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So it sounds like SLI might be working, it just does not scale because of the VRAM being maxed out. I have no idea how this would play on my 680s in SLI running at 1600p.
(Kyle - are you leaving 1600p behind and moving all the reviews over to 1440p?)
So is [H] going to include Dying Light into its suite of games?
You're missing ACU and that's the lot of them, GameWorks NV games that are utterly broken even after many patches.
I use to come here for non-bias reviews but with such a small line up of games to bench hardware, and now most of them are NV-sponsored with the blackbox GameWorks.. the conclusions are set before the article is even finished. Why even bother? NV hardware rapes AMD hardware in GameWorks titles. It's obvious.
I started playing the game personally on the initial 1.2.1 patch, on my own machine, when the game was released, the only issue I had was an SLI issue, once disabling SLI, I didn't have any problems personally. I've been playing the game since the end of January.
My system is a AMD FX 8350 with yes AMD Radeon HD 7850. Lots of people telling me this game hates AMD a lot. That and poorly optimized.
I wanted to bring up the Nvida DoF feature in this game.
The article stated that one can use the Nvidia DoF with little to no performance hit. However, I and some other [H] users have found that our framerates tank when being grappled by a biter with Nvdia DoF enabled. At all other points in the game our frames remain stable. Turning off NV DoF fixes the problem.
My question is, during the DoF benchmark comparison, did the player grapple with a zombie?Damn, told.
I have first hand experience so the article wasn't necessary.
Oh look you guys did test it with 1.4.0.
Just done some more testing in 4k on Tri SLI 980s to try and reduce the vram required so it doesnt stutter / lag now and then with high textures , unfortunately the only thing i found to make it stutter free is to reduce textures to medium as thats the only thing that frees up significant amounts of vram. Tried reducing view distance and shadow map , they have a small effect on vram but it won't eliminate the stutter due to the 4gb limit.
Its worth noting if you have a 3gb card in 4k i doubt you can even run medium textures in this game without stuttering due to vram, vram usage was hitting 3.5gb in 4k with only medium textures (everything else ultra mind you).
Medium textures are fine from a distance but missing i'd say from looking at it close up half or more the detail of the high textures.
Now the trade off is 4k with medium textures or 1440p with high textures ... as i have both size monitors here ...
You know, I've basically stopped reading performance reviews, because no one bothers to review a decent selection of HW anymore. The 700 series card you review is the 750 TI? REALLY? And how about 580 holdons, can they still play?
*crickets*
Yes, I know this takes time. Fine. But seriously, <1% of us own 900s series cards, we don't need all three models reviewed in lieu of everything else on the market we actually do own.
Man I have been asking every damn review website to post vramm usage in 4k since 4k has been used for benchmarking, THANK H for finally doing it.
VRAM tables will be a standard part of all game performance reviews from now on.
In all seriousness thank you so much.
I'm surprised at how hard of a time this game gives my GTX 760. Great game but geez.
This game doesn't look that great, im disturbed that games like this are that poorly optimized. If my heavily overclocked 980s in sli cant get decent framerates im going to pass no matter what it is.
CrossFire performance is working better, and faster, with patch 1.5.0. I still have to enable the option to enable CF profile on games where no profile is provided, but it is working more steadily now, and performance is up.
It allows me to play the game at 4K now with "Best Quality" settings with Shadows on "Medium" on an AMD Radeon R9 295X2 (dual 290X)
Yay for 1.5.0 patch
100+ with ur setup no prob all maxed out! We have simular setups.
OK then, I will revisit the game then. Are you running the most current drivers?
This game has made me realise that 4gb is not going to cut it for me - i'll replace my 980s as soon as i can.
My experiences lately :
SOM , frame lags badly at 1440p with ultra textures with 4gb in some action packed scenes.
Dying light , frame lags badly at times in 4k with high textures with 4gb.
Far Cry 4 , had to turn AA off in 4k to reduce vram usage to help with stutter, i say help as this game has stuttering as a hardcoded graphical feature it seems ;-)
So far only 2 games run fine with ultra textures :
LOTF and Ryse.
So 40% hit rate in playing games to their maximum graphical settings in games i've played lately.
Not what you would expect from Tri SLI (all of these games worked fine in Tri SLI too .. scaling not the issue .. vram 100% the issue - well theres the ubisoft factor too).
Further to this i'm not comfortable with 6gb for 4k .. i want 8gb to give me some headroom. I think 6gb will have the current 4gb problems in 6 months time.
Many have stated that SLI is indeed working and scaling just fine
Did you even read the review?
"NVIDIA is a little bit better, or rather not as bad. NVIDIA is aware of the SLI issues in Dying Light and did come up with a solution to provide a profile through GeForce Experience. However, we still cannot get SLI to work properly in this game. It is understood that a game update patch or further driver/profile updates from NVIDIA will be needed to get it working well. This game has already been out almost six weeks however, and that SLI support is still lacking. Again, more reasons to not buy a second GeForce card..."
Sure its working, but not working properly.
Um it actually works just fine 50-70% usage with Tri SLI 980s @ 1550/8200 everything ultra (bit of vram hitching) and 60 fps constant most of the time in 4k .
Not sure why the H had issues as others have stated ... it works has almost the same scaling as i get in quite a few other games.