I'm going to explain what I read in a seemingly-pretentious fashion, followed by a translation for people who think I'm being pretentious.
First, anyone who's of the mind that the author is an idiot is exhibiting a natural psychological reaction. You're insulating your beliefs as part of a primal reaction to protect yourself from being confused by new and unfamiliar information. [Read: You're being human, and I accept and understand your reaction. You might want to loosen up a bit, though.]
Secondly, you should accept the fact that video games fall into the definition of art: A visual or aural abstraction that causes a psychological reaction. [Read: Games are symbolic; symbols are ideas; ideas cause reactions in your head. That's art, son.]
What the author writes of is that he wishes for publishers to push the art medium that is video games in different directions rather than being handed the same old tripe and catering to those easily satisfied by plots, visuals, handling, and guttural content. [Read: If you were fed peanut butter and jelly every day for the rest of your life, you'd get sick and tired of it eventually. You'd probably get a bit sour if someone tried telling you that the sandwich they made you is different because they substituted normal PB & J with 'fruit preserves' and 'crunchy cashew butter'. You might also get upset if you were told, "Tough shit, everyone else likes PB & J, and I think you're pretentious for wanting something else," when there's no end to the other possible things you could eat.]
Suffice to say, people looking for a different experience in the realm of interactive games are starved for options because their interests are being sidelined in the pursuit of capital. Publishers are more interested in churning out variations of already-derivative games rather than investigating new pastures. [Read: Most games are dumb because the same-old-game makes money, not them fancy games that make you think or those other ones that take you on a 'spiritual journey'. It's the same reason why thinking/psychological - oh, wait, sorry, non-pretentious - *ahem* Art House films aren't shown at the local multiplex. The pursuit of cash stifles art.]
Personally, I haven't seen a game worth my time in a few years, easily. Heck, upgrading my gaming system has pretty much fallen by the wayside because there's no point in pursuing the latest-and-greatest hardware to play the same damn shooter I played fifteen years ago with better graphics (I literally rolled my eyes the other day as everyone tripped over themselves to gossip about the new GTX 690 because I know it's going to drive 3 high resolution screens worth of the same-old boring-ass game).
Wake me when someone finally follows this author's advice and does something different.
First, anyone who's of the mind that the author is an idiot is exhibiting a natural psychological reaction. You're insulating your beliefs as part of a primal reaction to protect yourself from being confused by new and unfamiliar information. [Read: You're being human, and I accept and understand your reaction. You might want to loosen up a bit, though.]
Secondly, you should accept the fact that video games fall into the definition of art: A visual or aural abstraction that causes a psychological reaction. [Read: Games are symbolic; symbols are ideas; ideas cause reactions in your head. That's art, son.]
What the author writes of is that he wishes for publishers to push the art medium that is video games in different directions rather than being handed the same old tripe and catering to those easily satisfied by plots, visuals, handling, and guttural content. [Read: If you were fed peanut butter and jelly every day for the rest of your life, you'd get sick and tired of it eventually. You'd probably get a bit sour if someone tried telling you that the sandwich they made you is different because they substituted normal PB & J with 'fruit preserves' and 'crunchy cashew butter'. You might also get upset if you were told, "Tough shit, everyone else likes PB & J, and I think you're pretentious for wanting something else," when there's no end to the other possible things you could eat.]
Suffice to say, people looking for a different experience in the realm of interactive games are starved for options because their interests are being sidelined in the pursuit of capital. Publishers are more interested in churning out variations of already-derivative games rather than investigating new pastures. [Read: Most games are dumb because the same-old-game makes money, not them fancy games that make you think or those other ones that take you on a 'spiritual journey'. It's the same reason why thinking/psychological - oh, wait, sorry, non-pretentious - *ahem* Art House films aren't shown at the local multiplex. The pursuit of cash stifles art.]
Personally, I haven't seen a game worth my time in a few years, easily. Heck, upgrading my gaming system has pretty much fallen by the wayside because there's no point in pursuing the latest-and-greatest hardware to play the same damn shooter I played fifteen years ago with better graphics (I literally rolled my eyes the other day as everyone tripped over themselves to gossip about the new GTX 690 because I know it's going to drive 3 high resolution screens worth of the same-old boring-ass game).
Wake me when someone finally follows this author's advice and does something different.