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You stare at enemies and npcs you stare out characters.
While we're on the subject, do you know what NPC stands for? Non-Player... ...get ready for it... ...CHARACTER!!!
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You stare at enemies and npcs you stare out characters.
Zarathustra[H];1041715398 said:Let me guess, part of game works, only works on Nvidia GPU's, despite the fact that nothing about what it does would stop it from being cross platform.
This shit is anti-conpetetive behavior and it needs to stop.
If developers did not use this SDK, they would have to implement these features on their own which would be quite difficult and time consuming.
Luminous is a Square Enix in-house engine of their own making. Unfortunately aside from Final Fantasy games, it doesn't appear they have any big plans for it. Most other games they've announced recently seem to indeed be on UE4.This reminds me of the Luminous Engine built off UE4 I believe
Not to mention that if you use the crossbow you can keep a whole swarm of enemies at bay. No way to win at your level.. just pull out the crossbow and start shooting. The enemies will pretty much stay at a distance that is plenty close for you to kill them with the crossbow, but they are way too far away to attack unless they are wielding a bow.
Witcher 3 hairworks is beyond retarded. I ended turning that trash off even through it runs fine on my setup. The movement is super fake and just jumps all over the place. Then again, the foliage does that as well.
Hairworks is a Nvidia VisualFX SDK, the SDK is going to make API calls for Nvidia drivers. If developers did not use this SDK, they would have to implement these features on their own which would be quite difficult and time consuming.
I get that not every game developer has the kinds of time and resources to develop advanced effects from scratch, but instead of having specific gpu vendors have specific brand locked features or optimized features, why can't this work be shifted over to game engines in general?
Unity 5?
Unreal 4?
Cryengine?
I thought the entire POINT of these engines was to allow game developers focus on creating game assets and not reinvent the wheel from scratch? Do these engine makers just lack the technical expertise of the specific hardware gpu makers?
I want a physics solution WITHIN the game engine, a hair rendering solution WITHIN a game engine, same goes with lighting and other more advanced rendering techniques. Why is this not the preferred way of doing things?
frostbite 3 seems to be able to handle physics calculations just fine without relying on physx, they seemed to do it in house in their own engine. What, the F&CK are these ENGINE MAKERS doing not having similar capability not built into their own engines that is not VENDOR locked or VENDOR optimized only?
This seems absolutely absurd and backwards to me. I don't have industry contacts, someone, someone who does please ask them and find an answer. Why is my vision for how things ought to be done wrong and or inferior?
Zarathustra[H];1041715540 said:And that right there is part of the problem.
Essentially they are providing something to developers that has monetary value, and in exchange reduces the ability of their competitors products to run as well on the result of what the developers create.
You spend your hard earned cash on a GPU to play a game, only to find that you can't get the same level of visual effects based on the brand you bought, not because the GPU you bought is incapable of running it (it's all dx11 hardware after all) but because the competitor of the GPU you bought essentially bribed the developer early in the pipeline to lock you out.
It's unethical, immoral AND illegal.
It's very similar (yet also different) from how Intel used their compiler to sabotage binaries running on AMD CPU's.
AMD really ought to sue them over this, but lawsuits are expensive, and AMD is hardly in the position to spend lots of money right now.
Just like Intel, Nvidia is trying to cement their position in the PC GPU market using illicit anti-competetive practices and legal team "deepest pockets" style bullying.
The long term result will help to bring us to where we are today in the CPU market. One dominant player having destroyed its competitor using illegal and ethically questionable tactics, resulting in a stagnant market with high prices and only marginal performance improvements every generation.
I'm not some brand loyalist fanboy. Look at my sig. ALL of my hardware is Intel/Nvidia. I buy what performs the best for my money at the time I buy it. Anyone who cares about PC gaming or the GPU market in general regardless of what GPU they typically buy really ought to boycott any title that accepts Nvidias software development bribes.
Really? We need another hair rendering option? Seriously, TressFX is fine, it runs well on both AMD and Nvidia hardware why this? Here's an idea, how about they both get over themselves and work together on making TressFX the best it can be instead of wasting time trying to one up each other on HAIR rendering? Sadly I know that will never happen... Lame...
Good hairworks demo for sure. Very lifelike results and a step forward for realism.
It's no more a lock in than DirectX, developers don't reinvent the wheel each and every project but instead use available libraries. A GPU is useless without software, AMD is an inferior company in terms of engineering talent both at the software and hardware level, that is why they are losing. Developers are choosing Nvidia technologies because they make their games better and it's easier for them to add advanced features.
The main issue I have is that I have yet to see good use of HairWorks. Certainly not The Witcher 3. I honestly found that too fake.
Zarathustra[H];1041715398 said:Let me guess, part of game works, only works on Nvidia GPU's, despite the fact that nothing about what it does would stop it from being cross platform.
This shit is anti-conpetetive behavior and it needs to stop.
stop hype ventilating about an optional feature.
Don't worry, I don't need a paper bag...
My point is, why reinvent the wheel? Wouldn't we as gamers be better served if NV spent money on resources bringing something new to games rather than a "me too"? I love options, just not ones that are repeats... just like I have no interest in yet another Spiderman reboot movie LOL...