timtheenchantor
Gawd
- Joined
- Jun 17, 2005
- Messages
- 962
So I'm playing on the same server as a friend, and we both go to Ilum and are standing in the same place yet can't see each other until one of us switches from "Ilum 2" to "Ilum 1"... how much more "educated" do I need to be to realize that if they can do that then they should be able to have an "Ilum 3 - 300" too? Now just instead of having me pick the instance once I'm in the game world, let me choose which instance I'll go into before I even load into the game. No need to segment me off from playing with friends that are on another "server" like they do currently. No need to worry about balancing server populations. Just scale the number of instances available per zone by the current number of players total. Global Agenda (and I'm sure other games as well) took this approach and it works just fine.
You know, I wasn't sarcastic in my response. So I am not sure why you need to put quotes around "educated" like I am insulting your intelligence, because I'm not.
I merely stated that we do not have a in-depth knowledge of how the systems behind the engine work. For example, Blizzard needed to re-tool many parts of it's engine to incorporate cross-server queues and LFG tools (not to mention server systems and infrastructure). Whose to say it isn't the situation here? One can make a very valid argument on why they didn't do this in the first place - but we probably won't ever know. We got what we got and that's that.
If you look at the underlying message of my post, you can see I agree with you. I just think Bioware is in a precarious position. Did they put themselves there? Yes and no.