samborarocks
Gawd
- Joined
- Sep 8, 2005
- Messages
- 580
In for the 1080p version if it's around $250 or so.
I sincerely hope it's in that price range, but I'm guessing the 1080p version will set us back at least $500....
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In for the 1080p version if it's around $250 or so.
I sincerely hope it's in that price range, but I'm guessing the 1080p version will set us back at least $500....
There's no way I would pay $500 for one (nor would a lot of people, probably), so I seriously hope not.
I -believe- they mentioned the current pricing is very doable for mass production of the 1080p prototype.
It actually sounded more like they were hoping to achieve >1080p with the final product.
The heft isn't really an issue, but simulator sickness and eye fatigue are issues. The latter no more so than staring at a standard display without breaks, but the former's still a big problem. You have to train yourself to be able to deal with simulator sickness, and it takes time.
I'm finding that you can only comfortably 'trap' yourself in VR for about 30 minute blocks before the sim sickness starts to get nasty and eye fatigue starts to set in, at which point you should probably take a 10-15 minute break. Realistically, it's not much different than what you should do ordinarily, but it's much harder to ignore with VR.
I keep reading article after article about skeptics who get a chance to try the Rift and get their minds subsequently blown. Everything I hear says this device is the real deal - but will people buy it - we shall soon see.
The lead developers of three industry leading game development companies are on board (Id, Valve, Epic). What more do you want
I didn't realize Epic was a "leading game development company"...
Also...Valve still makes games?
I'd like a 1080p version.
To all those saying a 1440p or 1600p version...what kind of graphics power do you have?! You do realize you have to render dual 1440/1600p screens right? I mean, if you can do that more power to you...
I'd get one ONLY if there were games that had "league modes" that required everyone in the match to be using a rift, so everyone was on an even playing level.