-rates in those games.

How do you create messaging around a device aiming to fix that issue without implicitly denigrating the (current) console that tens of millions of existing players have under their TVs?

https://www.gamesindustry.biz/what-is-the-elevator-pitch-for-a-ps5-pro-opinion
 
Analysis: resolution quality & Ray Tracing will improve but frame rate will likely remain the same
Not so sure about that part:
And the CPU gains appear very modest, with a maximum 10% speed increase. Itā€™s not likely that PS5 Pro will be able to run 30 fps games at 60 fps.

9700k-3700x cpu with superbe gpu should be able to run some of those 40issh fps running at just lock 30 in 60 fps mode or at least in 40fps unlocked mode that hit the 48 fps vrr.

If we take an extreme bad example, Dragons dogma 2, the 9700k can hit 60fps on a computer.

How many PS5 has no 40-60 fps mode at all 6 month after release to start with ? Starfield, Gotham, Plague Tales, Jedi Survivor, etc... usually they get an 60 fps mode at some point. For almost all the games launched they already have a 60 fps mode that will simply be able to run with the already existing quality graphics of the 30 fps mode now.
 
Sony wants minimum 60fps for PS5 pro label according to documents seen by InsiderGaming yesterday.

For the PS5 Pro PlayStation wants games to offer a PS5 Pro-exclusive graphics mode that will combine:

  • PSSR to upscale resolution to 4K
  • A constant 60FPS
  • Add or increase ray tracing effects
PlayStation goes on to continue that games may also be given the ā€˜PS5 Pro Enhancedā€™ label if they offer any of the following enhancements:

  • Increased target resolution for titles that run a fixed resolution on the standard console
  • Increased target maximum resolution for titles that run at variable resolution on the standard console
  • Increased target frame rate for titles that target a fixed frame rate on the standard console
  • Inclusion of PS5 Pro Raytracing effects
https://www.theverge.com/2024/3/30/...bel-specs-ray-tracing-60fps-pssr-4k-upscaling
 
Update:

Sonyā€™s PS5 Pro is real and developers are getting ready for it​

Sony is asking developers to get games ready over the summer, with a push for ray-tracing support.​


developers are able to order test kits right now and that Sony is expecting every game submitted to certification in August to be compatible with the PS5 Pro.

https://www.theverge.com/2024/4/15/24130716/sony-ps5-pro-specs-release-date-rumors

This new architecture supports Sonyā€™s custom PSSR upscaling solution, which is designed to replace a gameā€™s existing temporal anti-aliasing or upsampling implementation. Sony notes that ā€œinputs are quite similar to DLSS or FSRā€ and that full HDR support is included. This support requires around 250MB of memory, which is why the memory allocations on the PS5 Pro should help here. Sony says there is around 2ms of latency involved in upscaling a 1080p image to 4K and that the company is working to support resolutions up to 8K and even improve the latency in the future.
 
Here's the MLID video:

View: https://www.youtube.com/watch?v=SV7BJKnZfP8

Isn't 67 TFLOPs of FP16 closer to the RX 7700 XT?


PS5 Pro: Sony Gets a Console Information Leak Video Removed From YouTube​


YouTuber Mooreā€™s Law is Dead (MLID), who had reported specifications for the rumoured PlayStation 5 Pro, just had a video taken down by YouTube after a copyright claim from Sony Interactive Entertainment.

The now-deleted video was based on a technical overview document for the PS5 Pro on Sony Interactive Entertainmentā€™s Developer Network. The screenshots mentioned around 33.5 teraflops with a 45% improvement in rendering performance since the current PS5 offers only 10.28 teraflops but a direct comparison between the PS5 and PS5 Pro would be at PS5ā€™s 10.28 teraflops vs PS5 Proā€™s 16-17 teraflops. As per MILD, the PS5 Pro has a ā€˜High CPU Frequency Modeā€™ which results in a 10% increase to 3.85Ghz, but the base clock speed remains unchanged.

https://in.ign.com/playstation-5-1/...e-information-leak-video-removed-from-youtube
 

PS5 Pro: Sony Gets a Console Information Leak Video Removed From YouTube​


YouTuber Mooreā€™s Law is Dead (MLID), who had reported specifications for the rumoured PlayStation 5 Pro, just had a video taken down by YouTube after a copyright claim from Sony Interactive Entertainment.

The now-deleted video was based on a technical overview document for the PS5 Pro on Sony Interactive Entertainmentā€™s Developer Network. The screenshots mentioned around 33.5 teraflops with a 45% improvement in rendering performance since the current PS5 offers only 10.28 teraflops but a direct comparison between the PS5 and PS5 Pro would be at PS5ā€™s 10.28 teraflops vs PS5 Proā€™s 16-17 teraflops. As per MILD, the PS5 Pro has a ā€˜High CPU Frequency Modeā€™ which results in a 10% increase to 3.85Ghz, but the base clock speed remains unchanged.

https://in.ign.com/playstation-5-1/...e-information-leak-video-removed-from-youtube
Hmm,


View: https://www.youtube.com/watch?v=DwHKbQFf_uQ&t=183s&pp=ygUTcGxheXN0YXRpb24gZnJlZWJzZA%3D%3D
 
Not very surprising. After the success of the PS4 Pro, I think Sony sees the value of a mid-cycle refresh to keep more enthusiast gamers satiated through a console generationā€™s lifespan.
There are also cost benefits, because of node pricing the new faster chip could actually be cheaper than the existing chip. It could also serve as a launch point for developers to get familiar with new tech that will serve as the mainstay backbone of the PS6 like FSR or FrameGen.
 
There are also cost benefits, because of node pricing the new faster chip could actually be cheaper than the existing chip.
They already do quiet revision like that for newer PS5 revision over time, they have shipped smaller TSMC 6 SoC in lighter console for a while I think:
https://press-start.com.au/news/playstation/2022/08/29/new-ps5-model-cfi-1202b-cfi-1202a/
  • Launch: Disc: 4.5kg / Digital: 3.9kg
  • 2021 Revision: Disc: 4.2kg / Digital: 3.6kg
  • 2022 Revision: Disc: 3.9kg / Digital: 3.4kg
The pro can hardly be cost saving, they could still just do PS5 performance for even cheaper, it will cost more than the latest regular PS5 will be.

If you want PS6 game to use your upscaler well, RT tech, inference power for other stuff, etc... that in-between learning curve and the feedback of all the issue with it in the real world they will get to make it right for the generation that will use it in a must have and not just fancy plus must have good value for them.
 
They already do quiet revision like that for newer PS5 revision over time, they have shipped smaller TSMC 6 SoC in lighter console for a while I think:
https://press-start.com.au/news/playstation/2022/08/29/new-ps5-model-cfi-1202b-cfi-1202a/
  • Launch: Disc: 4.5kg / Digital: 3.9kg
  • 2021 Revision: Disc: 4.2kg / Digital: 3.6kg
  • 2022 Revision: Disc: 3.9kg / Digital: 3.4kg
The pro can hardly be cost saving, they could still just do PS5 performance for even cheaper, it will cost more than the latest regular PS5 will be.

If you want PS6 game to use your upscaler well, RT tech, inference power for other stuff, etc... that in-between learning curve and the feedback of all the issue with it in the real world they will get to make it right for the generation that will use it in a must have and not just fancy plus must have good value for them.
In this case, they are going from a proprietary chip to a variation of a consumer APU, the scaleout on AMD's side will keep the new chip costs down whereas the price increases on TSMC's side for the 6n node used for the existing PS5 models will be going up.
Microsoft has been touching on this for a while but the old standard of "Consoles get cheaper to produce over time" is no longer true, the opposite is starting to be the case and they are getting more expensive over time as node prices change and production on critical components gets cut and replaced.
Mid-cycle refreshes and cutting back on custom components to take advantage of manufacturing efficiencies are the easiest ways to keep costs in line given the current electronics market.

Side note adjacently related.
Because Samsung and Hynix shifted production away from DDR and GDDR to focus on storage when the memory prices were "low" we can expect a ~20% increase in memory costs this upcoming quarter... yay!!!
 
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